Post by yoshisoul on Sept 13, 2007 15:49:55 GMT -5
===Final Update===
Army Name: The Ancient Ones
Leader: Tutankoopa
Captain: Chompy, Balin
Messenger: Moustafa (Sheek)
Hero: Phantamanta (With Turtley Leaf)
Base: Dry Dry Ruins
Troops:-
At Dry Dry Ruins:
10000 Dry Bones(Medium Ranged Unit)
2000 Super Dry Bones (Elite Ranged Unit)
4000 Swoopers (Basic Aerial Unit)**
3500 Para-Buzzies (Defensive Aerial Unit)
5000 Bandits (Balanced Unit)
4000 Shock Bandits (Artillery Unit)
3000 Big Bandits (Elite Melee Unit)
3000 Scout Bandits (Sniper Unit)
3000 Tech Bandits (Research and Development Unit)
5000 Pokeys (Medium Melee Unit)
3000 Poison Pokeys (Medium Melee Unit)*
3000 Mummipokies (Advanced Magic Unit)
5000 Snifaros (Advanced Aerial/Ranged Unit)
5000 Stone Chomps (Heavy Defense Unit)
500 Para-Blade Bros (Medium Aerial Unit)
1000 Poison Para-Blade Bros (Medium Aerial Unit)*
Total: 61,000
* Unit can poison.
** Unit can absorb life
Alliances: None until the new wars.
Wars: The Final Battle of Super Mushroom Kingdom Wars.
Base Defenses:-
Desert Heat (The natural Dry Dry Desert can cause dehydration and heat exposure)
Flamthrower Trap (Hidden near the enterance are two flamethrowers that burn intruders as they try to enter the base)
Quicksand (Surrounding the base are patches of quicksand that swallow a person whole)
Stone Cannon (There are two cannons of stone by the stairs, which auto-fire upon intruders a heavy barrage of stones)
Thwomp Trap (Attempts to crush intruders in the lobby)
Boulder Blaster (Fires Boulders at foes)
Anti-Pulse Stone (Allows Ruins to sink back into ground for a period of time)
Slow-go Ray (Can hit a wide area that slows down the movement and actions of the affected troops)
Machines:
4 attack planes (holds 2 people each, armed with machine guns and missiles)
10 Sky Pop mini-airplanes (light air reconnaissance/attack)
10 Marine Pop mini-submarines (light water reconnaissance/attack)
5 attack/transport helicopters (2 people as pilots, transports 10 people, same weapons as planes)
10 transport blimps (holds 100 people each)
Items:-
1 Turtley Leaf (Legendary Item - Halves the attack power done on any hero)
0 Super Shrooms (Enhancement Item - Can be fed to troops to make them bigger and more powerful)
1 Anti-Pulse Stone (Powerful Item - Can make Dry Dry Ruins sink into the ground for 3 days)
Completed Projects:-
Watchtower (Sniper Post and Lookout)
Thwomp Trap in Lobby (Crushes those who step beneath it.)
Sniper Rifles (Weapons for bandits)
Upgraded Chompy (Chompy can talk, and has a body similar to a human in techno-form)
Boulder Blaster (Improved stone cannon - Fires Boulders to crush enemies)
Poison Sacs (Allows us to change any recruited Pokeys into Poison Pokeys) (7,000/10,000 shots left.)
Anti-Pulse Stone (Can make Dry Dry Ruins sink into the ground for 3 days)
Research Lab (Allows us to research bigger projects and build more efficiently)
Flight Shed and Area (Area where we can store and launch aircraft)
Harden Dull Bones' Bones (25% more defense, now called Dry Bones)
Feed Super Mushrooms to some Bandits (Some Bandits are now Big Bandits)
Advanced Tech Training Program (ATTP) (Allows faster project completion time, we can also build more complex stuff)
Recon Droids (Every troops is equipped with one recon droid, which is a small, flying robot that can scout out an area. It is equipped with weak machine guns as a last resort, and each has a battery that makes the droid last around 3 minutes before self-destructing.)
Binoculascope (Double eyepiece telescope that allows us to see anywhere in the Dry Dry Desert, Dry Dry Outpost, and Mt. Rugged)
Develop Buzzy Beetle Wings (Buzzy Beetles are now Para-Buzzies)
Train Swoopers to absorb health (Swoopers can now absorb health out of foes)
Awaken Stone Chomps (Stone Chomps can now be recruited)
Build the SlowGo Ray (Can hit a wide area that slows down the movement and actions of the affected troops)
Develop Rocket Launchers for Bandits (Artillery Bandits)
Train Mummipokeys to do advanced magic (Mummipokeys can do higher level magic)
Build The Uberduper Transport - 1 way transport to Toad Town, Holds entire army.
LOG:-
Tut: This being my last log, I will write the plans for the end...
===Super Mushroom Kingdom Finale Battle Plans===
First, we load up everything on the Uberduper Transport, and send it over to Toad Town. It can't enter the portal, because it was a rushed project, but it will drop us all into the portal. Once inside, we don't know what to expect as of what the land will be like. In any case, our army will stick together for the most part. All of the mini-submarines will be near useless, so will be piled up to make a bunker. I don't see to much use in the Blimps, but we'll keep our Sniper Bandits up there to snipe down on foes. All Blimps will be in flight. So will the rest of our machines, and they will be driven by Tech Bandits. Our Dry Bones and Stone Chomps make up the frontlines, due to high defense and power. Super Dry Bones will follow closely, as well as Big Bandits. ALL Aerial units will be flying overhead, using anything they can to attack. Any remaining bandits make up our second line of defense. On the sides are our Pokeys and Snifaros because they can get a better shot in. If hero's are allowed, Phantamanta will be in the middle of the mess, splitting as he is attacked, and scattering like crazy to hit foes. Balin will command up on the Frontlines, and Chompy will tend the Second Line of Defense. Moustafa, who really hasn't been of much topic in all of the wars, will just be thrown in there somwhere. I, Tut, will stay behind everyone as the General. Our Poison Pokeys will be in the front of our Ranged Sectors, in an attempt to poison foes early. Mummipokeys are up there too, as they can confuse foes with magic. Pokeys will be mixed around as needed. May our last, and only, war be our greatest! (And only! =P)
Chompy: Whew... Second Line of Defense. At least I won't die early!
Balin: Man, frontlines... that's gonna suck.
*SENDING TO TOAD TOWN... EVERYONE*
*On the Uberduper Transport*
Tut: Ok, men. We've discussed this over and over. I know, we probably won't win. But, let's give it our all! Fight for freedom!
Chompy: Freedom for what?
Tut: For freedom's sake, Chompy! Ok, look's like we've arrived, now the main hatch will open and drop us in the portal...
Balin: Ohhh boy... Here we go...
Tut: 3...
Chompy: 2....
Balin: 1...!
Tut, Chompy, & Balin: GOOOO!!!!!
*Everyone jumps in the portal, while the ship is left unpiloted, and crashes into the ground.*
THE END.
Army Name: The Ancient Ones
Leader: Tutankoopa
Captain: Chompy, Balin
Messenger: Moustafa (Sheek)
Hero: Phantamanta (With Turtley Leaf)
Base: Dry Dry Ruins
Troops:-
At Dry Dry Ruins:
10000 Dry Bones(Medium Ranged Unit)
2000 Super Dry Bones (Elite Ranged Unit)
4000 Swoopers (Basic Aerial Unit)**
3500 Para-Buzzies (Defensive Aerial Unit)
5000 Bandits (Balanced Unit)
4000 Shock Bandits (Artillery Unit)
3000 Big Bandits (Elite Melee Unit)
3000 Scout Bandits (Sniper Unit)
3000 Tech Bandits (Research and Development Unit)
5000 Pokeys (Medium Melee Unit)
3000 Poison Pokeys (Medium Melee Unit)*
3000 Mummipokies (Advanced Magic Unit)
5000 Snifaros (Advanced Aerial/Ranged Unit)
5000 Stone Chomps (Heavy Defense Unit)
500 Para-Blade Bros (Medium Aerial Unit)
1000 Poison Para-Blade Bros (Medium Aerial Unit)*
Total: 61,000
* Unit can poison.
** Unit can absorb life
Alliances: None until the new wars.
Wars: The Final Battle of Super Mushroom Kingdom Wars.
Base Defenses:-
Desert Heat (The natural Dry Dry Desert can cause dehydration and heat exposure)
Flamthrower Trap (Hidden near the enterance are two flamethrowers that burn intruders as they try to enter the base)
Quicksand (Surrounding the base are patches of quicksand that swallow a person whole)
Stone Cannon (There are two cannons of stone by the stairs, which auto-fire upon intruders a heavy barrage of stones)
Thwomp Trap (Attempts to crush intruders in the lobby)
Boulder Blaster (Fires Boulders at foes)
Anti-Pulse Stone (Allows Ruins to sink back into ground for a period of time)
Slow-go Ray (Can hit a wide area that slows down the movement and actions of the affected troops)
Machines:
4 attack planes (holds 2 people each, armed with machine guns and missiles)
10 Sky Pop mini-airplanes (light air reconnaissance/attack)
10 Marine Pop mini-submarines (light water reconnaissance/attack)
5 attack/transport helicopters (2 people as pilots, transports 10 people, same weapons as planes)
10 transport blimps (holds 100 people each)
Items:-
1 Turtley Leaf (Legendary Item - Halves the attack power done on any hero)
0 Super Shrooms (Enhancement Item - Can be fed to troops to make them bigger and more powerful)
1 Anti-Pulse Stone (Powerful Item - Can make Dry Dry Ruins sink into the ground for 3 days)
Completed Projects:-
Watchtower (Sniper Post and Lookout)
Thwomp Trap in Lobby (Crushes those who step beneath it.)
Sniper Rifles (Weapons for bandits)
Upgraded Chompy (Chompy can talk, and has a body similar to a human in techno-form)
Boulder Blaster (Improved stone cannon - Fires Boulders to crush enemies)
Poison Sacs (Allows us to change any recruited Pokeys into Poison Pokeys) (7,000/10,000 shots left.)
Anti-Pulse Stone (Can make Dry Dry Ruins sink into the ground for 3 days)
Research Lab (Allows us to research bigger projects and build more efficiently)
Flight Shed and Area (Area where we can store and launch aircraft)
Harden Dull Bones' Bones (25% more defense, now called Dry Bones)
Feed Super Mushrooms to some Bandits (Some Bandits are now Big Bandits)
Advanced Tech Training Program (ATTP) (Allows faster project completion time, we can also build more complex stuff)
Recon Droids (Every troops is equipped with one recon droid, which is a small, flying robot that can scout out an area. It is equipped with weak machine guns as a last resort, and each has a battery that makes the droid last around 3 minutes before self-destructing.)
Binoculascope (Double eyepiece telescope that allows us to see anywhere in the Dry Dry Desert, Dry Dry Outpost, and Mt. Rugged)
Develop Buzzy Beetle Wings (Buzzy Beetles are now Para-Buzzies)
Train Swoopers to absorb health (Swoopers can now absorb health out of foes)
Awaken Stone Chomps (Stone Chomps can now be recruited)
Build the SlowGo Ray (Can hit a wide area that slows down the movement and actions of the affected troops)
Develop Rocket Launchers for Bandits (Artillery Bandits)
Train Mummipokeys to do advanced magic (Mummipokeys can do higher level magic)
Build The Uberduper Transport - 1 way transport to Toad Town, Holds entire army.
LOG:-
Tut: This being my last log, I will write the plans for the end...
===Super Mushroom Kingdom Finale Battle Plans===
First, we load up everything on the Uberduper Transport, and send it over to Toad Town. It can't enter the portal, because it was a rushed project, but it will drop us all into the portal. Once inside, we don't know what to expect as of what the land will be like. In any case, our army will stick together for the most part. All of the mini-submarines will be near useless, so will be piled up to make a bunker. I don't see to much use in the Blimps, but we'll keep our Sniper Bandits up there to snipe down on foes. All Blimps will be in flight. So will the rest of our machines, and they will be driven by Tech Bandits. Our Dry Bones and Stone Chomps make up the frontlines, due to high defense and power. Super Dry Bones will follow closely, as well as Big Bandits. ALL Aerial units will be flying overhead, using anything they can to attack. Any remaining bandits make up our second line of defense. On the sides are our Pokeys and Snifaros because they can get a better shot in. If hero's are allowed, Phantamanta will be in the middle of the mess, splitting as he is attacked, and scattering like crazy to hit foes. Balin will command up on the Frontlines, and Chompy will tend the Second Line of Defense. Moustafa, who really hasn't been of much topic in all of the wars, will just be thrown in there somwhere. I, Tut, will stay behind everyone as the General. Our Poison Pokeys will be in the front of our Ranged Sectors, in an attempt to poison foes early. Mummipokeys are up there too, as they can confuse foes with magic. Pokeys will be mixed around as needed. May our last, and only, war be our greatest! (And only! =P)
Chompy: Whew... Second Line of Defense. At least I won't die early!
Balin: Man, frontlines... that's gonna suck.
*SENDING TO TOAD TOWN... EVERYONE*
*On the Uberduper Transport*
Tut: Ok, men. We've discussed this over and over. I know, we probably won't win. But, let's give it our all! Fight for freedom!
Chompy: Freedom for what?
Tut: For freedom's sake, Chompy! Ok, look's like we've arrived, now the main hatch will open and drop us in the portal...
Balin: Ohhh boy... Here we go...
Tut: 3...
Chompy: 2....
Balin: 1...!
Tut, Chompy, & Balin: GOOOO!!!!!
*Everyone jumps in the portal, while the ship is left unpiloted, and crashes into the ground.*
THE END.