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Post by vidguysteve on May 28, 2008 15:29:54 GMT -5
In Deluxe, we were introduced to the two new classes, the Mercs and the Bandits. Bandits were a powerful force to serve as a hindrance to other armies. Mercenaries were powerful individuals that possessed greater strength than any other one character in the game, but couldn't possibly take on an entire Army and hope to win.
In a new spin of the Mercs, I bring you Mechanics!
Basically, you're granted one Uber War Machine, no base, no troops, and one pilot which has the strength of 5 units. This Uber War Machine can be upgraded as much as you want, and can be as rediculously powerful as such. However, the lack of troops makes this class a little bit dangerous, and you're one huge walking/flying/hovering target as it.
To make sure that you're not unstoppable at the start, you start with only an unarmed, immobile War Machine the strength of 10 Days. With a Quest/100 Day project, you get an engine and can now move your device. However, you can attatch weapons before you get an engine.
It serve the same purpose as a Merc, but specializes in redonkulous weaponry rather than fighting skills. This way, if a person wants to be a Merc, but can't think of a huge list of powers for 'em, he can try this.
What do you think?
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Makajawan
SMKW God of the Wars
The Fourth Forgoer
He's a Pirate
Posts: 5,285
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Post by Makajawan on May 28, 2008 15:33:12 GMT -5
Well, mercenaries can already give their transport a ridiculous amount of upgrades. Plus, they start with it mobile and can quest for Super Hero Status, starting with Hero Status. Plus, they can recruit troops. So, I don't really see the need to add this class; I see the pros, but all of them are covered with the merc.
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Post by Yoshimaster on May 28, 2008 15:33:40 GMT -5
Nice, I like it. (This is what Fawful should be)
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Post by vidguysteve on May 28, 2008 15:36:49 GMT -5
Well, mercenaries can already give their transport a ridiculous amount of upgrades. Plus, they start with it mobile and can quest for Super Hero Status, starting with Hero Status. Plus, they can recruit troops. So, I don't really see the need to add this class; I see the pros, but all of them are covered with the merc. True, but their transport isn't as powerful as an Uber War MACHINE. Again, not MACHINE, and the benefit of a Merc is the ability to do more precise, tactical jobs like an assassination. This is if you're enemy has a crap load of defenses and you just want to Death Drill through them. And what was the need to add Bandits and Mercs? Flexibility! Ingenuity! Creativity!
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Merloo
SMKW God of the Wars
Posts: 5,486
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Post by Merloo on May 28, 2008 15:41:53 GMT -5
I like the idea, but I also feel this won't go as well as you might like. Machine or Transport, the difference is negligible unless you change how powerful the transport is. Especially since it is mobile at the start, and can have weapons, right at the beginning. At the beginning, a Mechanic could be wiped out easily compared to the others.
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Post by rydon7 on May 28, 2008 15:42:19 GMT -5
Well, mercenaries can already give their transport a ridiculous amount of upgrades. Plus, they start with it mobile and can quest for Super Hero Status, starting with Hero Status. Plus, they can recruit troops. So, I don't really see the need to add this class; I see the pros, but all of them are covered with the merc. Which I want to ban, as it's a cheap way of giving a merc an Uber War Machine. And I would suggest putting a non-attackable period on the class.
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Post by vidguysteve on May 28, 2008 16:07:15 GMT -5
Well, the class would start out with a 10 Day Uber War Machine that doesn't work, and upon death of the pilot anything attatched to the Machine would dissapear. They don't really have anything worth fighting over, unless you just want revenge.
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Makajawan
SMKW God of the Wars
The Fourth Forgoer
He's a Pirate
Posts: 5,285
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Post by Makajawan on May 28, 2008 16:50:11 GMT -5
Well, my main issue was that transports can be as powerful as a machine: just look at Brobot, or even Fawful's Ship. Now, if the power of the Uber Transport undergoes some decline, then I'm all for the new class.
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Post by vidguysteve on May 28, 2008 16:59:41 GMT -5
I think that an Uber Transport is easily weaker than an Uber War Machine.
UTs do pack a punch and can definately do some damage in the right situations, but they aren't really up to snuff with UWMs. But, like the difference between Mercs and Mechanics, a Merc/UT is more for specific or precision; Engineers/UWMs are for pure brute force and destruction.
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Makajawan
SMKW God of the Wars
The Fourth Forgoer
He's a Pirate
Posts: 5,285
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Post by Makajawan on May 28, 2008 17:05:42 GMT -5
That's true. While GT could have plowed through any army in the last wars, he'd leave most of the army still standing. I see what you're saying now.
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Merloo
SMKW God of the Wars
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Post by Merloo on May 28, 2008 17:45:15 GMT -5
Then I propose we better define the difference between a UWM and a Transport, because they still seem mechanically too similar. Or, perhaps, make the transport not combat capable, to better empathize the point that Mercs are precision, while Mechs are widespread damage, with an increase in damage for the Mercs.
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Post by vidguysteve on May 28, 2008 17:49:11 GMT -5
Of course transports should be in battle; what good are they if they aren't? Moving around? You go anywhere you want near-instantly anyways! And if you run into a battle with a machine that doesn't have any defense capabilities, you'll be shot down more often than your opponents. However, an Uber Transport will almost always be outclassed by any Uber War Machine in destructive power.
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Merloo
SMKW God of the Wars
Posts: 5,486
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Post by Merloo on May 28, 2008 17:51:16 GMT -5
I've never seen that. That may be what it is in theory, but in practice, it hasn't been shown. None of the battles Bro-Bot appeared in made it seem to be weaker than NOVA or BXN.
And defensive doesn't always equal offensive attacks. Things that fire when opponents are near, lots of different shields, those are defensive. Canons you fire on command are offensive.
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Post by vidguysteve on May 28, 2008 18:01:42 GMT -5
Well, the difference is clear and obvious to me...
Maybe if you weren't such a naive little black mage, you'd understand too... >_>
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Merloo
SMKW God of the Wars
Posts: 5,486
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Post by Merloo on May 28, 2008 18:12:11 GMT -5
I'm just listing what has actually happened, instead of what you hope to achieve. Ideals are nothing if they do not function well in practice.
I know what they are supposed to be like, but still, they aren't like that in any of the battles.
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