Post by sorcerousone on Sept 14, 2007 17:58:45 GMT -5
Final update
Army: Dem Bones
General: King Dry Bones
Captains: Spiky Bones, Mr. Boojangles
Hero: Bogmire
Messenger: Flying Bones
Base: Yold Ruins - Yold Desert, Lineland
Troops:
5000 Dry Bones (light melee unit)
4000 Dry Bones (light ranged unit - throws bones)
4000 Magi Bones (undead Magikoopa - medium magic unit)
2000 Blue Magiblots (light magic unit)
2000 Yellow Magiblots (medium magic unit)
2000 Mummy Pokeys (ranged unit, causes poison with attacks)
2000 Bony Beetle (undead form of Buzzy Beetle - light melee unit)
2000 Boos (ghost unit, able to turn self and other units invisible)
2000 Greapers (airborne melee unit, has some magic)
1500 Hobgoblins (magical support unit, can cast poison and disable enemies' powers)
1500 Fishin' Lakiboos (airborne ghost unit, attacks with ghostly fire)
3000 Phantom Embers (fiery ghost unit, floats)
2500 Atomic Boos (ghost unit, more powerful than regular Boos but only able to turn selves invisible)
Total: 34000
Alliances: Dimentio's Horde, The Ancient Ones
Wars: None
Base Defenses:
Desert Heat
Sandstorms (causes some damage to incoming armies and makes ruins hard to find/detect)
Zombie Shrooms (attack intruders, cannot attack flying units)
Bone Cannons (fires bones at intruders)
Tweesters - currently 1
Tweester Crystal - Charging 2/10 days
Ghost Piranhas
Research:
1.
2.
3.
4.
Completed Projects:
Upgrade Dull Bones to Dry Bones
Search for burial chambers beneath ruins (allows recruitment of Boos)
Cultivate Zombie Shroom garden in ruins (produces Zombie Shrooms)
Convert Pokeys to Mummy Pokeys
Develop Bone Cannon base defense
Investigate Ghost Houses (allows recruitment of more powerful Boo units)
Create Tweester Crystal (produces one Tweester every 10 days, Tweesters count as base defenses)
Raise Ghost Piranhas (base defenses)
Imbue Greaper scythes to allow Greapers to use Death Sickle attack (chance of instantly killing any unit the Greaper is attacking, does not affect other undead or machines)
Train Magi Bones to use defensive magic (allows Magi Bones to heal and create magical shields around units)
Necromancy (Magi Bones and Hobgoblins can animate enemy troops as undead fighting for Dem Bones)
Sending to Toad Town: Everything
Log:
*on the journey to Toad Town*
King Dry Bones: Moving an entire army is tougher than it seems... The Magi Bones and other spellcasters have been working overtime on this journey, but they've managed to learn Necromancy and finish imbuing the Greaper scythes. That should give us a little edge in the upcoming war, before we're all slaughtered...
Spiky Bones: Too young to die!
Bogmire: ....
Army: Dem Bones
General: King Dry Bones
Captains: Spiky Bones, Mr. Boojangles
Hero: Bogmire
Messenger: Flying Bones
Base: Yold Ruins - Yold Desert, Lineland
Troops:
5000 Dry Bones (light melee unit)
4000 Dry Bones (light ranged unit - throws bones)
4000 Magi Bones (undead Magikoopa - medium magic unit)
2000 Blue Magiblots (light magic unit)
2000 Yellow Magiblots (medium magic unit)
2000 Mummy Pokeys (ranged unit, causes poison with attacks)
2000 Bony Beetle (undead form of Buzzy Beetle - light melee unit)
2000 Boos (ghost unit, able to turn self and other units invisible)
2000 Greapers (airborne melee unit, has some magic)
1500 Hobgoblins (magical support unit, can cast poison and disable enemies' powers)
1500 Fishin' Lakiboos (airborne ghost unit, attacks with ghostly fire)
3000 Phantom Embers (fiery ghost unit, floats)
2500 Atomic Boos (ghost unit, more powerful than regular Boos but only able to turn selves invisible)
Total: 34000
Alliances: Dimentio's Horde, The Ancient Ones
Wars: None
Base Defenses:
Desert Heat
Sandstorms (causes some damage to incoming armies and makes ruins hard to find/detect)
Zombie Shrooms (attack intruders, cannot attack flying units)
Bone Cannons (fires bones at intruders)
Tweesters - currently 1
Tweester Crystal - Charging 2/10 days
Ghost Piranhas
Research:
1.
2.
3.
4.
Completed Projects:
Upgrade Dull Bones to Dry Bones
Search for burial chambers beneath ruins (allows recruitment of Boos)
Cultivate Zombie Shroom garden in ruins (produces Zombie Shrooms)
Convert Pokeys to Mummy Pokeys
Develop Bone Cannon base defense
Investigate Ghost Houses (allows recruitment of more powerful Boo units)
Create Tweester Crystal (produces one Tweester every 10 days, Tweesters count as base defenses)
Raise Ghost Piranhas (base defenses)
Imbue Greaper scythes to allow Greapers to use Death Sickle attack (chance of instantly killing any unit the Greaper is attacking, does not affect other undead or machines)
Train Magi Bones to use defensive magic (allows Magi Bones to heal and create magical shields around units)
Necromancy (Magi Bones and Hobgoblins can animate enemy troops as undead fighting for Dem Bones)
Sending to Toad Town: Everything
Log:
*on the journey to Toad Town*
King Dry Bones: Moving an entire army is tougher than it seems... The Magi Bones and other spellcasters have been working overtime on this journey, but they've managed to learn Necromancy and finish imbuing the Greaper scythes. That should give us a little edge in the upcoming war, before we're all slaughtered...
Spiky Bones: Too young to die!
Bogmire: ....