Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on May 1, 2008 14:40:52 GMT -5
Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 7,400 Civs - 2,600 Allies – Bowser's Flamin' Fiends Enemies - None Wars - None
Base Defenses:- SHY GUY'S ONLY!: Toy-box can only be opened by Shy Guys. 2 Turrets LVL.1: A turret that attacks hostile units Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs)
Troops:- 2900 Sniper Guys (Light Sharpshooter Unit) 2700 Flame Guys (Fire Unit) 2650 Sword Guys (Light Infantry Unit) 1500 Shy Guys (Basic Unit)
War Machines:-
N/A
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 12/40
Projects:- Rebuild Mega Toy Tank (Uber War Machine) 64/200 Build Turret Factory (Creates Turrets) 24/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs)12/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 12/30 Sharpen Swords (Sword Guys have stronger attack) 8/20
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30
Log:-
General Guy – Things are finally beginning to pick up.
Captain Guy – Shy Guy recruitment center is finished.
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on May 2, 2008 13:08:36 GMT -5
Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 7,800 Civs - 2,700 Allies – Bowser's Flamin' Fiends Enemies - None Wars - None
Base Defenses:- SHY GUY'S ONLY!: Toy-box can only be opened by Shy Guys. 2 Turrets LVL.1: A turret that attacks hostile units Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs)
Troops:- 2900 Sniper Guys (Light Sharpshooter Unit) 2700 Flame Guys (Fire Unit) 2650 Sword Guys (Light Infantry Unit) 2000 Shy Guys (Basic Unit)
War Machines:-
N/A
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 16/40
Projects:- Rebuild Mega Toy Tank (Uber War Machine) 68/200 Build Turret Factory (Creates Turrets) 28/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 16/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 16/30 Sharpen Swords (Sword Guys have stronger attack) 12/20
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30
Log:-
General Guy – Things are finally beginning to pick up.
Captain Guy – Shy Guy recruitment center is finished.
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on May 5, 2008 13:39:08 GMT -5
[12-day update] Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy Base - Shy Guy's Toy-box Cash - 9,000 Civs - 3,000 Allies – Bowser's Flamin' Fiends Enemies - None Wars - None Base Defenses:- SHY GUY'S ONLY!: Toy-box can only be opened by Shy Guys. 2 Turrets LVL.1: A turret that attacks hostile units Bunker LVL.2 (Protects civilians from attack) (protects 4,000 civs) Troops:- 2900 Sniper Guys (Light Sharpshooter Unit) 2700 Flame Guys (Fire Unit) 2650 Sword Guys (Light Infantry Unit) 3500 Shy Guys (Basic Unit) War Machines:- N/A Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 28/40 Turret Factory (Creates Turrets) 10/30 Projects:- Rebuild Mega Toy Tank (Uber War Machine) 80/200 Build Bank (Protects money) (prevents 5,000 cash from theft) 28/30 Sniper Range (Upgrades Shy Guys to Sniper Guys) 0/30 Barracks (Upgrades Shy Guys to Sword Guys) 0/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 0/30 Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20 Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Log:- General Guy – Almost half-way finished building my Mega Toy Tank Captain Guy – Sword Guys attacks are stronger, Turret Factory is finished, and The Bunker is upgraded to LVL. 2.
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on May 6, 2008 14:26:39 GMT -5
Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy Base - Shy Guy's Toy-box Cash - 9,400 Civs - 3,100 Allies – Bowser's Flamin' Fiends Enemies - None Wars - None Base Defenses:- SHY GUY'S ONLY!: Toy-box can only be opened by Shy Guys. 2 Turrets LVL.1: A turret that attacks hostile units Bunker LVL.2 (Protects civilians from attack) (protects 4,000 civs) 1 Bank (Protects money) (prevents 5,000 cash from theft) Troops:- 2900 Sniper Guys (Light Sharpshooter Unit) 2700 Flame Guys (Fire Unit) 2650 Sword Guys (Light Infantry Unit) 4000 Shy Guys (Basic Unit) War Machines:- N/A Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 32/40 Turret Factory (Creates Turrets) 14/30 Projects:- Rebuild Mega Toy Tank (Uber War Machine) 84/200 Sniper Range (Upgrades Shy Guys to Sniper Guys) 4/30 Barracks (Upgrades Shy Guys to Sword Guys) 4/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 4/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 0/30 Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20 Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Log:- General Guy – Almost half-way finished building my Mega Toy Tank Captain Guy – Built the 1st Shy Guy Toy box Bank.
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on May 9, 2008 13:15:15 GMT -5
[12-day update] Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy Base - Shy Guy's Toy-box Cash - 10,600 Civs - 3,400 Allies – Bowser's Flamin' Fiends Enemies - None Wars - None Base Defenses:- SHY GUY'S ONLY!: Toy-box can only be opened by Shy Guys. 2 Turrets LVL.1: A turret that attacks hostile units Bunker LVL.2 (Protects civilians from attack) (protects 4,000 civs) 1 Bank (Protects money) (prevents 5,000 cash from theft) Troops:- 2900 Sniper Guys (Light Sharpshooter Unit) 2700 Flame Guys (Fire Unit) 2650 Sword Guys (Light Infantry Unit) 4000 Shy Guys (Basic Unit) War Machines:- 1 Toy Tank Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 4/40 Turret Factory (Creates Turrets) 26/30 Projects:- Rebuild Mega Toy Tank (Uber War Machine) 96/200 Sniper Range (Upgrades Shy Guys to Sniper Guys) 16/30 Barracks (Upgrades Shy Guys to Sword Guys) 16/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 16/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 12/30 Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20 Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Log:- General Guy – Almost half-way finished building my Mega Toy Tank Captain Guy – Built the 1st Toy Tank.
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on May 12, 2008 14:25:37 GMT -5
[12-day update] Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy Base - Shy Guy's Toy-box Cash - 11,800 Civs - 3,700 Allies – Bowser's Flamin' Fiends Enemies - None Wars - None Base Defenses:- SHY GUY'S ONLY!: Toy-box can only be opened by Shy Guys. 3 Turrets LVL.1: A turret that attacks hostile units Bunker LVL.2 (Protects civilians from attack) (protects 4,000 civs) 1 Bank (Protects money) (prevents 5,000 cash from theft) Troops:- 2900 Sniper Guys (Light Sharpshooter Unit) 2700 Flame Guys (Fire Unit) 2650 Sword Guys (Light Infantry Unit) 5500 Shy Guys (Basic Unit) War Machines:- 1 Toy Tank Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 16/40 Turret Factory (Creates Turrets) 8/30 Projects:- Rebuild Mega Toy Tank (Uber War Machine) 108/200 Sniper Range (Upgrades Shy Guys to Sniper Guys) 28/30 Barracks (Upgrades Shy Guys to Sword Guys) 28/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 28/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 26/30 Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20 Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Log:- General Guy –We are half-way finished building my Mega Toy Tank Captain Guy – Built the another LVL.1 Turret.
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on May 13, 2008 14:33:49 GMT -5
Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 12,200 Civs - 3,800 Allies – Bowser's Flamin' Fiends Enemies - None Wars - None
Base Defenses:- SHY GUY'S ONLY! : Toy-box can only be opened by Shy Guys. 3 Turrets LVL.1: A turret that attacks hostile units Bunker LVL.2 (Protects civilians from attack) (protects 4,000 civs) 1 Bank (Protects money) (prevents 5,000 cash from theft)
Troops:- 2900 Sniper Guys (Light Sharpshooter Unit) 2700 Flame Guys (Fire Unit) 2650 Sword Guys (Light Infantry Unit) 0 Magi-Guys (Magic Using Unit) 6000 Shy Guys (Basic Unit)
Recruitment Center:-
Shy Guy Recruitment Center (Recruits Shy Guy) Sniper Range (Upgrades Shy Guys to Sniper Guys) Barracks (Upgrades Shy Guys to Sword Guys) Fire Pit (Upgrades Shy Guys to Flame Guys) Mage Pool (Upgrades Shy Guys to Magi-Guys)
War Machines:-
1 Toy Tank
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 20/40 Turret Factory (Creates Turrets) 12/30
Projects:- Rebuild Mega Toy Tank (Uber War Machine) 112/200 Build Bank (Protects money) (prevents 5,000 cash from theft) 2/30 Upgrade Turrets to LVL.2: turrets have stronger attack 2/30 Copper Armor: Gives all unitss copper armor, giving them more defense 2/20 Double Time!: All units are faster 0/20
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Sniper Range (Upgrades Shy Guys to Sniper Guys) 30/30 Barracks (Upgrades Shy Guys to Sword Guys) 30/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 30/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 30/30
Log:-
General Guy – A whole bunch of projects have been completed. Things are beginning to pick up.
Captain Guy – Sniper Range, Barracks, Fire Pit, and Mage Pool are finished.
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on May 14, 2008 14:22:56 GMT -5
Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 12,600 Civs - 3,900 Allies – Bowser's Flamin' Fiends Enemies - None Wars - None
Base Defenses:- SHY GUY'S ONLY! : Toy-box can only be opened by Shy Guys. 3 Turrets LVL.1: A turret that attacks hostile units Bunker LVL.2 (Protects civilians from attack) (protects 4,000 civs) 1 Bank (Protects money) (prevents 5,000 cash from theft)
Troops:- 3900 Sniper Guys (Light Sharpshooter Unit) 3700 Flame Guys (Fire Unit) 3650 Sword Guys (Light Infantry Unit) 1000 Magi-Guys (Magic Using Unit) 2500 Shy Guys (Basic Unit)
Recruitment Center:-
Shy Guy Recruitment Center (Recruits Shy Guy) Sniper Range (Upgrades Shy Guys to Sniper Guys) Barracks (Upgrades Shy Guys to Sword Guys) Fire Pit (Upgrades Shy Guys to Flame Guys) Mage Pool (Upgrades Shy Guys to Magi-Guys)
War Machines:-
1 Toy Tank
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 24/40 Turret Factory (Creates Turrets) 16/30
Projects:- Rebuild Mega Toy Tank (Uber War Machine) 116/200 Build Bank (Protects money) (prevents 5,000 cash from theft) 6/30 Upgrade Turrets to LVL.2: turrets have stronger attack 6/30 Copper Armor: Gives all unitss copper armor, giving them more defense 6/20 Double Time!: All units are faster 4/20
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Sniper Range (Upgrades Shy Guys to Sniper Guys) 30/30 Barracks (Upgrades Shy Guys to Sword Guys) 30/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 30/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 30/30
Log:-
General Guy – A whole bunch of projects have been completed. Things are beginning to pick up.
Captain Guy – Sniper Range, Barracks, Fire Pit, and Mage Pool are finished.
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on May 15, 2008 14:03:45 GMT -5
Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 13,000 Civs - 4,000 Allies – Bowser's Flamin' Fiends Enemies - None Wars - None
Base Defenses:- SHY GUY'S ONLY! : Toy-box can only be opened by Shy Guys. 3 Turrets LVL.1: A turret that attacks hostile units Bunker LVL.2 (Protects civilians from attack) (protects 4,000 civs) 1 Bank (Protects money) (prevents 5,000 cash from theft)
Troops:- 3900 Sniper Guys (Light Sharpshooter Unit) 3700 Flame Guys (Fire Unit) 3650 Sword Guys (Light Infantry Unit) 2000 Magi-Guys (Magic Using Unit) 2000 Shy Guys (Basic Unit)
Recruitment Center:-
Shy Guy Recruitment Center (Recruits Shy Guy) Sniper Range (Upgrades Shy Guys to Sniper Guys) Barracks (Upgrades Shy Guys to Sword Guys) Fire Pit (Upgrades Shy Guys to Flame Guys) Mage Pool (Upgrades Shy Guys to Magi-Guys)
War Machines:-
1 Toy Tank
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 28/40 Turret Factory (Creates Turrets) 20/30
Projects:- Rebuild Mega Toy Tank (Uber War Machine) 120/200 Build Bank (Protects money) (prevents 5,000 cash from theft) 10/30 Upgrade Turrets to LVL.2: turrets have stronger attack 10/30 Copper Armor: Gives all unitss copper armor, giving them more defense 10/20 Double Time!: All units are faster 8/20
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Sniper Range (Upgrades Shy Guys to Sniper Guys) 30/30 Barracks (Upgrades Shy Guys to Sword Guys) 30/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 30/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 30/30
Log:-
General Guy – A whole bunch of projects have been completed. Things are beginning to pick up.
Captain Guy – Sniper Range, Barracks, Fire Pit, and Mage Pool are finished.
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on May 16, 2008 13:07:14 GMT -5
Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 13,400 Civs - 4,100 Allies – Bowser's Flamin' Fiends Enemies - None Wars - None
Base Defenses:- SHY GUY'S ONLY! : Toy-box can only be opened by Shy Guys. 3 Turrets LVL.1: A turret that attacks hostile units Bunker LVL.2 (Protects civilians from attack) (protects 4,000 civs) 1 Bank (Protects money) (prevents 5,000 cash from theft)
Troops:- 3900 Sniper Guys (Light Sharpshooter Unit) 3700 Flame Guys (Fire Unit) 3650 Sword Guys (Light Infantry Unit) 2000 Magi-Guys (Magic Using Unit) 2500 Shy Guys (Basic Unit)
Recruitment Center:-
Shy Guy Recruitment Center (Recruits Shy Guy) Sniper Range (Upgrades Shy Guys to Sniper Guys) Barracks (Upgrades Shy Guys to Sword Guys) Fire Pit (Upgrades Shy Guys to Flame Guys) Mage Pool (Upgrades Shy Guys to Magi-Guys)
War Machines:-
1 Toy Tank
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 32/40 Turret Factory (Creates Turrets) 24/30
Projects:- Rebuild Mega Toy Tank (Uber War Machine) 120/200 Build Bank (Protects money) (prevents 5,000 cash from theft) 14/30 Upgrade Turrets to LVL.2: turrets have stronger attack 14/30 Copper Armor: Gives all units copper armor, giving them more defense 14/20 Double Time!: All units are faster12/20
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Sniper Range (Upgrades Shy Guys to Sniper Guys) 30/30 Barracks (Upgrades Shy Guys to Sword Guys) 30/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 30/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 30/30
Log:-
General Guy – A whole bunch of projects have been completed. Things are beginning to pick up.
Captain Guy – Sniper Range, Barracks, Fire Pit, and Mage Pool are finished.
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on May 20, 2008 14:39:19 GMT -5
[16-day update] Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 15,000 Civs - 4,500 Allies – Bowser's Flamin' Fiends Enemies - None Wars - None
Base Defenses:- SHY GUY'S ONLY! : Toy-box can only be opened by Shy Guys. 4 Turrets LVL.2: A turret that attacks hostile units Bunker LVL.2 (Protects civilians from attack) (protects 4,000 civs) 2 Banks (Protects money) (prevents 5,000 cash from theft per bank)
Troops:- 4000 Sniper Guys (Light Sharpshooter Unit) 3900 Flame Guys (Fire Unit) 3850 Sword Guys (Light Infantry Unit) 2000 Magi-Guys (Magic Using Unit) 4000 Shy Guys (Basic Unit)
Recruitment Center:-
Shy Guy Recruitment Center (Recruits Shy Guy) Sniper Range (Upgrades Shy Guys to Sniper Guys) Barracks (Upgrades Shy Guys to Sword Guys) Fire Pit (Upgrades Shy Guys to Flame Guys) Mage Pool (Upgrades Shy Guys to Magi-Guys)
War Machines:-
2 Toy Tanks (40 day War Machine)
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 8/40 Turret Factory (Creates Turrets) 10/30
Projects:- Rebuild Mega Toy Tank (Uber War Machine) 136/200 Upgrade Bunker to LVL. 3 (Protects civilians from attack) (protects 6,000 civs) 10/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 8/30 Upgrade Magi-Guys to Mage Guys (Stronger magic attacks) 0/20 Stealth: Sniper Guys are harder to detect 0/30
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20 Copper Armor: Gives all units copper armor, giving them more defense 20/20 Double Time!: All units are faster 20/20
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Sniper Range (Upgrades Shy Guys to Sniper Guys) 30/30 Barracks (Upgrades Shy Guys to Sword Guys) 30/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 30/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Turrets to LVL.2: turrets have stronger attack 30/30
Log:-
General Guy – A whole bunch of projects have been completed.
Captain Guy – New Bank, Turrets are LVL. 2, all troops are faster, and the copper armor is finished.
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on May 21, 2008 13:43:09 GMT -5
Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 15,200 Civs - 4,600 Allies – Bowser's Flamin' Fiends Enemies - None Wars - None
Base Defenses:- SHY GUY'S ONLY! : Toy-box can only be opened by Shy Guys. 4 Turrets LVL.2: A turret that attacks hostile units Bunker LVL.2 (Protects civilians from attack) (protects 4,000 civs) 2 Banks (Protects money) (prevents 5,000 cash from theft per bank)
Troops:- 4100 Sniper Guys (Light Sharpshooter Unit) 4000 Flame Guys (Fire Unit) 3950 Sword Guys (Light Infantry Unit) 3200 Magi-Guys (Magic Using Unit) 3000 Shy Guys (Basic Unit)
Recruitment Center:-
Shy Guy Recruitment Center (Recruits Shy Guy) Sniper Range (Upgrades Shy Guys to Sniper Guys) Barracks (Upgrades Shy Guys to Sword Guys) Fire Pit (Upgrades Shy Guys to Flame Guys) Mage Pool (Upgrades Shy Guys to Magi-Guys)
War Machines:-
2 Toy Tanks (40 day War Machine)
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 12/40 Turret Factory (Creates Turrets) 14/30
Projects:- Rebuild Mega Toy Tank (Uber War Machine) 140/200 Upgrade Bunker to LVL. 3 (Protects civilians from attack) (protects 6,000 civs) 14/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 12/30 Upgrade Magi-Guys to Mage Guys (Stronger magic attacks) 4/20 Stealth: Sniper Guys are harder to detect 4/30
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20 Copper Armor: Gives all units copper armor, giving them more defense 20/20 Double Time!: All units are faster 20/20
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Sniper Range (Upgrades Shy Guys to Sniper Guys) 30/30 Barracks (Upgrades Shy Guys to Sword Guys) 30/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 30/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Turrets to LVL.2: turrets have stronger attack 30/30]
Items: Radar Scrambler: Yeah, scrambler, not jammer, see? If you carry this inside the range of a radar, it'll cause multiple readings to fly and disappear all around, making it impossible for them to see where you're really comin' from! Unless... they see you, of course...
The Oh Sh!t Wrench: In times of greatest catastrophe, when surrounded on all sides and your greatest weapon ain't workin' right, this is a moment when you cry out, "Oh Sh!t..." With this handy wrench, if you smack it around on the mechanics of your device, it'll instantly get back into working order again, see? This'll override EMPs and controlling chips, and sometimes even minor damage that's left it temporarily immobile! But, it ONLY WORKS ONCE, see? So use it wisely... [Can’t be replicated]
Log:-
General Guy – A whole bunch of projects have been completed.
Captain Guy – New Bank, Turrets are LVL. 2, all troops are faster, and the copper armor is finished.
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on May 22, 2008 14:25:36 GMT -5
Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 15,600 Civs - 4,700 Allies – Bowser's Flamin' Fiends Enemies - None Wars - None
Base Defenses:- SHY GUY'S ONLY! : Toy-box can only be opened by Shy Guys. 4 Turrets LVL.2: A turret that attacks hostile units Bunker LVL.2 (Protects civilians from attack) (protects 4,000 civs) 2 Banks (Protects money) (prevents 5,000 cash from theft per bank)
Troops:- 4100 Sniper Guys (Light Sharpshooter Unit) 4000 Flame Guys (Fire Unit) 3950 Sword Guys (Light Infantry Unit) 3200 Magi-Guys (Magic Using Unit) 3500 Shy Guys (Basic Unit)
Recruitment Center:-
Shy Guy Recruitment Center (Recruits Shy Guy) Sniper Range (Upgrades Shy Guys to Sniper Guys) Barracks (Upgrades Shy Guys to Sword Guys) Fire Pit (Upgrades Shy Guys to Flame Guys) Mage Pool (Upgrades Shy Guys to Magi-Guys)
War Machines:-
2 Toy Tanks (40 day War Machine)
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 16/40 Turret Factory (Creates Turrets) 18/30
Projects:- Rebuild Mega Toy Tank (Uber War Machine) 144/200 Upgrade Bunker to LVL. 3 (Protects civilians from attack) (protects 6,000 civs) 18/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 16/30 Upgrade Magi-Guys to Mage Guys (Stronger magic attacks) 8/20 Stealth: Sniper Guys are harder to detect 8/30
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20 Copper Armor: Gives all units copper armor, giving them more defense 20/20 Double Time!: All units are faster 20/20
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Sniper Range (Upgrades Shy Guys to Sniper Guys) 30/30 Barracks (Upgrades Shy Guys to Sword Guys) 30/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 30/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Turrets to LVL.2: turrets have stronger attack 30/30]
Items: Radar Scrambler: Yeah, scrambler, not jammer, see? If you carry this inside the range of a radar, it'll cause multiple readings to fly and disappear all around, making it impossible for them to see where you're really comin' from! Unless... they see you, of course...
The Oh Sh!t Wrench: In times of greatest catastrophe, when surrounded on all sides and your greatest weapon ain't workin' right, this is a moment when you cry out, "Oh Sh!t..." With this handy wrench, if you smack it around on the mechanics of your device, it'll instantly get back into working order again, see? This'll override EMPs and controlling chips, and sometimes even minor damage that's left it temporarily immobile! But, it ONLY WORKS ONCE, see? So use it wisely... [Can’t be replicated]
Log:-
General Guy – A whole bunch of projects have been completed.
Captain Guy – New Bank, Turrets are LVL. 2, all troops are faster, and the copper armor is finished.
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on May 23, 2008 13:14:36 GMT -5
Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 15,800 Civs - 4,800 Allies – Bowser's Flamin' Fiends Enemies - None Wars - None
Base Defenses:- SHY GUY'S ONLY! : Toy-box can only be opened by Shy Guys. 4 Turrets LVL.2: A turret that attacks hostile units Bunker LVL.2 (Protects civilians from attack) (protects 4,000 civs) 2 Banks (Protects money) (prevents 5,000 cash from theft per bank)
Troops:- 4200 Sniper Guys (Light Sharpshooter Unit) 4100 Flame Guys (Fire Unit) 3950 Sword Guys (Light Infantry Unit) 4000 Magi-Guys (Magic Using Unit) 3000 Shy Guys (Basic Unit)
Recruitment Center:-
Shy Guy Recruitment Center (Recruits Shy Guy) Sniper Range (Upgrades Shy Guys to Sniper Guys) Barracks (Upgrades Shy Guys to Sword Guys) Fire Pit (Upgrades Shy Guys to Flame Guys) Mage Pool (Upgrades Shy Guys to Magi-Guys)
War Machines:-
2 Toy Tanks (40 day War Machine)
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 20/40 Turret Factory (Creates Turrets) 22/30
Projects:- Rebuild Mega Toy Tank (Uber War Machine) 148/200 Upgrade Bunker to LVL. 3 (Protects civilians from attack) (protects 6,000 civs) 22/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 20/30 Upgrade Magi-Guys to Mage Guys (Stronger magic attacks) 12/20 Stealth: Sniper Guys are harder to detect 12/30
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20 Copper Armor: Gives all units copper armor, giving them more defense 20/20 Double Time!: All units are faster 20/20
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Sniper Range (Upgrades Shy Guys to Sniper Guys) 30/30 Barracks (Upgrades Shy Guys to Sword Guys) 30/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 30/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Turrets to LVL.2: turrets have stronger attack 30/30]
Items: Radar Scrambler: Yeah, scrambler, not jammer, see? If you carry this inside the range of a radar, it'll cause multiple readings to fly and disappear all around, making it impossible for them to see where you're really comin' from! Unless... they see you, of course...
The Oh Sh!t Wrench: In times of greatest catastrophe, when surrounded on all sides and your greatest weapon ain't workin' right, this is a moment when you cry out, "Oh Sh!t..." With this handy wrench, if you smack it around on the mechanics of your device, it'll instantly get back into working order again, see? This'll override EMPs and controlling chips, and sometimes even minor damage that's left it temporarily immobile! But, it ONLY WORKS ONCE, see? So use it wisely... [Can’t be replicated]
Manic Music Box: Twist the crank, and any enemies within a distance will begin to dance, unable to control themselves. As long as the crank is turning, the music will be playing. HOWEVER, a warning: once the music has started, if you stop the music, it will become absolutely useless. [Can’t be replicated]
Old Boot: Ah, sorry 'bout this, but buyer beware! You can... kick people with it... I guess... Or throw it, whatever.
Log:-
General Guy – AN OLD BOOT!?! YOU GOT TO BE KIDDING ME! THAT SUCKS!
Captain Guy – Unless…
General Guy – WHAT!
Captain Guy – We could make some sort of weapon out of it.
General Guy – Yes, yes, we could do that… but what…
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Mr.Makutawsome
SMKW Superstar
The Foregoing First
BEHOLD! MR. MAKUTAWSOME! TOO COOL TO SPELL HIS NAME BY SOCIETY'S RULES!
Posts: 2,062
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Post by Mr.Makutawsome on May 26, 2008 14:37:27 GMT -5
[12-day update] Army Name: The Shy Guy Emissary General: General Guy Captain: Captain Guy Messenger: Messenger Guy
Base - Shy Guy's Toy-box Cash - 17,000 Civs - 5,100 Allies – Bowser's Flamin' Fiends Enemies - None Wars - None
Base Defenses:- SHY GUY'S ONLY! : Toy-box can only be opened by Shy Guys. 5 Turrets LVL.2: A turret that attacks hostile units Bunker LVL.3 (Protects civilians from attack) (protects 6,000 civs) 3 Banks (Protects money) (prevents 5,000 cash from theft per bank)
Troops:- 4200 Sniper Guys (Light Sharpshooter Unit) 4100 Flame Guys (Fire Unit) 3950 Sword Guys (Light Infantry Unit) 4000 Magi-Guys (Magic Using Unit) 4500 Shy Guys (Basic Unit)
Recruitment Center:-
Shy Guy Recruitment Center (Recruits Shy Guy) Sniper Range (Upgrades Shy Guys to Sniper Guys) Barracks (Upgrades Shy Guys to Sword Guys) Fire Pit (Upgrades Shy Guys to Flame Guys) Mage Pool (Upgrades Shy Guys to Magi-Guys)
War Machines:-
2 Toy Tanks (40 day War Machine)
Factories:- Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 32/40 Turret Factory (Creates Turrets) 4/30
Projects:- Rebuild Mega Toy Tank (Uber War Machine) 162/200 Build Radar: Warns of incoming troops 4/30 Upgrade Manic Music Box so it can play more than once 2/30 Upgrade The Oh Sh!t Wrench to work more than once 4/30 Stealth: Sniper Guys are harder to detect 24/30
Troop Upgrades:- Upgrade Fry Guys to Flame Guys (Stronger fire attacks) 20/20 Sharpshooter: Sniper Guys can shoot enemies that are farther away, and with more power 20/20 Sharpen Swords (Sword Guys have stronger attack) 20/20 Copper Armor: Gives all units copper armor, giving them more defense 20/20 Double Time!: All units are faster 20/20 Upgrade Magi-Guys to Mage Guys (Stronger magic attacks) 20/20
Completed Projects:- Bunker LVL.1 (Protects civilians from attack) (protects 2,000 civs) 30/30 Build Toy Tank Factory (Creates Toy Tanks) (40 day War Machine) 40/40 Build Shy Guy recruitment center (recruits Shy Guys) 30/30 Upgrade Bunker to LVL. 2 (Protects civilians from attack) (protects 4,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Sniper Range (Upgrades Shy Guys to Sniper Guys) 30/30 Barracks (Upgrades Shy Guys to Sword Guys) 30/30 Fire Pit (Upgrades Shy Guys to Flame Guys) 30/30 Mage Pool (Upgrades Shy Guys to Magi-Guys) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30 Upgrade Turrets to LVL.2: turrets have stronger attack 30/30 Upgrade Bunker to LVL. 3 (Protects civilians from attack) (protects 6,000 civs) 30/30 Build Bank (Protects money) (prevents 5,000 cash from theft) 30/30
Items: Radar Scrambler: Yeah, scrambler, not jammer, see? If you carry this inside the range of a radar, it'll cause multiple readings to fly and disappear all around, making it impossible for them to see where you're really comin' from! Unless... they see you, of course...
The Oh Sh!t Wrench: In times of greatest catastrophe, when surrounded on all sides and your greatest weapon ain't workin' right, this is a moment when you cry out, "Oh Sh!t..." With this handy wrench, if you smack it around on the mechanics of your device, it'll instantly get back into working order again, see? This'll override EMPs and controlling chips, and sometimes even minor damage that's left it temporarily immobile! But, it ONLY WORKS ONCE, see? So use it wisely... [Can’t be replicated]
Manic Music Box: Twist the crank, and any enemies within a distance will begin to dance, unable to control themselves. As long as the crank is turning, the music will be playing. HOWEVER, a warning: once the music has started, if you stop the music, it will become absolutely useless. [Can’t be replicated]
Old Boot: Ah, sorry 'bout this, but buyer beware! You can... kick people with it... I guess... Or throw it, whatever.
Log:-
General Guy – I think I saw that boot in a book somewhere…
Captain Guy – Upgrading Manic Music Box and The Oh Sh!t Wrench.
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