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Post by elitc on Apr 12, 2008 0:44:37 GMT -5
Defenses-
Pitfalls- These are just randomly dug holes in the ground for troops to fall into. If a troop falls into here, then they will take a short time to get out, but have minimal injury. Meanwhile, if a machine falls, then its a long and tedious amount of work to get it out of the hole. If the machine is still in working order after a 10 foot fall, then it cans move on and hopefully not fall in another. If it breaks, its just better to leave it behind.
=Upgrade= Pitfalls- Spikes will be added to add damage to units, if not killing them and to cause piercing holes to appear in war machines if not properly protected. The same holes will be covered over with dirt so that they are unable to be seen.
Buildings-
Boneyard- The Boneyard is where Bone Chomps, deceased ancestors of today's chain chomps, come back to the real world and unleash their revenge. If they aren't fighting, all bone chomps are kept in the crypt under the facility.
Machines-
Ice Scorpion- The Ice Scorpion is a huge crossbow that fires bolts of frost covered steel at walls and other structures. It is extremely good at destroying most structures, but cannot survive close combat. After one firing, it takes at least 20 seconds to load a new bolt.
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