Post by Yoshimaster on Jun 17, 2008 17:02:15 GMT -5
Green koopas:
Green koopas have, duh, green shells. With average punching speed and stregth they have one thing that makes them stand out. They can slide in their shells at great speed leaving a trail of slightly acidic water. This water will damage foes and if many of themuse it on an area with a lot of dirt that area will become muddy and hard to cross. They only go into there shells when running or when falling long distances.
Hammer bros
Hammer bros are powerful creatures. They are not very fast and have below average melee skill. They do have mighty hammer throws though! A shot to the head from one of bowsers airships could kill or knock out an enemy troop. These guys are only average acuracy.
Fire bros
These guys are even worse at hand to hand combat than hammer bros and they fire more slowly. They do howerver, have insane accurasy and huge power. In short, they're snipers. Howerver they can act more like a machine gun. Sacraficing long range accuracy for very rapid fire the ture into a more short range, crowd control unit.
Magikoopas
Magikoopas are the magic units of the flamin' fiends. They have several powers. They can do an low stregth short range attack(Shape blast) or they can tap into their vast array of troop helping powers. They can, heal my troops, turn them dodgy (Hard to hit), electrify them (Enemys take damge when uunit is touched) or give my troops a stat boost (Small). They can also dispell spells of equall or lesser stregth (125 troops=1 day) Champs= 100 Divided by # of them(Round down) Heros=100 days super heros=300 days. If it cannont be destroyed the spell is weakened by the number of days.
Koopatrolls(Uber)
A mighty warrior better than a koopa in every way. They have strong defence, high health and high attack power and speed. They share a trait with the koopas though. They can survive very very long drops and still be fine.
Green Parakoopas
These are flying koopas, duh. They can swoop down dealing damage and can carry enemy troops up and drop them. They can also transport my troops down from the sky.
Lakitus
A Lakitu can fly above the battlefield tossing down spiny orbs. Oh wait! THOSE ORBS ARE EGGS! They will hatch into spinys which are about 1/10 of a troops strength but they can tip the battle in our favor. Lakitus caan also carry my troops.
Green koopas have, duh, green shells. With average punching speed and stregth they have one thing that makes them stand out. They can slide in their shells at great speed leaving a trail of slightly acidic water. This water will damage foes and if many of themuse it on an area with a lot of dirt that area will become muddy and hard to cross. They only go into there shells when running or when falling long distances.
Hammer bros
Hammer bros are powerful creatures. They are not very fast and have below average melee skill. They do have mighty hammer throws though! A shot to the head from one of bowsers airships could kill or knock out an enemy troop. These guys are only average acuracy.
Fire bros
These guys are even worse at hand to hand combat than hammer bros and they fire more slowly. They do howerver, have insane accurasy and huge power. In short, they're snipers. Howerver they can act more like a machine gun. Sacraficing long range accuracy for very rapid fire the ture into a more short range, crowd control unit.
Magikoopas
Magikoopas are the magic units of the flamin' fiends. They have several powers. They can do an low stregth short range attack(Shape blast) or they can tap into their vast array of troop helping powers. They can, heal my troops, turn them dodgy (Hard to hit), electrify them (Enemys take damge when uunit is touched) or give my troops a stat boost (Small). They can also dispell spells of equall or lesser stregth (125 troops=1 day) Champs= 100 Divided by # of them(Round down) Heros=100 days super heros=300 days. If it cannont be destroyed the spell is weakened by the number of days.
Koopatrolls(Uber)
A mighty warrior better than a koopa in every way. They have strong defence, high health and high attack power and speed. They share a trait with the koopas though. They can survive very very long drops and still be fine.
Green Parakoopas
These are flying koopas, duh. They can swoop down dealing damage and can carry enemy troops up and drop them. They can also transport my troops down from the sky.
Lakitus
A Lakitu can fly above the battlefield tossing down spiny orbs. Oh wait! THOSE ORBS ARE EGGS! They will hatch into spinys which are about 1/10 of a troops strength but they can tip the battle in our favor. Lakitus caan also carry my troops.