Post by soulofhachi on Apr 12, 2008 8:48:25 GMT -5
Colbalt Ice's troops are some of the most advance soldiers to be found. More then half of them specialize in noncombatant areas, making them highly effective at their task. In addition, nearly all project time are used upgrading troops.
All troop upgrades are 50 days each and only effect one troop type unless otherwise noted.
Upgrade for all troops:
Technology Downgrade: (50 days)
When faced with inferior (less project time) technology, Colbalt Ice's tech will cause the opposing tech. to work improperly. Works only against directly opposing technology. Example, Detection vs. Stealth or Hacking vs. Anti-hacking.
Magnet Lock: (50 days)
Utilizing the differences in metal composition, Colbalt Ice is able to detect movement of foreign metal or areas with abnormally high metal. By taking a different approach to surveillance, invisibility or stealth is useless.
March of the Bumpties: (80 days)
A heart warming documentary the revealed the pedestrian life of Bumpties everywhere is nothing but a LIE! Left out was the story how those little penguin hatchling grew up, raised arms, and then terrorized the world. Colbalt Ice capitalize on this propaganda to their advantage, charming foes into compliance. Works best when the Bumpties meet someone who haven't encountered them before.
Supply Chain (80 days): At each Bumpty beckon, the appropiate tool will appear out of no where. It can only be used to keep the Bumpty supply of weapon from running out.
Military Complex: (80 days)
By doing careful research on current technology, hacking and exploiting weaknesses in enemy techs become easier. In addition, rapid analysis of techs. on the field and reverse engineering become possible.
Subterfuge: (80 days)
By bending rays of light, troops gain temporary invisibility. In addition, radiation, laser, and other form of light base weaponry are deflected at all time.
Interagency Training: (50 days)
All different classes are able to somewhat understand each other's basic skill. So, while a Sleuth isn't a Bombsquad, he can still place down explosive without blowing himself up.
First Aid and Emergency Aid: 100 days total
Casualties decrease thanks to quick training, resulting in lower rate of infection and better response time.
Paper Curse: (50 days)
Troops can now roll up, turn into a paper airplane, float as a boat, or become nearly invisible by turning sideway.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Moles
Starting Weapon/Equipment:
Upgrades:
Like any Bumpties, these Moles can swim ... through dirt. Taking their name after the Monty Moles, these Bumpties are especially trained for this area, only to be surpassed by their namesake.
Gumshoes
Starting Weapon/Equipment: Gumshoes
Upgrades:
Taking literalism to the next level, these Bumpties actually wear shoes padded with gum. This sticky adhesive allows them to walk on walls and resist any kind of turbulence.
Investigators
Starting Equipment/Weapon: Radio
Upgrade: Magnifying Glass, Tattle Log
Investigators are the top in information retrieval. In the heat of battle, the provide officers with intel and tactical advices against the foe. In time of peace, they are powerful defensive measure against surprise attacks and spying attempt.
Bombsquad
Starting Weapon/Equipment: Wire Clipper
Upgrades: Jammer
While their skills are normally used for peaceful purposes, knowledge is a neutral tool. As such, these Bumpties are able to both defuse and use explosive.
Sleuth
Starting Weapon/Equipment: Knife
Upgrade: Sapper, Red Herring, Free Running, Disguise Kit
Master of espionage. A Sleuth works to undermine the enemy from within. Often working in conjunction with Bomb squads or Investigators, Sleuths can improve success by carrying out needed tasks to sabotage the enemy. Later on, they'll also be able to temporary disguise themselves as enemy combatants.
Policemen
Starting Equipment/Weapon: Night Stick, Pistol, Radio
Upgrades: Riot Shield
Policemen are an all purpose group that handle the brunt of the fighting. They don't excel at either melee or ranged fighting, but they don't have any real weaknesses either.
Crackers
Starting Weapon/Equipment: Kiddie Script
Upgrades: Black Hat
Cracker, as in a computer hacker, are necessary in subverting technological foes. For now, they only have rudimentary skills at hacking, mainly retrieving information and data from their target. With Military Complex and further upgrades, their hacking skills goes up considerably.
Agents, Uber Troop
Starting Weapon/Equipment: Butterfly Knife, Revolver
Upgrades: Disguise Kit, Free Running, Flamethrower
The elites of Sleuths are promoted to Agents. Instead of focusing on causing damage, Agents are used for infiltration and assassination. In addition, they are highly versed in the skills of other troop class, allowing them to assist other carry out their objectives.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Upgrades
Riot Shields
Used by: Policemen
Greatly raises defense against frontal attacks but prevents the use of weapons.
``````````````````````````````````````````````````
Red Herring
Used by Sleuths:
A very stinky fish. Its smell can easily distract enemies or be used as a quick energy boost.
Sapper
Used by: Sleuths
A mechanical device that latches onto a machine and shuts it down. As time pass, it will cause irreparable damage to the machine. The Sapper is easily removed by physical force.
Sapper Launcher
Used by: Sleuths
An advanced type of sapper. It can launch itself into the air at a decent speed, allowing it to attach to airborne machines and disable them slowly while causing damage. It can be removed with force.
Disguise Kit
Used by: Slueth and Agents
With some simple preparation, these Bumpties can look like anyone, regardless of size or voice. These disguise last indefinately, but there are some .. flaws. Attacking or taking any damage removes the disguise.
Free Running
Used by: Slueth and Agents
Using secret Bumpty techniques, these troops will find accessing barricade structures much easier. Whether by finding an air vent or using Paper Mode to slip under a door, getting inside without blasting the building apart isn't very difficult for Slueths or Agents.
Lockpick
Used by: Slueth and Agents
While it could be a lockpick, the most prefered aspect of this device is the scanner embedded within it. With this, biometric, magnetic, and other hi-tech locks can be forced open. In addition, it allows Crackers to connect to remote systems.
Flamethrower
Used by: Agents
Doesn't everyone think Bumpties using flamethrowers are cute? Well, maybe not if you're on the recieving end. It's small and compact, but releases a long tongue of flame that devours everything in its path.
````````````````````````````````````````````````````
Black Hat
Used by: Crackers
With more advanced knowledge of hacking, war machines and A.I. will be quickly "hacked" into little 0 and 1's. Chance of success and speed increases greatly with this upgrade.
```````````````````````````````````````````````````
Remote Jammer
Used by: Bombsquad
A remote that sends out a signal that jams up normal communication by sending out conflicting signals and electromagnetic fields that disrupts delicate remote sensor bombs.
Sticky Bomb
Used by: Bombsquad
Sticks to all surfaces. They're fired from small portable guns. Once attached, they can be remotely detonated.
Zess Dynamite
Used by: Bombsquad
The second most deadly gastronomical sensation ever created. The Zess Dynamite channels the very wrath and fury of the legendary chief, Zess T. It always inflict the same amount of damage, regardless of armor. Can be set off remotely.
``````````````````````````````````````````````````
Tattle Log
Used by: Investigators
It's unknown how, but this book seems to have info. on anything and everything, even detailed information about a certain secret society. With this, Investigators can quickly figure out the enemies weapons and abilities.
Magnifying Glass
Used by: Investigator
The trademark tool of any inspector. It makes investigating any disturbance a cinch. More remarkable is how well it focuses light. While a single Magnifying Glass might not cut through metal, it works well enough against unarmored target. Cloaked and disguise foes are revealed.
DNA Tagger
Used by: Investigators
A small handheld device that scans DNA. Once it has the information, it can be used to track all scanned individuals in a 10 mile radius. It has the potential to extend its range infinitely with a proper network in place.
```````````````````````````````````````````````````
Underground POW Detonator
Used by: Moles
A specially shaped POW charge. Its unique shape allows it to funnel the explosion in a particular direction, such as directing the explosion toward the foundation of a building while minimizing destruction in other direction. Tampering will result in a premature explosion.
All troop upgrades are 50 days each and only effect one troop type unless otherwise noted.
Upgrade for all troops:
Technology Downgrade: (50 days)
When faced with inferior (less project time) technology, Colbalt Ice's tech will cause the opposing tech. to work improperly. Works only against directly opposing technology. Example, Detection vs. Stealth or Hacking vs. Anti-hacking.
Magnet Lock: (50 days)
Utilizing the differences in metal composition, Colbalt Ice is able to detect movement of foreign metal or areas with abnormally high metal. By taking a different approach to surveillance, invisibility or stealth is useless.
March of the Bumpties: (80 days)
A heart warming documentary the revealed the pedestrian life of Bumpties everywhere is nothing but a LIE! Left out was the story how those little penguin hatchling grew up, raised arms, and then terrorized the world. Colbalt Ice capitalize on this propaganda to their advantage, charming foes into compliance. Works best when the Bumpties meet someone who haven't encountered them before.
Supply Chain (80 days): At each Bumpty beckon, the appropiate tool will appear out of no where. It can only be used to keep the Bumpty supply of weapon from running out.
Military Complex: (80 days)
By doing careful research on current technology, hacking and exploiting weaknesses in enemy techs become easier. In addition, rapid analysis of techs. on the field and reverse engineering become possible.
Subterfuge: (80 days)
By bending rays of light, troops gain temporary invisibility. In addition, radiation, laser, and other form of light base weaponry are deflected at all time.
Interagency Training: (50 days)
All different classes are able to somewhat understand each other's basic skill. So, while a Sleuth isn't a Bombsquad, he can still place down explosive without blowing himself up.
First Aid and Emergency Aid: 100 days total
Casualties decrease thanks to quick training, resulting in lower rate of infection and better response time.
Paper Curse: (50 days)
Troops can now roll up, turn into a paper airplane, float as a boat, or become nearly invisible by turning sideway.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Moles
Starting Weapon/Equipment:
Upgrades:
Like any Bumpties, these Moles can swim ... through dirt. Taking their name after the Monty Moles, these Bumpties are especially trained for this area, only to be surpassed by their namesake.
Gumshoes
Starting Weapon/Equipment: Gumshoes
Upgrades:
Taking literalism to the next level, these Bumpties actually wear shoes padded with gum. This sticky adhesive allows them to walk on walls and resist any kind of turbulence.
Investigators
Starting Equipment/Weapon: Radio
Upgrade: Magnifying Glass, Tattle Log
Investigators are the top in information retrieval. In the heat of battle, the provide officers with intel and tactical advices against the foe. In time of peace, they are powerful defensive measure against surprise attacks and spying attempt.
Bombsquad
Starting Weapon/Equipment: Wire Clipper
Upgrades: Jammer
While their skills are normally used for peaceful purposes, knowledge is a neutral tool. As such, these Bumpties are able to both defuse and use explosive.
Sleuth
Starting Weapon/Equipment: Knife
Upgrade: Sapper, Red Herring, Free Running, Disguise Kit
Master of espionage. A Sleuth works to undermine the enemy from within. Often working in conjunction with Bomb squads or Investigators, Sleuths can improve success by carrying out needed tasks to sabotage the enemy. Later on, they'll also be able to temporary disguise themselves as enemy combatants.
Policemen
Starting Equipment/Weapon: Night Stick, Pistol, Radio
Upgrades: Riot Shield
Policemen are an all purpose group that handle the brunt of the fighting. They don't excel at either melee or ranged fighting, but they don't have any real weaknesses either.
Crackers
Starting Weapon/Equipment: Kiddie Script
Upgrades: Black Hat
Cracker, as in a computer hacker, are necessary in subverting technological foes. For now, they only have rudimentary skills at hacking, mainly retrieving information and data from their target. With Military Complex and further upgrades, their hacking skills goes up considerably.
Agents, Uber Troop
Starting Weapon/Equipment: Butterfly Knife, Revolver
Upgrades: Disguise Kit, Free Running, Flamethrower
The elites of Sleuths are promoted to Agents. Instead of focusing on causing damage, Agents are used for infiltration and assassination. In addition, they are highly versed in the skills of other troop class, allowing them to assist other carry out their objectives.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Upgrades
Riot Shields
Used by: Policemen
Greatly raises defense against frontal attacks but prevents the use of weapons.
``````````````````````````````````````````````````
Red Herring
Used by Sleuths:
A very stinky fish. Its smell can easily distract enemies or be used as a quick energy boost.
Sapper
Used by: Sleuths
A mechanical device that latches onto a machine and shuts it down. As time pass, it will cause irreparable damage to the machine. The Sapper is easily removed by physical force.
Sapper Launcher
Used by: Sleuths
An advanced type of sapper. It can launch itself into the air at a decent speed, allowing it to attach to airborne machines and disable them slowly while causing damage. It can be removed with force.
Disguise Kit
Used by: Slueth and Agents
With some simple preparation, these Bumpties can look like anyone, regardless of size or voice. These disguise last indefinately, but there are some .. flaws. Attacking or taking any damage removes the disguise.
Free Running
Used by: Slueth and Agents
Using secret Bumpty techniques, these troops will find accessing barricade structures much easier. Whether by finding an air vent or using Paper Mode to slip under a door, getting inside without blasting the building apart isn't very difficult for Slueths or Agents.
Lockpick
Used by: Slueth and Agents
While it could be a lockpick, the most prefered aspect of this device is the scanner embedded within it. With this, biometric, magnetic, and other hi-tech locks can be forced open. In addition, it allows Crackers to connect to remote systems.
Flamethrower
Used by: Agents
Doesn't everyone think Bumpties using flamethrowers are cute? Well, maybe not if you're on the recieving end. It's small and compact, but releases a long tongue of flame that devours everything in its path.
````````````````````````````````````````````````````
Black Hat
Used by: Crackers
With more advanced knowledge of hacking, war machines and A.I. will be quickly "hacked" into little 0 and 1's. Chance of success and speed increases greatly with this upgrade.
```````````````````````````````````````````````````
Remote Jammer
Used by: Bombsquad
A remote that sends out a signal that jams up normal communication by sending out conflicting signals and electromagnetic fields that disrupts delicate remote sensor bombs.
Sticky Bomb
Used by: Bombsquad
Sticks to all surfaces. They're fired from small portable guns. Once attached, they can be remotely detonated.
Zess Dynamite
Used by: Bombsquad
The second most deadly gastronomical sensation ever created. The Zess Dynamite channels the very wrath and fury of the legendary chief, Zess T. It always inflict the same amount of damage, regardless of armor. Can be set off remotely.
``````````````````````````````````````````````````
Tattle Log
Used by: Investigators
It's unknown how, but this book seems to have info. on anything and everything, even detailed information about a certain secret society. With this, Investigators can quickly figure out the enemies weapons and abilities.
Magnifying Glass
Used by: Investigator
The trademark tool of any inspector. It makes investigating any disturbance a cinch. More remarkable is how well it focuses light. While a single Magnifying Glass might not cut through metal, it works well enough against unarmored target. Cloaked and disguise foes are revealed.
DNA Tagger
Used by: Investigators
A small handheld device that scans DNA. Once it has the information, it can be used to track all scanned individuals in a 10 mile radius. It has the potential to extend its range infinitely with a proper network in place.
```````````````````````````````````````````````````
Underground POW Detonator
Used by: Moles
A specially shaped POW charge. Its unique shape allows it to funnel the explosion in a particular direction, such as directing the explosion toward the foundation of a building while minimizing destruction in other direction. Tampering will result in a premature explosion.