Post by vidguysteve on Apr 12, 2008 17:17:50 GMT -5
Robo-Peasleys: Mechanized versions of Prince Peasley, these robots use their swords and lightning-fast reflexes to slice through troops.
Flying Beanbots: A replication of the Prince's personal transport, these are magnitized so the Robo-Peasleys will not be easily separated from them.
Robo-Queen Beans: Mechanized versions of Queen Bean's Belly Blech Worm-possessed state, these juggernauts wield immense strength and can plow through groups of troops with little difficulty.
Expanding Technology: Just like the Queen from Deluxe, the Robo-Queen Beans can expand their body segments many times over to increase their strength, size, and mass.
Robo-Popples: Mechanized versions of the Shadow Thief, each has impressive speed that they use to quickly run through crowds of troops and steal all sorts of objects from. Stolen objects are thrown in their bags, which act as matter-transporters. Anything in the bag instantly appears in Fawful's massive safe back at his base.
Cloaking Device: To help in being stealthy and sneaky, the Robo-Popples can activate a Cloaking Device that will hide their physical prescence. The effect lasts for only 10 minutes, and it can only be used once a battle.
Robo-Fawfuls: Mechanized versions of the Merc himself, these troops are all equipped with their own powered-down Headgears, which allow them to fly in the air and spit out waves of energy blasts.
Robo-Cacklettas: Mecanized versions of the deceased Bean Witch, these troops aren't really able to use magic... Fawful was never trained in the magical arts, so he uses highly advanced mechanics to make the robots able to do seemingly-magical things.
Lightning: By charging the air with electrons, they're able to make lightning strike at enemies.
Fire: By venting excess heat from their engines, Robo-Cacklettas are able to shoot fireballs or use it as a flamethrower.
Ice: By sacrificing a bit of their coolant, the Robo-Cacklettas can freeze enemies solid.
Trooptron: Behold! The mighty Trooptron! Fawful's troops can combine together to create a single, massive robot! While it may seem powerful, it is still only the equivalent of all the troops in the same place.
For every 1,000 troops, Trooptron is able to form a complete appendage: Left Arm, Right Arm, Left Leg, Right Leg, Head & Body. Combine them all toSUMMON EXODIA! reach Trooptron's full power! Trooptron has all the combined strength of the different troops that compose it; this means it can fire energy balls from its head, use "magic" from its left hand, create a giant sword with its right hand, fly on a giant Beanbot if it has the left leg, move quickly and silently on the ground if it has the right leg, and have incredible defense with the body.
Upgrades:
Bean Power: All troops and machines are powered by Beans, meaning that EMP and other types of devices have no effect on any of Fawful's assets.
Chaos CPU: Replicating Fawful's Chaos Mind, any force that tries to control, reprogram, hack, or 'brain wash' the machines, it will result in the enemy having it reversed, and the machines taking control, or a horrible, painful explosion that renders the enemy's equipment inoperable. Thanks to the latest version of the Chaos CPU, it protects the troops from up to 99 Days of hacking technology.
Obscurity Vision: No, not Night Vision, X-Ray Vision, Heat Vision, or even Meat Vision. OBSCURITY Vision. This means that any of those miscellaneous ideas like smoke, dust, explosions, covering their eyes, or any other way to make seeing difficult won't have any effect on the troops... just don't attack at night, behind walls, or turn invisible. Meat is acceptable.
Auto-Wash: If troops get hit with rusting, jamming, gooping, sticking, or any sort of movement inhibiting dribelty-drew, they will automatically release a powerful washing compound to wash the substance off of them.
Magnetic Joints: Since they'll be breaking pretty often, troops have magnetic parts, meaning that if they're broken apart, they can reassemble themselves as long as the head is intact. However, sometimes in large clusters of troops, troops will attract wrong pieces, and gain different powers. Like a Robo-Cackletta with a Robo-Queen Bean's body.
CPU Circulation: The main computer chip inside the robots is constantly on the go, traveling through the chassis at all times. What this means is that there's no sure fire way of landing an instant-kill shot on the troops, since the CPU needs to be destroyed in order for that to happen.
Magnetic Mitts: The troops' hands have been upgraded and now hold powerful magnets inside of them. When activated, the magnets will do what magnets do best and attract any nearby metal objects to their hands. That could be weaponry, armor, etc; anything that the troops aim at will be wrenched from their target's hands.
Super-Sonic Siren: The troops can emit a high-frequency sound that attacks the listener's brain. The victems will be crippled from the pain, and if they listen for too long, their brains explode.
Flying Beanbots: A replication of the Prince's personal transport, these are magnitized so the Robo-Peasleys will not be easily separated from them.
Robo-Queen Beans: Mechanized versions of Queen Bean's Belly Blech Worm-possessed state, these juggernauts wield immense strength and can plow through groups of troops with little difficulty.
Expanding Technology: Just like the Queen from Deluxe, the Robo-Queen Beans can expand their body segments many times over to increase their strength, size, and mass.
Robo-Popples: Mechanized versions of the Shadow Thief, each has impressive speed that they use to quickly run through crowds of troops and steal all sorts of objects from. Stolen objects are thrown in their bags, which act as matter-transporters. Anything in the bag instantly appears in Fawful's massive safe back at his base.
Cloaking Device: To help in being stealthy and sneaky, the Robo-Popples can activate a Cloaking Device that will hide their physical prescence. The effect lasts for only 10 minutes, and it can only be used once a battle.
Robo-Fawfuls: Mechanized versions of the Merc himself, these troops are all equipped with their own powered-down Headgears, which allow them to fly in the air and spit out waves of energy blasts.
Robo-Cacklettas: Mecanized versions of the deceased Bean Witch, these troops aren't really able to use magic... Fawful was never trained in the magical arts, so he uses highly advanced mechanics to make the robots able to do seemingly-magical things.
Lightning: By charging the air with electrons, they're able to make lightning strike at enemies.
Fire: By venting excess heat from their engines, Robo-Cacklettas are able to shoot fireballs or use it as a flamethrower.
Ice: By sacrificing a bit of their coolant, the Robo-Cacklettas can freeze enemies solid.
Trooptron: Behold! The mighty Trooptron! Fawful's troops can combine together to create a single, massive robot! While it may seem powerful, it is still only the equivalent of all the troops in the same place.
For every 1,000 troops, Trooptron is able to form a complete appendage: Left Arm, Right Arm, Left Leg, Right Leg, Head & Body. Combine them all to
Upgrades:
Bean Power: All troops and machines are powered by Beans, meaning that EMP and other types of devices have no effect on any of Fawful's assets.
Chaos CPU: Replicating Fawful's Chaos Mind, any force that tries to control, reprogram, hack, or 'brain wash' the machines, it will result in the enemy having it reversed, and the machines taking control, or a horrible, painful explosion that renders the enemy's equipment inoperable. Thanks to the latest version of the Chaos CPU, it protects the troops from up to 99 Days of hacking technology.
Obscurity Vision: No, not Night Vision, X-Ray Vision, Heat Vision, or even Meat Vision. OBSCURITY Vision. This means that any of those miscellaneous ideas like smoke, dust, explosions, covering their eyes, or any other way to make seeing difficult won't have any effect on the troops... just don't attack at night, behind walls, or turn invisible. Meat is acceptable.
Auto-Wash: If troops get hit with rusting, jamming, gooping, sticking, or any sort of movement inhibiting dribelty-drew, they will automatically release a powerful washing compound to wash the substance off of them.
Magnetic Joints: Since they'll be breaking pretty often, troops have magnetic parts, meaning that if they're broken apart, they can reassemble themselves as long as the head is intact. However, sometimes in large clusters of troops, troops will attract wrong pieces, and gain different powers. Like a Robo-Cackletta with a Robo-Queen Bean's body.
CPU Circulation: The main computer chip inside the robots is constantly on the go, traveling through the chassis at all times. What this means is that there's no sure fire way of landing an instant-kill shot on the troops, since the CPU needs to be destroyed in order for that to happen.
Magnetic Mitts: The troops' hands have been upgraded and now hold powerful magnets inside of them. When activated, the magnets will do what magnets do best and attract any nearby metal objects to their hands. That could be weaponry, armor, etc; anything that the troops aim at will be wrenched from their target's hands.
Super-Sonic Siren: The troops can emit a high-frequency sound that attacks the listener's brain. The victems will be crippled from the pain, and if they listen for too long, their brains explode.