Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on May 27, 2008 14:25:12 GMT -5
Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 17,400 Civs - 5,200 Allies – Bowser's Flamin' Fiends, Return of the X-Nauts Enemies - None Wars - None
Base Defenses:- SHY GUY'S ONLY! : Toy-box can only be opened by Shy Guys. 5 Turrets LVL.2: A turret that attacks hostile units Bunker LVL.3 (Protects civilians from attack) (protects 6,000 civs) 3 Banks (Protects money) (prevents 5,000 cash from theft per bank)
Troops:- 4500 Sniper Guys (Light Sharpshooter Unit) 4400 Flame Guys (Fire Unit) 4250 Sword Guys (Light Infantry Unit) 4100 Magi-Guys (Magic Using Unit) 4000 Shy Guys (Basic Unit)
Recruitment Center:-
Shy Guy Recruitment Center (Recruits Shy Guy) Sniper Range (Upgrades Shy Guys to Sniper Guys) Barracks (Upgrades Shy Guys to Sword Guys) Fire Pit (Upgrades Shy Guys to Flame Guys) Mage Pool (Upgrades Shy Guys to Magi-Guys)
War Machines:-
2 Toy Tanks (40 day War Machine)
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 36/40 Turret Factory (Creates Turrets) 8/30
Projects:- Rebuild Mega Toy Tank (Uber War Machine) 166/200 Build Radar: Warns of incoming troops 8/30 Upgrade Manic Music Box so it can play more than once 6/30 Upgrade The Oh Sh!t Wrench to work more than once 6/30 Stealth: Sniper Guys are harder to detect 28/30
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20 Copper Armor: Gives all units copper armor, giving them more defense 20/20 Double Time!: All units are faster 20/20 Upgrade Magi-Guys to Mage Guys (Stronger magic attacks) 20/20
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Sniper Range (Upgrades Shy Guys to Sniper Guys) 30/30 Barracks (Upgrades Shy Guys to Sword Guys) 30/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 30/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Turrets to LVL.2: turrets have stronger attack 30/30 Upgrade Bunker to LVL. 3 (Protects civilians from attack) (protects 6,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30
Items: Radar Scrambler: Yeah, scrambler, not jammer, see? If you carry this inside the range of a radar, it'll cause multiple readings to fly and disappear all around, making it impossible for them to see where you're really comin' from! Unless... they see you, of course...
The Oh Sh!t Wrench: In times of greatest catastrophe, when surrounded on all sides and your greatest weapon ain't workin' right, this is a moment when you cry out, "Oh Sh!t..." With this handy wrench, if you smack it around on the mechanics of your device, it'll instantly get back into working order again, see? This'll override EMPs and controlling chips, and sometimes even minor damage that's left it temporarily immobile! But, it ONLY WORKS ONCE, see? So use it wisely... [Can’t be replicated]
Manic Music Box: Twist the crank, and any enemies within a distance will begin to dance, unable to control themselves. As long as the crank is turning, the music will be playing. HOWEVER, a warning: once the music has started, if you stop the music, it will become absolutely useless. [Can’t be replicated]
Old Boot: Ah, sorry 'bout this, but buyer beware! You can... kick people with it... I guess... Or throw it, whatever.
Log:-
General Guy – We now have new allies.
Captain Guy – They call themselves “Return of the X-Nauts”. I think I heard of them before, some sort of extreme tissue paper or something…
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on May 28, 2008 14:28:56 GMT -5
Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 17,600 Civs - 5,600 Allies – Bowser's Flamin' Fiends, Return of the X-Nauts Enemies - None Wars - None
Base Defenses:- SHY GUY'S ONLY! : Toy-box can only be opened by Shy Guys. 5 Turrets LVL.2: A turret that attacks hostile units Bunker LVL.3 (Protects civilians from attack) (protects 6,000 civs) 3 Banks (Protects money) (prevents 5,000 cash from theft per bank)
Troops:- 4500 Sniper Guys (Light Sharpshooter Unit) 4400 Flame Guys (Fire Unit) 4250 Sword Guys (Light Infantry Unit) 4100 Magi-Guys (Magic Using Unit) 4500 Shy Guys (Basic Unit)
Recruitment Center:-
Shy Guy Recruitment Center (Recruits Shy Guy) Sniper Range (Upgrades Shy Guys to Sniper Guys) Barracks (Upgrades Shy Guys to Sword Guys) Fire Pit (Upgrades Shy Guys to Flame Guys) Mage Pool (Upgrades Shy Guys to Magi-Guys)
War Machines:-
3 Toy Tanks (40 day War Machine) [1 with Fawful]
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 0/40 Turret Factory (Creates Turrets) 12/30
Projects:- Rebuild Mega Toy Tank (Uber War Machine) 170/200 Build Radar: Warns of incoming troops 12/30 Upgrade Manic Music Box so it can play more than once 10/30 Upgrade The Oh Sh!t Wrench to work more than once 10/30 Convert Red Toy Train into Red Toy Train Tank 2/70 [Convert Blue Toy Train into Blue Toy Train Jet 0/70] [Convert Green Toy Train into Green Toy Train Bot 0/70]
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20 Copper Armor: Gives all units copper armor, giving them more defense 20/20 Double Time!: All units are faster 20/20 Upgrade Magi-Guys to Mage Guys (Stronger magic attacks) 20/20 Stealth: Sniper Guys are harder to detect 30/30
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Sniper Range (Upgrades Shy Guys to Sniper Guys) 30/30 Barracks (Upgrades Shy Guys to Sword Guys) 30/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 30/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Turrets to LVL.2: turrets have stronger attack 30/30 Upgrade Bunker to LVL. 3 (Protects civilians from attack) (protects 6,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30
Items: Radar Scrambler: Yeah, scrambler, not jammer, see? If you carry this inside the range of a radar, it'll cause multiple readings to fly and disappear all around, making it impossible for them to see where you're really comin' from! Unless... they see you, of course...
The Oh Sh!t Wrench: In times of greatest catastrophe, when surrounded on all sides and your greatest weapon ain't workin' right, this is a moment when you cry out, "Oh Sh!t..." With this handy wrench, if you smack it around on the mechanics of your device, it'll instantly get back into working order again, see? This'll override EMPs and controlling chips, and sometimes even minor damage that's left it temporarily immobile! But, it ONLY WORKS ONCE, see? So use it wisely... [Can’t be replicated]
Manic Music Box: Twist the crank, and any enemies within a distance will begin to dance, unable to control themselves. As long as the crank is turning, the music will be playing. HOWEVER, a warning: once the music has started, if you stop the music, it will become absolutely useless. [Can’t be replicated]
Old Boot: Ah, sorry 'bout this, but buyer beware! You can... kick people with it... I guess... Or throw it, whatever.
Javelin:- It's a javelin. What do you think it's for?
Bag of Marbles:- You've seen cartoons, what happens when people step on them?
Log:-
General Guy – The Toy trains are going under some “modifications” to make them ready for battle.
Captain Guy – Snipers are now stealthy.
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Post by Yoshimaster on May 28, 2008 15:28:55 GMT -5
Dear shy guys, I am planning to attack an army in peaches castle. Would you like to help me?
from, Bowser, king of koopas
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on May 29, 2008 14:33:02 GMT -5
Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 18,000 Civs - 5,700 Allies – Bowser's Flamin' Fiends, Return of the X-Nauts Enemies - None Wars - None
Base Defenses:- SHY GUY'S ONLY! : Toy-box can only be opened by Shy Guys. 5 Turrets LVL.2: A turret that attacks hostile units Bunker LVL.3 (Protects civilians from attack) (protects 6,000 civs) 3 Banks (Protects money) (prevents 5,000 cash from theft per bank)
Troops:- 4500 Sniper Guys (Light Sharpshooter Unit) 4400 Flame Guys (Fire Unit) 4250 Sword Guys (Light Infantry Unit) 4100 Magi-Guys (Magic Using Unit) 4500 Shy Guys (Basic Unit)
Recruitment Center:-
Shy Guy Recruitment Center (Recruits Shy Guy) Sniper Range (Upgrades Shy Guys to Sniper Guys) Barracks (Upgrades Shy Guys to Sword Guys) Fire Pit (Upgrades Shy Guys to Flame Guys) Mage Pool (Upgrades Shy Guys to Magi-Guys)
War Machines:-
3 Toy Tanks (40 day War Machine) [1 with Fawful]
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 4/40 Turret Factory (Creates Turrets) 16/30
Projects:- Rebuild Mega Toy Tank (Uber War Machine) 174/200 Build Radar: Warns of incoming troops 16/30 Upgrade Manic Music Box so it can play more than once 14/30 Upgrade The Oh Sh!t Wrench to work more than once 14/30 Convert Red Toy Train into Red Toy Train Tank 6/70 [Convert Blue Toy Train into Blue Toy Train Jet 0/70] [Convert Green Toy Train into Green Toy Train Bot 0/70]
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20 Copper Armor: Gives all units copper armor, giving them more defense 20/20 Double Time!: All units are faster 20/20 Upgrade Magi-Guys to Mage Guys (Stronger magic attacks) 20/20 Stealth: Sniper Guys are harder to detect 30/30
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Sniper Range (Upgrades Shy Guys to Sniper Guys) 30/30 Barracks (Upgrades Shy Guys to Sword Guys) 30/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 30/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Turrets to LVL.2: turrets have stronger attack 30/30 Upgrade Bunker to LVL. 3 (Protects civilians from attack) (protects 6,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30
Items: Radar Scrambler: Yeah, scrambler, not jammer, see? If you carry this inside the range of a radar, it'll cause multiple readings to fly and disappear all around, making it impossible for them to see where you're really comin' from! Unless... they see you, of course...
The Oh Sh!t Wrench: In times of greatest catastrophe, when surrounded on all sides and your greatest weapon ain't workin' right, this is a moment when you cry out, "Oh Sh!t..." With this handy wrench, if you smack it around on the mechanics of your device, it'll instantly get back into working order again, see? This'll override EMPs and controlling chips, and sometimes even minor damage that's left it temporarily immobile! But, it ONLY WORKS ONCE, see? So use it wisely... [Can’t be replicated]
Manic Music Box: Twist the crank, and any enemies within a distance will begin to dance, unable to control themselves. As long as the crank is turning, the music will be playing. HOWEVER, a warning: once the music has started, if you stop the music, it will become absolutely useless. [Can’t be replicated]
Old Boot: Ah, sorry 'bout this, but buyer beware! You can... kick people with it... I guess... Or throw it, whatever.
Javelin:- It's a javelin. What do you think it's for?
Bag of Marbles:- You've seen cartoons, what happens when people step on them?
Log:-
General Guy – The Toy trains are going under some “modifications” to make them ready for battle.
Captain Guy – Snipers are now stealthy.
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
|
Post by Mr.Makutawsome on May 30, 2008 13:14:33 GMT -5
Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 18,400 Civs - 5,800 Allies – Bowser's Flamin' Fiends, Return of the X-Nauts Enemies - None Wars - None
Base Defenses:- SHY GUY'S ONLY! : Toy-box can only be opened by Shy Guys. 5 Turrets LVL.2: A turret that attacks hostile units Bunker LVL.3 (Protects civilians from attack) (protects 6,000 civs) 3 Banks (Protects money) (prevents 5,000 cash from theft per bank)
Troops:- 4500 Sniper Guys (Light Sharpshooter Unit) 4700 Flame Guys (Fire Unit) 4500 Sword Guys (Light Infantry Unit) 4500 Magi-Guys (Magic Using Unit) 4050 Shy Guys (Basic Unit)
Recruitment Center:-
Shy Guy Recruitment Center (Recruits Shy Guy) Sniper Range (Upgrades Shy Guys to Sniper Guys) Barracks (Upgrades Shy Guys to Sword Guys) Fire Pit (Upgrades Shy Guys to Flame Guys) Mage Pool (Upgrades Shy Guys to Magi-Guys)
War Machines:-
3 Toy Tanks (40 day War Machine) [1 with Fawful]
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 8/40 Turret Factory (Creates Turrets) 20/30
Projects:- Rebuild Mega Toy Tank (Uber War Machine) 176/200 Build Radar: Warns of incoming troops 20/30 Upgrade Manic Music Box so it can play more than once 18/30 Upgrade The Oh Sh!t Wrench to work more than once 18/30 Convert Red Toy Train into Red Toy Train Tank 10/70 [Convert Blue Toy Train into Blue Toy Train Jet 0/70] [Convert Green Toy Train into Green Toy Train Bot 0/70]
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20 Copper Armor: Gives all units copper armor, giving them more defense 20/20 Double Time!: All units are faster 20/20 Upgrade Magi-Guys to Mage Guys (Stronger magic attacks) 20/20 Stealth: Sniper Guys are harder to detect 30/30
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Sniper Range (Upgrades Shy Guys to Sniper Guys) 30/30 Barracks (Upgrades Shy Guys to Sword Guys) 30/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 30/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Turrets to LVL.2: turrets have stronger attack 30/30 Upgrade Bunker to LVL. 3 (Protects civilians from attack) (protects 6,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30
Items: Radar Scrambler: Yeah, scrambler, not jammer, see? If you carry this inside the range of a radar, it'll cause multiple readings to fly and disappear all around, making it impossible for them to see where you're really comin' from! Unless... they see you, of course...
The Oh Sh!t Wrench: In times of greatest catastrophe, when surrounded on all sides and your greatest weapon ain't workin' right, this is a moment when you cry out, "Oh Sh!t..." With this handy wrench, if you smack it around on the mechanics of your device, it'll instantly get back into working order again, see? This'll override EMPs and controlling chips, and sometimes even minor damage that's left it temporarily immobile! But, it ONLY WORKS ONCE, see? So use it wisely... [Can’t be replicated]
Manic Music Box: Twist the crank, and any enemies within a distance will begin to dance, unable to control themselves. As long as the crank is turning, the music will be playing. HOWEVER, a warning: once the music has started, if you stop the music, it will become absolutely useless. [Can’t be replicated]
Old Boot: Ah, sorry 'bout this, but buyer beware! You can... kick people with it... I guess... Or throw it, whatever.
Javelin:- It's a javelin. What do you think it's for?
Bag of Marbles:- You've seen cartoons, what happens when people step on them?
Log:-
General Guy – The Toy trains are going under some “modifications” to make them ready for battle.
Dear Bowser:
Please hold off on the attack at the moment, at least for 24 more days, I’ll have something that will help us in the long run then.
Besides, we can have someone else wear themselves out first, then take []THEM[/b] out, leaving the prize to us.
General Guy, general of the Shy Guy Emissary.
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on Jun 2, 2008 14:32:25 GMT -5
[12-day update] Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 19,600 Civs - 6,100 Allies – Bowser's Flamin' Fiends, Return of the X-Nauts Enemies - None Wars - None
Base Defenses:- SHY GUY'S ONLY! : Toy-box can only be opened by Shy Guys. 6 Turrets LVL.2: A turret that attacks hostile units Bunker LVL.3 (Protects civilians from attack) (protects 6,000 civs) 3 Banks (Protects money) (prevents 5,000 cash from theft per bank) LVL.1 Radar: Warns of incoming troops
Troops:- 4500 Sniper Guys (Light Sharpshooter Unit) 4700 Flame Guys (Fire Unit) 4500 Sword Guys (Light Infantry Unit) 4500 Mage Guys (Magic Using Unit) 5550 Shy Guys (Basic Unit)
Recruitment Center:-
Shy Guy Recruitment Center (Recruits Shy Guy) Sniper Range (Upgrades Shy Guys to Sniper Guys) Barracks (Upgrades Shy Guys to Sword Guys) Fire Pit (Upgrades Shy Guys to Flame Guys) Mage Pool (Upgrades Shy Guys to Mage Guys)
War Machines:-
3 Toy Tanks (40 day War Machine) [1 with Fawful]
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 20/40 Turret Factory (Creates Turrets) 2/30
Projects:- Rebuild Mega Toy Tank (Uber War Machine) 176/200 Convert Red Toy Train into Red Toy Train Tank 22/70 Convert Blue Toy Train into Blue Toy Train Jet 2/70 Convert Green Toy Train into Green Toy Train Bot 0/70 Long Swords: Sword Guys have longer attack radius, and stronger attack 0/30
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20 Copper Armor: Gives all units copper armor, giving them more defense 20/20 Double Time!: All units are faster 20/20 Upgrade Magi-Guys to Mage Guys (Stronger magic attacks) 20/20 Stealth: Sniper Guys are harder to detect 30/30
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Sniper Range (Upgrades Shy Guys to Sniper Guys) 30/30 Barracks (Upgrades Shy Guys to Sword Guys) 30/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 30/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Turrets to LVL.2: turrets have stronger attack 30/30 Upgrade Bunker to LVL. 3 (Protects civilians from attack) (protects 6,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Manic Music Box so it can play more than once 30/30 Upgrade The Oh Sh!t Wrench to work more than once 30/30 Build Radar: Warns of incoming troops 30/30
Items: Radar Scrambler: Yeah, scrambler, not jammer, see? If you carry this inside the range of a radar, it'll cause multiple readings to fly and disappear all around, making it impossible for them to see where you're really comin' from! Unless... they see you, of course...
The Oh Sh!t Wrench: In times of greatest catastrophe, when surrounded on all sides and your greatest weapon ain't workin' right, this is a moment when you cry out, "Oh Sh!t..." With this handy wrench, if you smack it around on the mechanics of your device, it'll instantly get back into working order again, see? This'll override EMPs and controlling chips, and sometimes even minor damage that's left it temporarily immobile! [Can’t be replicated]
Manic Music Box: Twist the crank, and any enemies within a distance will begin to dance, unable to control themselves. As long as the crank is turning, the music will be playing. [Can’t be replicated]
Old Boot: Ah, sorry 'bout this, but buyer beware! You can... kick people with it... I guess... Or throw it, whatever.
Javelin:- It's a javelin. What do you think it's for?
Bag of Marbles:- You've seen cartoons, what happens when people step on them?
Log:-
General Guy – The Toy trains are going under some “modifications” to make them ready for battle.
Captain Guy – The Manic Music Box and The Oh Sh!t Wrench have been upgraded, the radar is finished, and begun working on Long Swords.
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on Jun 3, 2008 14:27:29 GMT -5
Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 20,000 Civs - 6,200 Allies – Bowser's Flamin' Fiends, Return of the X-Nauts Enemies - None Wars - None
Base Defenses:- SHY GUY'S ONLY! : Toy-box can only be opened by Shy Guys. 6 Turrets LVL.2: A turret that attacks hostile units Bunker LVL.3 (Protects civilians from attack) (protects 6,000 civs) 3 Banks (Protects money) (prevents 5,000 cash from theft per bank) LVL.1 Radar: Warns of incoming troops
Troops:- 4500 Sniper Guys (Light Sharpshooter Unit) 4700 Flame Guys (Fire Unit) 4500 Sword Guys (Light Infantry Unit) 4500 Mage Guys (Magic Using Unit) 6050 Shy Guys (Basic Unit)
Recruitment Center:-
Shy Guy Recruitment Center (Recruits Shy Guy) Sniper Range (Upgrades Shy Guys to Sniper Guys) Barracks (Upgrades Shy Guys to Sword Guys) Fire Pit (Upgrades Shy Guys to Flame Guys) Mage Pool (Upgrades Shy Guys to Mage Guys)
War Machines:-
3 Toy Tanks (40 day War Machine) [1 with Fawful]
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 24/40 Turret Factory (Creates Turrets) 6/30
Projects:- Rebuild Mega Toy Tank (Uber War Machine) 180/200 Convert Red Toy Train into Red Toy Train Tank 26/70 Convert Blue Toy Train into Blue Toy Train Jet 6/70 Convert Green Toy Train into Green Toy Train Bot 4/70 Long Swords: Sword Guys have longer attack radius, and stronger attack 4/30
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20 Copper Armor: Gives all units copper armor, giving them more defense 20/20 Double Time!: All units are faster 20/20 Upgrade Magi-Guys to Mage Guys (Stronger magic attacks) 20/20 Stealth: Sniper Guys are harder to detect 30/30
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Sniper Range (Upgrades Shy Guys to Sniper Guys) 30/30 Barracks (Upgrades Shy Guys to Sword Guys) 30/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 30/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Turrets to LVL.2: turrets have stronger attack 30/30 Upgrade Bunker to LVL. 3 (Protects civilians from attack) (protects 6,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Manic Music Box so it can play more than once 30/30 Upgrade The Oh Sh!t Wrench to work more than once 30/30 Build Radar: Warns of incoming troops 30/30
Items: Radar Scrambler: Yeah, scrambler, not jammer, see? If you carry this inside the range of a radar, it'll cause multiple readings to fly and disappear all around, making it impossible for them to see where you're really comin' from! Unless... they see you, of course...
The Oh Sh!t Wrench: In times of greatest catastrophe, when surrounded on all sides and your greatest weapon ain't workin' right, this is a moment when you cry out, "Oh Sh!t..." With this handy wrench, if you smack it around on the mechanics of your device, it'll instantly get back into working order again, see? This'll override EMPs and controlling chips, and sometimes even minor damage that's left it temporarily immobile! [Can’t be replicated]
Manic Music Box: Twist the crank, and any enemies within a distance will begin to dance, unable to control themselves. As long as the crank is turning, the music will be playing. [Can’t be replicated]
Old Boot: Ah, sorry 'bout this, but buyer beware! You can... kick people with it... I guess... Or throw it, whatever.
Javelin:- It's a javelin. What do you think it's for?
Bag of Marbles:- You've seen cartoons, what happens when people step on them?
Log:-
General Guy – The Mega Toy Tank is almost complete!
Captain Guy – The Manic Music Box and The Oh Sh!t Wrench have been upgraded, the radar is finished, and begun working on Long Swords.
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on Jun 4, 2008 14:25:55 GMT -5
Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 20,400 Civs - 6,600 Allies – Bowser's Flamin' Fiends, Return of the X-Nauts Enemies - None Wars - None
Base Defenses:- SHY GUY'S ONLY! : Toy-box can only be opened by Shy Guys. 6 Turrets LVL.2: A turret that attacks hostile units Bunker LVL.3 (Protects civilians from attack) (protects 6,000 civs) 3 Banks (Protects money) (prevents 5,000 cash from theft per bank) LVL.1 Radar: Warns of incoming troops
Troops:- 4500 Sniper Guys (Light Sharpshooter Unit) 4700 Flame Guys (Fire Unit) 4500 Sword Guys (Light Infantry Unit) 4500 Mage Guys (Magic Using Unit) 6550 Shy Guys (Basic Unit)
Recruitment Center:-
Shy Guy Recruitment Center (Recruits Shy Guy) Sniper Range (Upgrades Shy Guys to Sniper Guys) Barracks (Upgrades Shy Guys to Sword Guys) Fire Pit (Upgrades Shy Guys to Flame Guys) Mage Pool (Upgrades Shy Guys to Mage Guys)
War Machines:-
3 Toy Tanks (40 day War Machine) [1 with Fawful]
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 28/40 Turret Factory (Creates Turrets) 10/30
Projects:- Rebuild Mega Toy Tank (Uber War Machine) 184/200 Convert Red Toy Train into Red Toy Train Tank 30/70 Convert Blue Toy Train into Blue Toy Train Jet 10/70 Convert Green Toy Train into Green Toy Train Bot 8/70 Long Swords: Sword Guys have longer attack radius, and stronger attack 8/30
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20 Copper Armor: Gives all units copper armor, giving them more defense 20/20 Double Time!: All units are faster 20/20 Upgrade Magi-Guys to Mage Guys (Stronger magic attacks) 20/20 Stealth: Sniper Guys are harder to detect 30/30
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Sniper Range (Upgrades Shy Guys to Sniper Guys) 30/30 Barracks (Upgrades Shy Guys to Sword Guys) 30/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 30/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Turrets to LVL.2: turrets have stronger attack 30/30 Upgrade Bunker to LVL. 3 (Protects civilians from attack) (protects 6,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Manic Music Box so it can play more than once 30/30 Upgrade The Oh Sh!t Wrench to work more than once 30/30 Build Radar: Warns of incoming troops 30/30
Items: Radar Scrambler: Yeah, scrambler, not jammer, see? If you carry this inside the range of a radar, it'll cause multiple readings to fly and disappear all around, making it impossible for them to see where you're really comin' from! Unless... they see you, of course...
The Oh Sh!t Wrench: In times of greatest catastrophe, when surrounded on all sides and your greatest weapon ain't workin' right, this is a moment when you cry out, "Oh Sh!t..." With this handy wrench, if you smack it around on the mechanics of your device, it'll instantly get back into working order again, see? This'll override EMPs and controlling chips, and sometimes even minor damage that's left it temporarily immobile! [Can’t be replicated]
Manic Music Box: Twist the crank, and any enemies within a distance will begin to dance, unable to control themselves. As long as the crank is turning, the music will be playing. [Can’t be replicated]
Old Boot: Ah, sorry 'bout this, but buyer beware! You can... kick people with it... I guess... Or throw it, whatever.
Javelin:- It's a javelin. What do you think it's for?
Bag of Marbles:- You've seen cartoons, what happens when people step on them?
Log:-
General Guy – The Mega Toy Tank is almost complete!
Captain Guy – The Manic Music Box and The Oh Sh!t Wrench have been upgraded, the radar is finished, and begun working on Long Swords.
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Post by vidguysteve on Jun 4, 2008 18:41:22 GMT -5
Make a Troop Section!
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on Jun 5, 2008 14:33:57 GMT -5
Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 15,300 Civs - 6,700 Allies – Bowser's Flamin' Fiends, Return of the X-Nauts Enemies - None Wars - None
Base Defenses:- SHY GUY'S ONLY! : Toy-box can only be opened by Shy Guys. 6 Turrets LVL.2: A turret that attacks hostile units Bunker LVL.3 (Protects civilians from attack) (protects 6,000 civs) 3 Banks (Protects money) (prevents 5,000 cash from theft per bank) LVL.1 Radar: Warns of incoming troops
Troops:- 4500 Sniper Guys (Light Sharpshooter Unit) 4700 Flame Guys (Fire Unit) 4500 Sword Guys (Light Infantry Unit) 4500 Mage Guys (Magic Using Unit) 7050 Shy Guys (Basic Unit)
Recruitment Center:-
Shy Guy Recruitment Center (Recruits Shy Guy) Sniper Range (Upgrades Shy Guys to Sniper Guys) Barracks (Upgrades Shy Guys to Sword Guys) Fire Pit (Upgrades Shy Guys to Flame Guys) Mage Pool (Upgrades Shy Guys to Mage Guys)
War Machines:-
2 Toy Tanks (40 day War Machine) 1 “converted” Toy Tank
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 32/40 Turret Factory (Creates Turrets) 14/30
Projects:- Rebuild Mega Toy Tank (Uber War Machine) 188/200 Convert Red Toy Train into Red Toy Train Tank 34/70 Convert Blue Toy Train into Blue Toy Train Jet 14/70 Convert Green Toy Train into Green Toy Train Bot 12/70 Long Swords: Sword Guys have longer attack radius, and stronger attack 12/30
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20 Copper Armor: Gives all units copper armor, giving them more defense 20/20 Double Time!: All units are faster 20/20 Upgrade Magi-Guys to Mage Guys (Stronger magic attacks) 20/20 Stealth: Sniper Guys are harder to detect 30/30
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Sniper Range (Upgrades Shy Guys to Sniper Guys) 30/30 Barracks (Upgrades Shy Guys to Sword Guys) 30/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 30/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Turrets to LVL.2: turrets have stronger attack 30/30 Upgrade Bunker to LVL. 3 (Protects civilians from attack) (protects 6,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Manic Music Box so it can play more than once 30/30 Upgrade The Oh Sh!t Wrench to work more than once 30/30 Build Radar: Warns of incoming troops 30/30
Items: Radar Scrambler: Yeah, scrambler, not jammer, see? If you carry this inside the range of a radar, it'll cause multiple readings to fly and disappear all around, making it impossible for them to see where you're really comin' from! Unless... they see you, of course...
The Oh Sh!t Wrench: In times of greatest catastrophe, when surrounded on all sides and your greatest weapon ain't workin' right, this is a moment when you cry out, "Oh Sh!t..." With this handy wrench, if you smack it around on the mechanics of your device, it'll instantly get back into working order again, see? This'll override EMPs and controlling chips, and sometimes even minor damage that's left it temporarily immobile! [Can’t be replicated]
Manic Music Box: Twist the crank, and any enemies within a distance will begin to dance, unable to control themselves. As long as the crank is turning, the music will be playing. [Can’t be replicated]
Old Boot: Ah, sorry 'bout this, but buyer beware! You can... kick people with it... I guess... Or throw it, whatever.
Javelin: It's a javelin. What do you think it's for?
Bag of Marbles: You've seen cartoons, what happens when people step on them?
Gutsy Bat: We stole this from some psycho kid at a playground. Started screaming about "dooming the world from an unstoppable evil background." Weird. Anyways, this bat is a killer! One swing, and enemies will be sent flying out of the park!
Log:-
General Guy – The Mega Toy Tank is almost complete!
Captain Guy – The Manic Music Box and The Oh Sh!t Wrench have been upgraded, the radar is finished, and begun working on Long Swords.
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kaka
SMKW Rolemodel
Posts: 1,791
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Post by kaka on Jun 7, 2008 11:17:17 GMT -5
Upgrade The Oh Sh!t Wrench to work more than once
I don't think you can do that...
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Post by vidguysteve on Jun 7, 2008 22:52:52 GMT -5
Yep, he can.
He can't make more, though, so steal it and he's screwed.
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on Jun 9, 2008 14:28:07 GMT -5
[12-day update] Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 16,900 Civs - 7,100 Allies – Bowser's Flamin' Fiends, Return of the X-Nauts Enemies - None Wars - None
Base Defenses:- SHY GUY'S ONLY! : Toy-box can only be opened by Shy Guys. 6 Turrets LVL.2: A turret that attacks hostile units Bunker LVL.3 (Protects civilians from attack) (protects 6,000 civs) 3 Banks (Protects money) (prevents 5,000 cash from theft per bank) LVL.1 Radar: Warns of incoming troops
Troops:- 4500 Sniper Guys (Light Sharpshooter Unit) 4700 Flame Guys (Fire Unit) 4500 Sword Guys (Light Infantry Unit) 4500 Mage Guys (Magic Using Unit) 7550 Shy Guys (Basic Unit)
Recruitment Center:-
Shy Guy Recruitment Center (Recruits Shy Guy) Sniper Range (Upgrades Shy Guys to Sniper Guys) Barracks (Upgrades Shy Guys to Sword Guys) Fire Pit (Upgrades Shy Guys to Flame Guys) Mage Pool (Upgrades Shy Guys to Mage Guys)
War Machines:-
3 Toy Tanks (40 day War Machine) 1 Toy Saucer (40 day War Machine) Mega Toy Tank (Uber War Machine)
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 4/40 Turret Factory (Creates Turrets) 26/30
Projects:- Convert Red Toy Train into Red Toy Train Tank 48/70 Convert Blue Toy Train into Blue Toy Train Jet 30/70 Convert Green Toy Train into Green Toy Train Bot 28/70 Long Swords: Sword Guys have longer attack radius, and stronger attack 28/30 Build Toy Saucer Factory: creates Toy Saucers 4/40
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20 Copper Armor: Gives all units copper armor, giving them more defense 20/20 Double Time!: All units are faster 20/20 Upgrade Magi-Guys to Mage Guys (Stronger magic attacks) 20/20 Stealth: Sniper Guys are harder to detect 30/30
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Sniper Range (Upgrades Shy Guys to Sniper Guys) 30/30 Barracks (Upgrades Shy Guys to Sword Guys) 30/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 30/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Turrets to LVL.2: turrets have stronger attack 30/30 Upgrade Bunker to LVL. 3 (Protects civilians from attack) (protects 6,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Manic Music Box so it can play more than once 30/30 Upgrade The Oh Sh!t Wrench to work more than once 30/30 Build Radar: Warns of incoming troops 30/30 Rebuild Mega Toy Tank (Uber War Machine) 200/200
Items: Radar Scrambler: Yeah, scrambler, not jammer, see? If you carry this inside the range of a radar, it'll cause multiple readings to fly and disappear all around, making it impossible for them to see where you're really comin' from! Unless... they see you, of course...
The Oh Sh!t Wrench: In times of greatest catastrophe, when surrounded on all sides and your greatest weapon ain't workin' right, this is a moment when you cry out, "Oh Sh!t..." With this handy wrench, if you smack it around on the mechanics of your device, it'll instantly get back into working order again, see? This'll override EMPs and controlling chips, and sometimes even minor damage that's left it temporarily immobile! [Can’t be replicated]
Manic Music Box: Twist the crank, and any enemies within a distance will begin to dance, unable to control themselves. As long as the crank is turning, the music will be playing. [Can’t be replicated]
Old Boot: Ah, sorry 'bout this, but buyer beware! You can... kick people with it... I guess... Or throw it, whatever.
Javelin: It's a javelin. What do you think it's for?
Bag of Marbles: You've seen cartoons, what happens when people step on them?
Gutsy Bat: We stole this from some psycho kid at a playground. Started screaming about "dooming the world from an unstoppable evil background." Weird. Anyways, this bat is a killer! One swing, and enemies will be sent flying out of the park!
Log:-
General Guy – The Mega Toy Tank is finally complete!
Captain Guy – About time too…
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on Jun 10, 2008 14:28:51 GMT -5
Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 17,300 Civs - 7,200 Allies – Bowser's Flamin' Fiends, Return of the X-Nauts Enemies - None Wars - None
Base Defenses:- SHY GUY'S ONLY! : Toy-box can only be opened by Shy Guys. 7 Turrets LVL.2: A turret that attacks hostile units Bunker LVL.3 (Protects civilians from attack) (protects 6,000 civs) 3 Banks (Protects money) (prevents 5,000 cash from theft per bank) LVL.1 Radar: Warns of incoming troops
Troops:- 4500 Sniper Guys (Light Sharpshooter Unit) 4700 Flame Guys (Fire Unit) 4500 Sword Guys (Infantry Unit) 4500 Mage Guys (Magic Using Unit) 8050 Shy Guys (Basic Unit)
Recruitment Center:-
Shy Guy Recruitment Center (Recruits Shy Guy) Sniper Range (Upgrades Shy Guys to Sniper Guys) Barracks (Upgrades Shy Guys to Sword Guys) Fire Pit (Upgrades Shy Guys to Flame Guys) Mage Pool (Upgrades Shy Guys to Mage Guys)
War Machines:-
3 Toy Tanks (40 day War Machine) 1 Toy Saucer (40 day War Machine) Mega Toy Tank (Uber War Machine)
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 8/40 Turret Factory (Creates Turrets) 0/30
Projects:- Convert Red Toy Train into Red Toy Train Tank 52/70 Convert Blue Toy Train into Blue Toy Train Jet 34/70 Convert Green Toy Train into Green Toy Train Bot 32/70 Build Toy Saucer Factory: creates Toy Saucers 8/40 Upgrade Flame Guys to Fire Guys (Stronger fire attacks) 2/20 [Oil based fire: Flame Guys don’t take huge damage from water based attacks 30/30]
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20 Copper Armor: Gives all units copper armor, giving them more defense 20/20 Double Time!: All units are faster 20/20 Upgrade Magi-Guys to Mage Guys (Stronger magic attacks) 20/20 Stealth: Sniper Guys are harder to detect 30/30 Long Swords: Sword Guys have longer attack radius, and stronger attack 30/30
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Sniper Range (Upgrades Shy Guys to Sniper Guys) 30/30 Barracks (Upgrades Shy Guys to Sword Guys) 30/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 30/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Turrets to LVL.2: turrets have stronger attack 30/30 Upgrade Bunker to LVL. 3 (Protects civilians from attack) (protects 6,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Manic Music Box so it can play more than once 30/30 Upgrade The Oh Sh!t Wrench to work more than once 30/30 Build Radar: Warns of incoming troops 30/30 Rebuild Mega Toy Tank (Uber War Machine) 200/200
Items: Radar Scrambler: Yeah, scrambler, not jammer, see? If you carry this inside the range of a radar, it'll cause multiple readings to fly and disappear all around, making it impossible for them to see where you're really comin' from! Unless... they see you, of course...
The Oh Sh!t Wrench: In times of greatest catastrophe, when surrounded on all sides and your greatest weapon ain't workin' right, this is a moment when you cry out, "Oh Sh!t..." With this handy wrench, if you smack it around on the mechanics of your device, it'll instantly get back into working order again, see? This'll override EMPs and controlling chips, and sometimes even minor damage that's left it temporarily immobile! [Can’t be replicated]
Manic Music Box: Twist the crank, and any enemies within a distance will begin to dance, unable to control themselves. As long as the crank is turning, the music will be playing. [Can’t be replicated]
Old Boot: Ah, sorry 'bout this, but buyer beware! You can... kick people with it... I guess... Or throw it, whatever.
Javelin: It's a javelin. What do you think it's for?
Bag of Marbles: You've seen cartoons, what happens when people step on them?
Gutsy Bat: We stole this from some psycho kid at a playground. Started screaming about "dooming the world from an unstoppable evil background." Weird. Anyways, this bat is a killer! One swing, and enemies will be sent flying out of the park!
Log:-
General Guy – …How long until Frostbite is taken down!?!
Captain Guy – Finished on the Long Swords, and started to work on upgrading the Fry Guys.
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Post by vidguysteve on Jun 10, 2008 18:38:00 GMT -5
Wait, Makuta, I know you did a project to let the Wrench work more than once, but how many times, exactly? It's too powerful to be an infinite usage kind of thing...
Also, move all those freaking descriptions to your Tech Section!
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