Water Dumple
SMKW God of the Wars
Expert Debater
Whatever do you mean, Commander Pierce?! Anglo military intelligence is second to none! Fire!
Posts: 4,123
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Post by Water Dumple on Aug 6, 2008 17:24:03 GMT -5
Good, Yoshi's a tech army. I expect I'd have trouble with a hero fight.
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Merloo
SMKW God of the Wars
Posts: 5,486
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Post by Merloo on Aug 6, 2008 17:27:50 GMT -5
Well, the fights only a slight change from what would have happened. This looks to be an interesting test.
Although I don't know why you worried about the tech thing. I'm the only magic person, and I even have Merle for tech. Well, whatever. I need to start writing, so we can get some magic going.
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Water Dumple
SMKW God of the Wars
Expert Debater
Whatever do you mean, Commander Pierce?! Anglo military intelligence is second to none! Fire!
Posts: 4,123
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Post by Water Dumple on Aug 6, 2008 17:30:15 GMT -5
The fact that Yoshi's a tech army means that he is most likely to ask me to focus on troops or machines, which increases the odds of the battle not sucking. If it was something like a bandit group, I'd almost certainly be asked to focus on heroes, and as I mentioned, I would probably suck at that.
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Merloo
SMKW God of the Wars
Posts: 5,486
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Post by Merloo on Aug 6, 2008 17:37:51 GMT -5
Well, it's that you add tech to the army thing. I understand Army, but not tech. Oh, and I want you to write a battle, although it's not going to happen for a while. But when it does, you'll get to field test my new machines.
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Post by tinfoilman on Aug 6, 2008 18:25:24 GMT -5
I can write other battles while doing this finale thing.
LOL
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Post by vidguysteve on Aug 7, 2008 11:01:22 GMT -5
Alright, I reaaaaaally didn't want to get back involved in this again, but I think that this is coming to a close.
I don't fully agree with the whole "ask the mod to pay special attention to a certain factor" in the battle. I think that it was made with good intentions in mind, but imagine this:
Someone writes an okay plan, they get all of their troops, War Machines, and Hero involved in them. Now, it comes time to choose what they want to be the main focus.
Now that's going to bring us back to WD's whole problem with the Hero being the main focus, except instead of the Hero we'll get something else taking center stage. Now, depending on what you're interested in, this could be a good thing or a bad thing.
Whatever is the main focus is going to most likely be extra-powerful. If you want to focus on War Machines, suddenly your Machines are going to be a little more powerful than they would be under normal circumstances; this comes from the Mod's desire to placate the attacker and make sure that he's satisfied with his choice. Suddenly, people are complaining how the War Machines are all too strong. This could happen with any of the focuses, and don't say "not if it's troops!" because troops DO get a tremendous mention in battle; but some people have difficulty writing about troops because all they have to go off of is what's in the plans. Officers are easier to write about because they're not cardboard pawns that charge off to thier deaths- they have personalities.
This brings me to what I was saying before: some Mods just have trouble writing about troops. I know I do, and that's why whenever I mod a battle, when the troops are doing something, they do whatever the plans tell them to do. I just can't think up big, complicated battles with 50,000 troops charging at each other.
You can't ask a Mod to pay special focus to something if he has difficulty writing about it; the result is just going to be disastrous. Let the Mod write about whatever he wants to write about. It's right there in the Rules! Whatever the Mod says, goes!
And I just want to say one thing: Seeing as the only people who frequently propose changes and announce their dissatisfaction with the Wars are usually people who aren't even PLAYING THE DAMN GAME anymore, I think that we're doing pretty well.
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Post by Yoshimaster on Aug 7, 2008 11:49:41 GMT -5
I agreee partially. But the what the mods say goes part was not exacty desighned for this kind of position. WD is playing the wars where problems with this happen just as often. Maka and I also still play. Actually I see 2 who play on your side you side an 2 on ours. Look at the frost bite and X-naut battles. Did the focus on heros? Nope. Did anyone coplain? Nope. That is how these battles should be. ON pikmin wars the only time coplaints happen is when something goes agianst their plans.
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Makajawan
SMKW God of the Wars
The Fourth Forgoer
He's a Pirate
Posts: 5,285
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Post by Makajawan on Aug 7, 2008 13:25:51 GMT -5
I can write other battles while doing this finale thing.LOL ROFL Well, since half of the armies didn't archive anything and didn't send in plans, or at least one or the other, I'd say yes, I could definitely do a battle in this wars much faster than the finale, because I'd actually want to. The only reason I haven't given up the finale is because I already planned the ending.
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Water Dumple
SMKW God of the Wars
Expert Debater
Whatever do you mean, Commander Pierce?! Anglo military intelligence is second to none! Fire!
Posts: 4,123
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Post by Water Dumple on Aug 7, 2008 15:17:07 GMT -5
Alright, I reaaaaaally didn't want to get back involved in this again, but I think that this is coming to a close. I don't fully agree with the whole "ask the mod to pay special attention to a certain factor" in the battle. I think that it was made with good intentions in mind, but imagine this: Someone writes an okay plan, they get all of their troops, War Machines, and Hero involved in them. Now, it comes time to choose what they want to be the main focus. Now that's going to bring us back to WD's whole problem with the Hero being the main focus, except instead of the Hero we'll get something else taking center stage. Now, depending on what you're interested in, this could be a good thing or a bad thing. Whatever is the main focus is going to most likely be extra-powerful. If you want to focus on War Machines, suddenly your Machines are going to be a little more powerful than they would be under normal circumstances; this comes from the Mod's desire to placate the attacker and make sure that he's satisfied with his choice. Suddenly, people are complaining how the War Machines are all too strong. This could happen with any of the focuses, and don't say "not if it's troops!" because troops DO get a tremendous mention in battle; but some people have difficulty writing about troops because all they have to go off of is what's in the plans. Officers are easier to write about because they're not cardboard pawns that charge off to thier deaths- they have personalities. This brings me to what I was saying before: some Mods just have trouble writing about troops. I know I do, and that's why whenever I mod a battle, when the troops are doing something, they do whatever the plans tell them to do. I just can't think up big, complicated battles with 50,000 troops charging at each other. You can't ask a Mod to pay special focus to something if he has difficulty writing about it; the result is just going to be disastrous. Let the Mod write about whatever he wants to write about. It's right there in the Rules! Whatever the Mod says, goes! No, this change does not necessarily mean that what it focused on in battles will become more powerful. (If it did, then that could be a nice strategy aspect to add to the game! Selecting something in your army to receive a slight power boost.) It simply means that the battle will be written with more detail put on the selection. It would play out as normal, but the battle would be written showing what the selection did more clearly than if just a general overview had been chosen. As for having war mods that have trouble writing about specific things like troops or heroes...I think we have enough people to ask to write battles about certain aspects. Ask someone like me or bulbmin for war machines, someone like you for heroes, and so on. I've refuted this before--You're basically trying to make a point that's already lying dead. Additionally, I'm the only one here that isn't playing. Makajawan and Yoshimaster still play. That makes this argument not only void, but wrong. On another note, I don't see much point in censoring Pikmin-Wars rather than a personal vendetta against it. I don't want to bring it up again, but I really think that this game would be doing better if you wouldn't be so close-minded to any sort of change towards the game. You may just explode at me for referencing the site, but Pikmin-Wars has more active members than this game does right now, including more...I suppose you could call it more patriotism. With that in mind, I wouldn't say that we're "Doing pretty well" over here. The vets are dropping one by one. Remember how we said that we would give five project slots and individual base defenses a try? Well, they've worked out just fine so far. If we don't give this a try, we'll never know if it'll solve some of these issues. Edit: Also, I would add, as Yoshimaster already said, that I'm still playing in The Wars. And that uses the last version's rules, which I dislike more. So I generally am playing, because this problem is forum-wide, not just located in SMKW.
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Makajawan
SMKW God of the Wars
The Fourth Forgoer
He's a Pirate
Posts: 5,285
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Post by Makajawan on Aug 7, 2008 15:39:38 GMT -5
I think he means going to war, not necessarily updating logs. And he has a point, the people who are generally dissatisfied with the rules don't go to war- which is of course the focus of the game.
Unfortunately, I think this observation may have the reverse meaning of vidguy's interpretation. People don't want to go to war because of the game's flaws- they don't find the game flawed because they don't go to war. I'd go to war if I knew I'd have a chance of surviving against a hero that can just jump in, kill stuff, and leave unharmed or with a small project to repair it.
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Merloo
SMKW God of the Wars
Posts: 5,486
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Post by Merloo on Aug 7, 2008 15:57:04 GMT -5
It really isn't that tough. You just have good strategies. Time and again people tell others that's all they need, yet no one seems to put that into practice.
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
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Post by Mr.Makutawsome on Aug 7, 2008 16:07:19 GMT -5
It really isn't that tough. You just have good strategies. Time and again people tell others that's all they need, yet no one seems to put that into practice. I think that they are afraid that their well thought out plans will just be thrown out the window because of some unforeseen factor.
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Merloo
SMKW God of the Wars
Posts: 5,486
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Post by Merloo on Aug 7, 2008 16:09:27 GMT -5
And wars should have that factor. Real wars the battles can have any number of natural problems, completely unforeseeable at the time. It also makes this game different. People don't realize how unique among text-based strategy games this is, and I'm not talking about the Mario factor.
Plus, people leaving in most cases wasn't due to the game itself. We just need to advertise.
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Makajawan
SMKW God of the Wars
The Fourth Forgoer
He's a Pirate
Posts: 5,285
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Post by Makajawan on Aug 7, 2008 16:35:31 GMT -5
So what you're saying is the game should be based on luck? Or are you saying that other factor is the other army's plans? If it's the latter, we're not worried about that, it's some unforeseeable factor that the enemy's planning didn't earn them, and if it's the former, then I heavily disagree.
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Merloo
SMKW God of the Wars
Posts: 5,486
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Post by Merloo on Aug 7, 2008 16:43:07 GMT -5
I'm saying both should have a place in this. Mods should be able to throw in things to shake the game up, but nothing too major, and nothing completely random, like a meteor hitting the battlefield. Something that makes sense given what is going on, and isn't too overpowered, that affects both sides equally.
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