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Post by vidguysteve on Jul 1, 2008 22:33:34 GMT -5
That's true, and with all that cash hoarding, how did it help me? I hired GT a few times, I bought Chuckolater, but all that Cash didn't help me... until the Final Battle where Popple's Coin Crush is going to f*cking murder EVERYONE with 200,000 Coins falling from the sky... >_>
<_<
>_<
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Post by soulofhachi on Jul 1, 2008 22:35:26 GMT -5
The problem is, people just get more money while never really spending it. Any money that does get spent usually goes to a Merc. who has no where to spend the money on.
I think we need to have a shop that isn't run by any army, like a RE shop. It would sell the more expensive, one of a kind items, even artifacts.
Also, it might help if we only have a set amount of money in circulation. Gold is valuable because there's only so much of it. If there was say, always only 50,000 coins floating between the different groups, then you can't simply wait and earn more coins. You have to go out and take it from someone else.
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Water Dumple
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Post by Water Dumple on Jul 1, 2008 22:35:27 GMT -5
Well, the problem with that sort of idea is, what are you going to do once you get all that money? Money is good to buy other things to outfit your Armies, and make them fighting fit. If you just hoard cash, it doesn't do much good. Then you just pointed out a flaw in the class--For some folks, money doesn't have much purpose. Now, I know you all hate it when I reference what happens in Pikmin Wars, but please just hear me out--Recently we all realized that the resource system was a pain in rear ("i havz 8,473 Iron an 483 steel n 4 titanium" etc.) and so we're making a new one. Basically, a war machine takes one resource to make, a standard building takes four, and that kind of thing. The only way you can get those resources is from a general store that anybody can access freely, which has an infinite supply of resources. It, of course, costs currency to get resources from it. The point of it is that it forces you to spend your money and not just hoard it because there's no point otherwise. It also dampens inflation. So, perhaps we should do something (Kind of) similar. In another words, just make you spend money to function somehow. Like, for example, it could cost money to run factories. That would also work well with Contractors, because they'd have to sell machines to get money to keep their factories running.
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Merloo
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Post by Merloo on Jul 1, 2008 22:37:16 GMT -5
I vote souls idea. One of a kind items and artifacts sounds nice. So like a bigger Popple's store.
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Water Dumple
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Post by Water Dumple on Jul 1, 2008 22:38:26 GMT -5
He actually posted that idea while I was writing out my last post. They're quite similar--He has the general kind of idea I'm putting out there.
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Post by vidguysteve on Jul 1, 2008 22:39:19 GMT -5
I'm not saying the class is pointless, I'm saying that the class won't be about just selling and hoarding Coins; because just holding onto money won't help them, they'll be going into battle, too!
And WD, to tell you the truth, I don't know what the hell people from Pikmin Wars are talking about when they say that our game is complicated, when there's so much technical and redundant rules and restrictions and etiquite that it seems like it would take so much effort and time to make sure everything would work right and be fair, that it would lose its entertainment value.
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Post by vidguysteve on Jul 1, 2008 22:42:17 GMT -5
And I think that we should do the RE Shop idea instead of limiting the money in circulation. They're both good ideas, but I think that the Shop (if manned properly) will create less problems along the road than limiting Coins.
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Water Dumple
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Post by Water Dumple on Jul 1, 2008 22:44:13 GMT -5
And WD, to tell you the truth, I don't know what the hell people from Pikmin Wars are talking about when they say that our game is complicated, when there's so much technical and redundant rules and restrictions and etiquite that it seems like it would take so much effort and time to make sure everything would work right and be fair, that it would lose its entertainment value. This has utterly and completely nothing to do with what I said. I didn't mention this game as being complicated; in fact, I mentioned Pikmin Wars as being too complicated and said that it's the reason we're trying to improve various aspects of it. And that's quite a lot coming from somebody who hasn't played it and therefore has no experience actually managing it, unlike Hachi and I. Why don't you read my entire post for the suggestion I offered, since you apparently didn't?
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Post by vidguysteve on Jul 1, 2008 22:49:02 GMT -5
First off, lose the 'tude. I'm not talking down on Pikmin Wars, if it works for you, that's great.
Second, I know you weren't trying to call the game complicated, you misinterpreted what I was trying to say. I was trying to say that Pikmin Wars has a more complex way of playing with a higher form of thinking necessary to play, and so introducing a way of doing something straight from Pikmin Wars to this game might make some problems for some of us less clever folk.
I'm sure that if you tinkered with it to make it simpler (or at least SOUND simpler), then it could very well have a possibility of being introduced here.
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Water Dumple
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Post by Water Dumple on Jul 1, 2008 22:54:34 GMT -5
What I said (If in a fancy way) was that a similar idea should be applied here, and that idea would generally be some kind of way to make you spend currency. Not the exact system (If you thought I was trying to bring a resource system here, sorry, I think I ought to have made that post a little more clear). A general store that all have free access to would be nice, but the idea is just to make coins useful to everybody at all times somehow.
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Merloo
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Post by Merloo on Jul 1, 2008 22:58:19 GMT -5
You should have avoided the mention of resources then.
And vidguy is talking about the one member who joined here, who said it was really complicated to play this game.
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Water Dumple
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Post by Water Dumple on Jul 1, 2008 23:00:20 GMT -5
Yeah, well, Pikmin Wars and I are not responsible for his words and actions.
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Post by vidguysteve on Jul 1, 2008 23:00:39 GMT -5
I think that having to buy materials for War Machine construction would get a little difficult, especially for an Army like yours where War Machines are a major part of their force. Factories would need to shut down/cut down production to have enough material to build, so people who try to use an excess of War Machines will be heavily handicapped.
I like the idea of a RE Store filled with all sorts of special items. That way, members are encouraged to spend money, rather than forced to; gives people a say in the matter on how they use their resources.
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Merloo
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Post by Merloo on Jul 1, 2008 23:06:05 GMT -5
Agree with vidguy for all the above reasons.
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Water Dumple
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Post by Water Dumple on Jul 1, 2008 23:06:17 GMT -5
Heh, I know I'd be saddling myself, but I'd still do it if it'll make the money system better.
See, I wasn't trying to get the exact idea of having to spend money on materials for ideas, just some general way to make it legitimately worth getting money that will be the same no matter who you are.
So, any ideas on how it could be implemented? I think that there needs to be some kind of hampering on money, but I don't know exactly how.
Oh yeah, and here's something else I think the game needs--Reasons to attack people more than just getting money and Civilians, the former of which aren't even any good until we get this RE store/some other solution passed. There's got to be some other form of loot.
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