Water Dumple
SMKW God of the Wars
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Whatever do you mean, Commander Pierce?! Anglo military intelligence is second to none! Fire!
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Post by Water Dumple on Jul 17, 2008 20:07:28 GMT -5
It's what was brought up in the last post, and was therefore what I brought up in mine.
And the problem with having these larger troop numbers is that individual defenses and war machines are completely useless. It makes no sense, in a different way than having turtles surviving in space with no problem.
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Post by yoshisoul on Jul 17, 2008 22:07:02 GMT -5
Well, I try to avoid math if I can. But that's just me. I like simple. And, we could simply decrease the time needed to do war machines and base defenses in large quantities.
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Water Dumple
SMKW God of the Wars
Expert Debater
Whatever do you mean, Commander Pierce?! Anglo military intelligence is second to none! Fire!
Posts: 4,123
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Post by Water Dumple on Jul 17, 2008 22:19:59 GMT -5
Well, I can understand that much--We ought not to dedicate more time to the internet than we need to if it's just to figure out specific numbers for a forum game--it just seemed to me that the benefits were worth maybe having to think about it for a moment longer.
But the problem with mass-production, see, is that a war machine/base defense's abilities don't stand out. When you're dealing with hundreds of thousands of troops (And that's not an exaggeration when you're dealing with the bigger battles of the first and second version's style), war machines are just there. Maybe if you have more of them than your enemy, you'll do a little better. But special abilities beyond being land/sea/air-based, and whether they're uber or not, just don't really show up. But when you have fewer troops to deal with, a war machine is more of something that you can use to set up a strategy with. Same with base defenses.
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Post by yoshisoul on Jul 17, 2008 22:49:08 GMT -5
Oh, I thought that a war machine's power from the previous ruleset was divided by four, simply to put it into proportion. So, instead of killing, say 1000 troops, it could now only kill 250. Same was my thinking for base defenses. Wow, I really missed that. But now that we're on that topic, isn't increasing the strength of a war machine by four a little much? 1,000 troops is a lot in these wars, but only a few in the past wars. The difference seems a bit too great... maybe if we divided by two...
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Post by yoshisoul on Jul 17, 2008 22:50:23 GMT -5
By increasing power, I didn't mean that literally, as you didn't really increase the power of the war machine. I meant more of an increase in effectiveness, which would be a good thing, but this might be leaning toward overkill...
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Water Dumple
SMKW God of the Wars
Expert Debater
Whatever do you mean, Commander Pierce?! Anglo military intelligence is second to none! Fire!
Posts: 4,123
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Post by Water Dumple on Jul 17, 2008 23:02:37 GMT -5
Yes, but just compare the size of a tank to a human. It's not enormously larger, or some kind of monstrosity; but I really can't see that thing killing 1,000 troops, anywhere. I mean, ours might get close if it actually was huge and upgraded, but it just doesn't happen in real life. So to have a tank running around slaughtering 1,000 troops is...just weird.
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Water Dumple
SMKW God of the Wars
Expert Debater
Whatever do you mean, Commander Pierce?! Anglo military intelligence is second to none! Fire!
Posts: 4,123
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Post by Water Dumple on Jul 17, 2008 23:19:15 GMT -5
It may be necessary to do this again, so...I'll just get some posts from the old argument thread. It purged, but through all the black error boxes and oddly organized posts, I can find what most folks said...here's what Maka said on the issue, when we were still discussing having fewer troops.
Mechanics-wise, it will have no affect. It won't make things better OR worse. However, in terms of things being realistic, it'll be a big help. Come on, do you really think an airship capable of holding 150,000 people without them being packaged like sardines could be built in a mere 100 days? Come on!
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Post by yoshisoul on Jul 18, 2008 11:55:44 GMT -5
But I'm confused. We lowered the troop count, but does that mean we also divided a tank's power by four? So it only kills, maybe, 250 troops? If they still kill 1,000, they are overpowered. If not, well, they still won't be as notacable, considering it's all in proportion. If a 1,000 troop killing thing wasn't noticable at 200,000 troops, I hardly think a 250 killing one would be any more noticable at 50,000 troops. And, like you said, the presence of war machines before wasn't very noticable. Or, at least I think you said that.
Also, wouldn't an army only 50,000 strong be wiped out much easier than a 200,000 man strong army? So, people would be eliminated more often? Unless that was part of the goal in the first place; to move along the pace of the game.
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Water Dumple
SMKW God of the Wars
Expert Debater
Whatever do you mean, Commander Pierce?! Anglo military intelligence is second to none! Fire!
Posts: 4,123
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Post by Water Dumple on Jul 18, 2008 12:05:15 GMT -5
No, troops gain an equal amount of power with the drop in numbers. Also, nobody ever really mentioned machines before, so it's kind of relative to its capabilities and what it's attacking...
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Post by yoshisoul on Jul 18, 2008 12:07:03 GMT -5
Oh, okay I see it now. So, the troop lowering thing really has no effect on the game, apart from being more realistic?
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Water Dumple
SMKW God of the Wars
Expert Debater
Whatever do you mean, Commander Pierce?! Anglo military intelligence is second to none! Fire!
Posts: 4,123
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Post by Water Dumple on Jul 18, 2008 12:10:47 GMT -5
Yeah, pretty much. That's why I argued so much to try to get it passed originally, because there was, on a mechanical scale, no negative effect on the game.
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Post by rydon7 on Jul 18, 2008 14:52:55 GMT -5
When I said I think we shouldn't be allowed characters and I used the realistic argument, I was flamed to death. >.>
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Water Dumple
SMKW God of the Wars
Expert Debater
Whatever do you mean, Commander Pierce?! Anglo military intelligence is second to none! Fire!
Posts: 4,123
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Post by Water Dumple on Jul 18, 2008 15:05:02 GMT -5
If it was that we wouldn't be allowed to use characters from the Mario series, then it was probably just for saying something that nobody agreed with.
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Post by rydon7 on Jul 18, 2008 15:38:13 GMT -5
No, I just said I think we shouldn't be allowed to revive characters after they died, and I argued it was more realistic. Then I was flamed.
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Merloo
SMKW God of the Wars
Posts: 5,486
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Post by Merloo on Jul 18, 2008 16:04:30 GMT -5
In Mario it isn't. Life Shroom, Underwear, stuff like that.
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