Merloo
SMKW God of the Wars
Posts: 5,486
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Post by Merloo on Jun 18, 2008 17:26:04 GMT -5
3, 4, 5, 6, and 7 are now up. Still no comments, not even from vidguy? I'd figure he'd be watching me a lot.
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Post by vidguysteve on Jun 18, 2008 18:41:05 GMT -5
I can watch without talking... typing, whatever.
These actually look like really good ideas, and I don't see the slightest problem with them either. I think that this is the first time where I've been able to say that when talking about something of yours.
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Merloo
SMKW God of the Wars
Posts: 5,486
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Post by Merloo on Jun 18, 2008 19:12:39 GMT -5
No you can't, because I don't know if you've read it if you don't comment, and thus I don't know if you approve.
And don't you approve of the rest of Magical Might?
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Merloo
SMKW God of the Wars
Posts: 5,486
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Post by Merloo on Jun 19, 2008 0:02:24 GMT -5
Only two more forms left. The 0 and the 13.
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Merloo
SMKW God of the Wars
Posts: 5,486
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Post by Merloo on Jun 19, 2008 18:45:33 GMT -5
All 14 are up, and I added the Inherent Equipment for Uno. vidguy, comments?
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Post by soulofhachi on Jun 19, 2008 23:08:58 GMT -5
The ideas are pretty nice. I like how you made numbers sound like real names. Wished I did that. A lot of your tech. still has a magic influence to it, but that doesn't make it any worse.
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Merloo
SMKW God of the Wars
Posts: 5,486
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Post by Merloo on Jun 19, 2008 23:13:23 GMT -5
Lutecia isn't a real number, and I follow Clarke's Law in this example. The way you put the forms fits Clarke's Law perfectly. Glad you like them. If only I could get more feedback.
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Merloo
SMKW God of the Wars
Posts: 5,486
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Post by Merloo on Jun 25, 2008 4:41:52 GMT -5
Let's see, the 14 forms for the Martial forms of Merlon, which are based around troop roles, as of now. I need ideas, so any help would be appreciated.
1. Aerial Combat 2. Aquatic Combat 3. Land Combat 4. War Machine Combat 5. Troop Combat 6. Biological Healer 7. Inorganic Healer 8. Mounted Combat 9. Ranged Combat 10. Organic Combatant 11. Inorganic Combatant 12. Buffer 13. Debuffer 14. Elite/Hero Combat
Any suggestions, something, anything, for a group of 14. Please, I'm at a loss. vidguy, surely you monitor me, and an idea for a purely martial group could have passed through your mind. Although this has enough differences from the tech group I might be able to handle it. Thankfully Psionics, Arcane, and Divine are done, or just about done, with enough plans I can finish it up soon enough. Spirit I have the rough idea for, at least.
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Post by vidguysteve on Jun 25, 2008 9:34:13 GMT -5
What? No weapon combat?
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Makajawan
SMKW God of the Wars
The Fourth Forgoer
He's a Pirate
Posts: 5,285
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Post by Makajawan on Jun 25, 2008 9:55:27 GMT -5
They don't need it. They got bacteria.
Or maybe they don't. That was just random. I'll shut up now.
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Merloo
SMKW God of the Wars
Posts: 5,486
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Post by Merloo on Jun 25, 2008 20:57:52 GMT -5
All the forms can use weapons. And it's not like a special division for only weapon combat would be useful, as most people here use weapons. An unarmed division would be more useful in those regards.
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Merloo
SMKW God of the Wars
Posts: 5,486
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Post by Merloo on Aug 4, 2008 12:37:51 GMT -5
Sixth Hero, here we go!
Merlow
Universal Traits: These are items or traits Merlow has even while deprived of his powers.
Spellbook: Merlow carries a large spellbook with him. It is used as a powerful weapon for him. It changes shape, produces multiple copies, many odd and powerful things.
Magic Bracelet: Merlow's LW. This allows him to use his magical abilities even in anti-magic fields.
Arcane Abilities: These are the abilities Merlow has when he has his powers.
Cure: Merlow is capable of curing physical injuries. Big shocker there. Organic entities are capable of being healed, as our positive spirit entities. Negative spirits take damage, and inorganic entities are not affected by this spell.
Holy: Merlow can convert positive energy into damage as well. This attack has a splash effect of healing nearby allies caught in the aftershock. All types of allies are healed a minor amount by it, and gain a Regen effect. Unfortunately, the healing is minor, and the damages main advantage is that it can't be ignored or reduced.
Demi: Merlow is able to crush opponents using the powerful effects of gravity in a localized area. By increasing the gravitation pressure, he is able to apply precise and controlled damage to enemies in critical pressure points.
Haste: Merlow is capable of increasing his speed, which allows his attacks to happen faster, and allow the quick and painless change of targets he often needs.
Terrain Change: Merlow is able to use the natural elements of nature and his connection to magic to change the terrain, allowing desert to change to swamp, or other, more drastic changes.
Area Effect: Merlow is also able to rain spells from the skies. The spells are centered around an area, and are basic elemental spells, but they do happen to increase in intensity the longer opponents wait in the area, making it unwise to enter the area, unless it's very important. He can only have five areas up at once. The areas are spherical in shape, extending about 10 feet from the central point.
Poison Armor: Merlow coats his allies in poison. The poison is not harmful to his allies, but when enemies strike them, they are subjected to the poisons effect. The poison is based on Merlow's blood, and thus the only way to create an antidote is to be coated in his blood. However, the effect is merely a temporary solution, and as such Merlow must constantly be bleeding on the inflicted subjects in order to keep themselves cured. Five allies can have this cast on them, and the effects end after battle.
Stun: When Merlow is struck by non-biological units, they are stunned. Projectile-weaponry that hits him is tied to the person or machine that sent it, due to the small leftover atoms that are left over, thereby affecting both the projectile and the one who sent it.
Blue Magic: Merlow is able to select two Blue Magic spells before battle in order to use in combat.
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Post by vidguysteve on Aug 4, 2008 12:45:14 GMT -5
Say, Merloo, as a mod I feel like I have to say that... this section is kinda a mess. It's not poorly written in any way, it's just that your information is all over the place. Would you mind putting all the info in the first post on the front page? It would make reading MUCH easier.
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Merloo
SMKW God of the Wars
Posts: 5,486
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Post by Merloo on Aug 4, 2008 15:02:16 GMT -5
That would be a lot. Soon enough, I'm not done getting all the stuff down. When I have it all, I'll rearrange it.
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Post by vidguysteve on Aug 4, 2008 15:23:02 GMT -5
A lot? You just highlight, right-click, copy, paste! That's all there is to it!
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