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Post by rydon7 on Jun 20, 2008 11:18:53 GMT -5
You just said he told you that there would be only certain things to do, then contraficted yourself saying he needed to write it.
Anyway, how would it limit the things? Instead of just making one big strategy, you'd have to think more and make a plan for the whole battle and when the best time to send out certain points of it would be. More strategy.
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Post by layze on Jun 20, 2008 11:46:29 GMT -5
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Post by rydon7 on Jun 20, 2008 11:55:49 GMT -5
wut No, seriously, wtf are you talking about?
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Water Dumple
SMKW God of the Wars
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Whatever do you mean, Commander Pierce?! Anglo military intelligence is second to none! Fire!
Posts: 4,123
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Post by Water Dumple on Jun 20, 2008 12:35:39 GMT -5
Heh, there went layze's sig, too. it looks fine to me. quaffle just disappears every once in a while. 'Scuse me, I meant your avatar.
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Water Dumple
SMKW God of the Wars
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Whatever do you mean, Commander Pierce?! Anglo military intelligence is second to none! Fire!
Posts: 4,123
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Post by Water Dumple on Jun 20, 2008 12:38:54 GMT -5
OK. As for the first problem you mentioned, Dumple, there is a relatively simple solution. Someone could delegate someone else to serve as a representative for them. That way, if something goes awry and that person disappears, the representative could just take over. It wouldn't be too much work to take control of someone else's faction in a battle, and you'd obviously want to pick an ally for the job. Possibly, but things can still get stalled if the person can't get on the internet for a while and doesn't mention it (For example, elitc had "Freak electrical pulses" that knocked out his internet and we wouldn't see him for months, at least, when he still came here). Too much modifying, perhaps. Seriously, just keep the basis and leave this out--It makes the game feel like some sort of strict RPG where you can do x, you can do y, and you can do z.
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Makajawan
SMKW God of the Wars
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Post by Makajawan on Jun 20, 2008 12:58:56 GMT -5
OK. As for the first problem you mentioned, Dumple, there is a relatively simple solution. Someone could delegate someone else to serve as a representative for them. That way, if something goes awry and that person disappears, the representative could just take over. It wouldn't be too much work to take control of someone else's faction in a battle, and you'd obviously want to pick an ally for the job. Possibly, but things can still get stalled if the person can't get on the internet for a while and doesn't mention it (For example, elitc had "Freak electrical pulses" that knocked out his internet and we wouldn't see him for months, at least, when he still came here). Too much modifying, perhaps. Seriously, just keep the basis and leave this out--It makes the game feel like some sort of strict RPG where you can do x, you can do y, and you can do z. First One: It would be a permanent person. If I had hachi serve as my replacement, and then my computer exploded, hachi would be able to take control. Second One: It shouldn't. Each officer can command as many troops as necessary, but only to do one thing. It really serves the purpose of making officers useful, as well as keeping each turn from becoming as complicated as what are currently full battle plans. Also, if it's hard to command an army with 16 moves, imagine only 1. That would be impossible. I honestly think we can make the officer thing work with a few changes.
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Water Dumple
SMKW God of the Wars
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Whatever do you mean, Commander Pierce?! Anglo military intelligence is second to none! Fire!
Posts: 4,123
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Post by Water Dumple on Jun 20, 2008 13:09:11 GMT -5
Possibly, but things can still get stalled if the person can't get on the internet for a while and doesn't mention it (For example, elitc had "Freak electrical pulses" that knocked out his internet and we wouldn't see him for months, at least, when he still came here). Too much modifying, perhaps. Seriously, just keep the basis and leave this out--It makes the game feel like some sort of strict RPG where you can do x, you can do y, and you can do z. First One: It would be a permanent person. If I had hachi serve as my replacement, and then my computer exploded, hachi would be able to take control. Second One: It shouldn't. Each officer can command as many troops as necessary, but only to do one thing. It really serves the purpose of making officers useful, as well as keeping each turn from becoming as complicated as what are currently full battle plans. I honestly think we can make the officer thing work with a few changes. 1. Okay, then. Let's just hope that we all have allies, the mercs are all patroned, and that we have an even number of players so this can work out. 2. Yes, and it's extremely clunky to manage thousands of troops with a single move. Because you're dealing with so many, as I mentioned before, you can't give specific movements. You can just say "Use projectile weapons to shoot the enemy champions" or something. You don't have nearly enough, and it still feels like it's too strict to do very much. I have sixteen moves for my army to make...er, why do I have sixteen, anyway? Why can my commanding officers only give one command each? Are my troops too stupid to think for themselves and comprehend specific orders? I mean, I was going to do a 100/200-day Prime Tactics Training project to make them much more effective and streamlined, but this would completely destroy the point. What the heck? This just bolsters my point--You say that it's hard to do it with 16, and that's the absolute maximum. I would agree, that's exactly what this system does to you. Don't limit the number of things you can do so strictly, just keep the basis of the system.
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Makajawan
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Post by Makajawan on Jun 20, 2008 13:27:28 GMT -5
1. Good point. I guess people who don't have any of these things are in a bad spot. There's not much that can be done about this- it's a too bad so sad deal, I'm afraid.
2. I'd be for it, but I really want to make officers useful. Furthermore, each move would then constitute whole plans, which would put us back in the same position.
So, if we can deal with those issues, then I think we've got everything set for this battle system.
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Post by rydon7 on Jun 20, 2008 14:00:17 GMT -5
And Dumple doesn't even read my post. :\
You can still do specific movements and whatnot, but you have to have your whole flow fluidly throughout a battle, instead of it all happening in the beginning essiantally. You have to decide what's more important: Defending Front A or sending a small group of raiders to the enemy front.
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Makajawan
SMKW God of the Wars
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Post by Makajawan on Jun 20, 2008 14:06:02 GMT -5
I like Rydon's point. You can do everything, just not at once.
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Post by layze on Jun 20, 2008 14:24:26 GMT -5
wut No, seriously, wtf are you talking about? more strategy is the reason for this plan.
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Merloo
SMKW God of the Wars
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Post by Merloo on Jun 20, 2008 14:55:51 GMT -5
I still have problems with the Officer idea you plan on introducing. The Officers are there to provide unique perspective on situations, and to help make your theme. They don't need to be the ones commanding your army, especially when it means that Armies are very easy to gimp that way, because they can only have 16, and can't bring any of them back, as I think layze brought up constantly last war, so this means it's easy to bring an army to a stand still.
If you want to make Officer's unique, give them the bonus that was mentioned some time earlier. Or maybe it was in bulbmin's Nintendo Wars. I still have the link, but, I can't seem to get the site to work. What they did was provide bonuses to units. Makes them useful, yet doesn't cripple an army with their defeat, and does not make these wars into some ridiculous way of management.
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Makajawan
SMKW God of the Wars
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Post by Makajawan on Jun 20, 2008 15:10:46 GMT -5
I like it. If we implement that, then I see no problems with the new battle system. Any questions?
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Post by Yoshimaster on Jun 20, 2008 15:17:35 GMT -5
I guess it would work...It would mean faster battes.
Is this how it would work
Army A sends Officer X 2000 goombas to attack
Army B Officer Y 2000 koopas
A: Do this and this
*Insert 1-3 paragraphs here*
*Insert casualty* B:Do that and that *Insert blurb* *Insert casualltys*
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Post by The Doomship Expert on Jun 20, 2008 15:18:18 GMT -5
No objections. Hey, how about we use the battle that's going on in The Wars as a test for this system?
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