Post by vidguysteve on Apr 12, 2008 12:09:24 GMT -5
www.newgrounds.com/audio/listen/95834
Legendary Weapon: Headgear
Uber Transport: Bean Machine
Equipment:-
TEC-Talk Badge: When wearing this badge, Fawful is able to "talk" to machines. He can ask them to power down or turn on, or perform a certain task. However, Uber War Machines, Legendary Weapons, or special machines (Fawful's Bean Machine, FAERIA) will not betray their masters.
Hologram Hands: By creating special gloves encoded with holographic technology, Fawful is able to create holograms and illusions by aiming his hand in the general direction. He can create hundreds of duplicates of himself to hide in, a huge Airship armada, or make a small army seem to appear. He can make walls appear, seemingly rearrange the layout of a location, hide doors, and all sorts of things. However, as they are only illusions, they have no physical properties and can be passed through. But otherwise, the illusions are visually perfect.
Cloak: While you may not believe it, despite throwing it away and losing track of it with little care, Fawful somehow always winds up with his one and only cloak on.
Bear Backpack: His cloak has had its material interwoven with the Bear Backpack, making the Cloak an incredibly durable and protective outfit. It covers Fawful's entire body and the back of his head, giving Fawful a large range of protection.
Red Tie: All of the strength and flexibility of a gorrilla- without the negative side effect of turning into a monkey- is granted to Fawful now that the Red Tie is woven into the Cloak.
Mustards of DOOM!: Fawful can swallow a squirt from this maddening mustard to reenergize him and slightly heal him, but more important, send him into a fury TO END ALL FURY! During this craze, Fawful will relentlessly hound after his enemies, blasting, punching, swiping, biting, clawing, and shooting with intimidating intensity. He won't let enemies get a chance to talk or charge a big move or even have a reprieve if sent into the the air or lying on the ground.
"This battle is the mustard on that bread! The mustards of your DOOM!"
FurySHINE 9000: Fawful's personal firearm, this small pistol-like weapon is surprisingly powerful, able to shoot powerful bolts of pure electricity at pin-point accuracy, and disintegrate normal troops. Now that it's been combined with the Shiny Yellow Slingshot, it has all the effects of being able to fire three can't-miss shots at a time! All the power of Fury, all the accuracy of SHINE!
HACKer Saw: A rather plain-looking hack saw, with a TWIST! The blades have small magnitized microchips! Essentially, what this means is that if Fawful runs the HACKer Saw across a machine, he can hack into it. What's that? Anti-hacking technology? Well, if they get fizzled out, they explode... and there's a good number of them on there, so... nyah!
Disguise Kit:- 50 Days Fawful is a master of disguise - that Bean Advisor disguise? SHEER GENIUS! - and so he can don a disguise to blend in with enemy troops or Officers. He won't attract any suspicion unless he opens his mouth and someone picks up on his speech pattern, and the disguise is so good it can fool radars and DNA-scanning devices under 50 Days.
Abilities:
Technological Intelligence: While not having many abilities without his Headgear, Fawful is a technological genius, capable of creating incredble machines. He can easily rip apart a War Machine if he analyzes them and learns their weakspots.
Chaos Mind: Just by listening to how that little whackjob talks, you get a pretty small taste of what goes on inside that insane head of his. Like Geno found out in the Corona Mountain Showdown, Fawful's mind is a scary place, and trying to read, control, or influence it without his consent will result in either a great deal of pain, or a vegetative state.
Fawful-Ship Connection: Fawful programmed his Ship to have a CPU that responds to waves at a frequency identical to Fawful's erratic brainwaves. What does this mean? Fawful and his Ship are the ultimate team! The two work incredibly well with each other, with Fawful and his Ship literally having the same mind.
Beanstar: While Fawful himself is unaware of it, after swallowing the sacred relic, he himself has absorbed a great deal of power from it, resulting in various different effects.
--Wishing: The Beanstar's chief ability, Fawful - in desparate times of need - will usually wish to have some sort of assistance or boon, such as taking himself to safety, or removing a barrier. These powers are not as powerful as those of a Star Rod.
--Boost: Fawful (as hinted towards in the Quest) has had his standards abilities all given a boost, allowing him to be more formidable even without his weaponry. Be it hand-to-hand combat, speed, or simply will power, Fawful has gained a good deal of improvement.
--Blessing of the Beanstar: Fawful's final ace-in-the-hole, in times of great distress and peril, Fawful's body will be encompassed by a green glowing light and become an extremely powerful being for a short time. During this time, all assets - including his Headgear and Ship - are boosted, making Fawful twice the threat he was otherwise. Unfortunately, this rush lasts for only a short time, and by the end of it, Fawful will be near-completely drained of energy.
Super Fawful:
Fawful will tear off his cloak, and reveal his spandex Super Fawful costume! While losing the use of his Headgear while in this form, Super Fawful comes with a plethora of new abilities. Fawful can mysteriously pull out a new cloak if he requires to become normal Fawful again, though.
Super Fawful-Ship Connection 100%: When Fawful is in Super Fawful form, he works at maximum efficiency with his Ship, working flawlessly together. The two are unstoppable, as they act as one.
Antennea Spark: Fawful can fire these from his new antennae, electrifying enemies and short-circuiting machines.
Flight: Hey, he's a Super Hero, isn't he? Fawful can fly by flapping his arms in the air and swooping down at enemies in the most sparkly, colorful fashion you've ever seen.
Super!: Thanks to the more free feeling of spandex, Fawful is able to move faster, be stronger, and more furious and flexible than in his ratty old robe.
Over-Heat Proof: Fawful's Super Suit is Heat-Proof, allowing him to stay in an over-heating ship without feeling the slightest bit uncomfortable! Of course, it's only the heat that doesn't bother him. Lava will still melt him like an ice cube.
Super Moves: As a Spandex-Wearing Super Hero, Fawful needs to have rediculously implausible special techniques! During the first phase/preparation of these attacks, no enemy can attempt to harm Fawful due to the Anime-Charge-Up Clause.
Bubble Wrap Mine: Fawful does a few random actiony poses, and rapidly spins and throws thirty mines in an area around him.[/invulnerablility] Fawful takes out a sheet of bubble wrap and will begin to pop each bubble one-by-one in a random order, causing the corresponding mines to explode and kill any troop standing near it.
Pink Flying Fist of Pain: Fawful makes his random poses and begins to gather energy in his right hand.[/invulnerability] After a few seconds, Fawful rocket through the air as a pink blur, swooping around incoming attacks and deliver a devastating punch to his target, causing the target to explode after he lands at a safe distance. Yeah, that's right, Power Rangers style!
Rainbow Road Roll'd: Fawful reaches into his pocket and pulls out a rainbow-striped Mp3000.[/invulnerability] Fawful presses "Play", and the area within 100 ft of him shoots into the air and transforms into either "Mario Kart: Double Dash!"'s or "Mario Kart: Wii"'s Rainbow Road course. All enemy units are given standard Karts and forced to race along the mind-blowingly frustrating course, while Fawful is free to fly about the area and blast them off the track. The catch is if you fall off, there's Lakitu to bring you back!
Officers and Heroes may have an easier time due to their possible experience on the course, but no one other than Fawful is used to the song that plays along!
www.youtube.com/watch?v=FuX5_OWObA0
The god-awful singing provides a distraction, which can cause racers to make a greivous error.
This Super Move lasts as long as it takes for the last racer to finish three laps.
Patsy's Super-Duper Amazing Awesome Bunker-Busting Flaming-Firework! (80 Days): It's beautiful! It's burny! It's pretty! It's powerful! It's Patsy's very own home-brewed weapon of mass celebration! With over 1,000 Fireworks strapped to various other colorful explosives, this thing is the most colorful bomb you'll ever see!
Fawful pulls out the PSDAABBFF, takes aim at a target, and lights the fuse![/invulnerability] The rocket launches at the target, and the locking system will track it down until it makes contact. Upon reaching its target, the PSDAABBFF bursts in a massive explosion, killing anyone within the tremendous blast radius, setting off any explosives in the area, destroying Base Defenses, blinding and distracting nearby troops, illuminating darkness, punching holes in War Machines and Bases, and causing all-around havoc and madness!
Electro-Magnetic Meltdown: Fawful twists and turns and pulls out a small object that looks like a Joy Buzzer.[/invulnerability] Fawful presses the button, and a wave of energy radiates from the device. Any and all devices that run on electricity in a 100 ft area will have a meltdown and explode, destroying smaller objects and heavily damaging larger ones.
Count Bean:
After skimming over the details of the Dark Prognosticus on sparknotes.com, Fawful believes he has absorbed its dark powers (although, whether he really believes he has or if he's just trying to convince others that he's capable of performing magic is still a mystery).
Black Magic (Anti-Matter): Count Bean will swirl his cane in the air and fire a blob of black magic that can cause all sorts of negative side effects if it makes contact. Oh, and pain; it causes pain, too.
Black Wave: By spreading the effects of his "Black Magic", Count Bean is able to cause negative side effects on enemies within 20 feet of him. However, this is unable to cause damage.
Miniature Void (Black Hole): Do NOT ask me how he managed to make a mini-black hole. By spreading out his cloak, Count Bean can activate a Miniature Void that appears in front of him. The Mini-Void will suck in any nearby enemies, crushing troops and spinning and throwing around more powerful foes.
Dimensional Flip (Teleporter): In a risky situation, Count Bean can "flip" away from a place and appear somewhere else. Despite the name he gave it, he can NOT pass through different dimensions.
Mr. F, the Green Bean!:
Mr. L, FAWFUL STYLE! HOORAY FOR BLATANT RIP-OFFS!
And, since every good Mr. L parody worth his mask needs a taunt, "F-INKRAT!"
Bean Machine Summon: Mr. F can summon the Bean Machine at will. Wherever he his; wherever it is, Mr. F can summon it.
Starburst: Mr. F can shoot Starbursts out of the yellow spot on his stomach. These are large, purple and yellow balls of energy.
Dimensional Flip: Mr. F can flip and disappear from view, and reappear somewhere else, either in the same dimension or a new plane of reality entirely!
Box Trick: Mr. F can summon a box to trap people in. He then snaps his fingers, creating explosions.
Clone: Mr. F can create swaths of clones of himself. However, while each clone is powerful, their defenses are weak so they’re easily vanquished.
Dimension F: He can use this just like Dimentio used Dimension D. In battle, he can bring himself and/or one or two other people/machines into Dimension F, which looks like Dimension D, but with the Beanbean Kingdom's insignia on the walls as well as everything else. This allows him to escape the heat of battle to recover or to isolate a powerful enemy so he can eliminate it by himself.
Headgear:
Personality: Thanks to the instillation of a highly advanced microchip specializing in canine behavior (and totally not a Nintendogs game >_>), Fawful's Headgear has been given new life and a personality like that of a puppy! This allows the Headgear to act on its own when Fawful is unable to use it, and gives their bond greater strength. Also, it comes with an animal's natural instincts, so it can usually alert Fawful of danger before he realizes anything is amiss.
rkpiratedrawer.deviantart.com/art/sketches-HEADGEAR-16694677
Flight: Fawful's Headgear allows him to fly at break-neck speeds for an unlimited amount of time. That is, unless one of the thrusters on the side are blown off.
--Auxillary Thrusters: That was close! If the primary boosters are destroyed, these slower jets will automatically activate.
Headgear Tentacles: Reminiscient of a certain Mod, no? Four long and slender but powerful chords slide out from the base of Headgear, ready for battle. They can be used for grabbing and stealing things out of Fawful's short reach, pulling and activating things, smacking enemies around, throwing objects, and more!
Mp3000: Fawful has modified his Mp3 player and multiplied it's power so much so that it is actually able to affect himself and the emotions of others! Depending on the type of music he plays, the effect on troops will vary.
Rock: Allied troops will become energized and become more aggressive towards enemies.
Smooth Jazz: Allied troops will have their nerves calmed, preventing them from chaotically scramble in a panic.
Techno: By playing the music of machines, allied War Machines will receive a boost in strength.
Heavy Metal: Armor and defense of allied troops increase.
Blues: Enemy troops will become depressed and lose their will to fight, making them easier to dispose of.
Standard Nozzle: Fawful's Headgear starts off with this Nozzle attatchment. It comes with various abilities:
--Energy Spray: Fawful fires a wide spray of powerful energy balls from the Headgear's nozzle capable of destroying a Medium Tank in only a few sprays (We all remember how easily he took down the Koopa Cruiser).
--Vacuum: The nozzle is also able to suck like a vacuum at about a half of the strength the Poltergust can. Useful for sucking up valuable items or sucking up allies' essence.
----Pinky's Stomach: When Fawful uses the Vacuum to suck up an enemy or a projectile, Pinky's Stomach kicks into gear. If it detects any sort of special ability that a victim has, then it will duplicate it and give the Headgear access to a corresponding Temporary Headgear Nozzle. The Temp. Nozzle is lost if Fawful changes Nozzles or if he chooses to eject the ability.
--Homing Missiles: Fawful can lock onto enemies or War Machines' weak points and fire a powerful Homing Missile at it.
Cannon Nozzle: An attatchment for Headgear, it can switch functions in battle to fire a much more powerful, single blast of energy. While absolutely devastating against any that use it, it takes a three or four seconds between each shot to recharge.
Blaster Nozzle: The Blaster Cannon combined with the Headgear, the Nozzle can fire several types of missiles from standard to homing to heat-seaking to guided to cluster, as well as anything that he happens to find on the ground.
Munch Nozzle: Wakkawakkawakkawakka... The Headgear can change its nozzle to become a powerful and deadly chomping maw. Perfect for digging or ripping through walls and earth, not to mention tearing through WM armor...
Saw Nozzle: The mouth nozzle opens up and a powerful saw blade extends from the mouth, ready to slice and dice! It can tear through armor troops without much difficulty, and cut through vital parts of War Machines, such as wings or cannon barrels.
Flame Nozzle: "Burn, Baby, Burn! BURN, BABY, BURN! DISCO INFERNO!" Fawful's Headgear will spew either a long, continuous blast of flames for up close enemies; or flaming chunks of molten stone for pin-point accuracy and impact damage.
Goop Nozzle: Woo! The Anti-F.L.U.U.D.! This nozzle allows Fawful to spray harmful goop everywhere, poisoning and slowing down troops, or maybe even jamming a thing or two.
Trophy Nozzle: By combining the Trophy Cannon's power with his Headgear, Fawful is able to use its ability without carrying around the bulky cannon. Other than its appearance, it is exactly like the Trophy Cannon in every way, including ammo.
Scanner: Fawful can use his Headgear's scanner to analyze Troops, Officers, War Machines, and Base Defences to find out almost everything he needs to know about it, like weakpoints and strengths.
--X-Ray Scope: Fawful can use his scanner to look through walls, people, and even inside buildings and machinary.
--Obscurity Scope: No, not Night Vision, X-Ray Vision, Heat Vision, or even Meat Vision. OBSCURITY Vision. This means that any of those miscellaneous ideas like smoke, dust, explosions, covering their eyes, or any other way to make seeing difficult won't have any effect on Fawful's scanner... just don't attack at night, behind walls, or turn invisible. Meat is acceptable.
Radar: The Headgear also comes with a radar, that will allow him to see any incoming enemies within two miles.
Bean Machine:
Fawful's Bean Machine is Fawful's Uber Transport, and essentially a giant, metal replica of the Bean, right down to the tears in the cloak.
Fury Fuel: By using technology similar to the engines of a Mario Kart, Fawful is able to convert his anger, hatred, and fury into power for the Bean Machine, giving an increase in stats. The angrier Fawful gets, the more dangerous the Bean Machine becomes.
Cooling Fans: If the Bean Machine's temperature starts to get dangerously high, Fawful can flip a switch to open up a hidden vent and expel the hot air via means of a blast of hot gas (lol pharting).
No-Way-This-Could-Possibly-Fail Defense By removing the No-Way-This-Could-Possibly-Fail Device's impenetrable armor plating and transplanting it onto the Bean Machine, the Bean Machine now has an unrealistic defense. But because the NWTCPFD's invulnerability couldn't be put to use without Fawful being locked inside of the Bean Machine, the Bean Machine can still be damaged. Just get ready to pull out your biggest guns.
RoboBed:- The healing properties of the RoboBed have been combined with the cockpit of the Bean Machine. Now, if Fawful takes a bruising, he can flee to his Bean Machine and take a refreshing snooze in it while the Bean Machine does its thing.
Overheat Dome: For an idea, look at this video:
youtube.com/watch?v=jT1uUofA3S0
Yes. It is exactly like that in every way.
Especially the blowing up the Earth part...
...except for the blowing up the Earth part...
If Fawful's Bean Machine begins to overheat and it isn't near any allied troops, Fawful will press the corresponding button and the Bean Machine will release the heat in the manner of a powerful, firey inferno that scorches the ground around it, melts metals, and turns troops into ashes, and then their ashes to ashes. And their dust to dust. The heat doesn't harm Fawful's Bean Machine because it's partially made out of BONEAMITE! The tough metal that won't cop out when there's heat all about!
EMP-DEET: By use of a specially-modified concoction of DEET spray, Fawful is able to keep Radars off of his Bean Machine, as well as the common mosquito. Or super mosquito. Or Mister Mosquito... that was a wierd game...
Fawful-Bean Machine Connection: Fawful programmed his Bean Machine to have a CPU that responds to waves at a frequency identical to Fawful's erratic brainwaves. What does this mean? Fawful and his Ship are the ultimate team! The two work incredibly well with each other, with Fawful and his Bean Machine literally having the same mind.
Super Fawful-Bean Machine Connection 100%: When Fawful is in Super Fawful form, he works at maximum efficiency with his Bean Machine, working flawlessly together. The two are unstoppable, as they act as one, each responding to the other's thoughts.
Eyebeams: The Bean Machine's pupils glow and fire out energy beams, slicing through troops and scorching the earth.
Energy Balls: The Bean Machine surrounds itself with large, pulsating pink balls of energy that sweep around in a circular perimeter, disintigrating troops that come into contact with it and heavily damaging anything else that survives.
Peeper-Sweeper: Fawful's fake-out attack, the Head of the Bean Machine will open, reavealing the laughing pilot. While troops dive and aim for the Bean, they get blasted by a large, horizontal beam of energy that slices them in half fired from the base of the Head.
FuryBLAST: A much larger and more powerful version of Fawful's FuryZAP, the Bean Machine reveals this cannon-like firearm from the confines of his cloak and uses it to blast enemies to cinders.
Ballistic Missiles: The Bean Machine puts its hands together and several missiles reveal themselves in the palms of the robot. The missiles launch outwards, spiralling and swirling around in the general direction the machine is facing. The missiles aren't incredibly powerful or accurate, but due to the sheer number of the projectiles it's going to be tough to avoid them all.
Domegear: A larger replica of Fawful's Headgear, this giant dome covering will fly from the heavens and hoist the Bean Machine into the air with great speed. The Domegear possesses all the traits and nozzles that the Headgear does.
R.U.W.S.T. Spray: (Robots Undergo Worst State of Titanium) The Bean Machine opens vents hidden under its cloak, and a large cloud of gas is vented out, spreading through the air. Any metal device (friend or foe) that this gas makes contact with begins to rust (other than Fawful's stuff, of course), making it slower, weaker, and more difficult to control, or possibly even completely useless. The closer the object to where the gas was released, the greater the effects. So, an armored soldier with a rifle that is on the very edge of the cloud will only have a little rust, while a War Machine that was deep in the center will pretty much turn to rust.
Nerve Gas: Fawful's Bean Machine opens up hidden vents under the cloak and releases gas. It spreads much farther than the R.U.W.S.T. spray, and it can travel into the air. When inhaled by organic life forms, they lose control of their legs, becoming unable to walk properly or hold themselves up without falling over themselves. The gas isn't a poison, it's a venom; meaning that antidotes to poisons are ineffective, as it travels to the victims' brains. You could inhale the entire cloud and not die, but the loss of your legs puts you in a bad position.
Machine Wash: If the Bean Machine gets hit with rusting, jamming, gooping, sticking, or any sort of movement inhibiting dribelty-drew, it will automatically release a powerful washing compound to wash the substance off of itself.
Blacksmith's Hammer: The large weapon used by an interdimensional weapons-dealer, it allows the wielder to change the balance of traits of any machine, enemy or ally. Or, you could always just smash people with it. Fawful's Bean Machine keeps the Hammer hidden in the amazing pocket dimension inside his cloak when he's not using it.
"Tank": Grants a machine extremely powerful physical power, giving physical attacks (crushing, saws, explosives, etc) a tremendous boost. However, "magic" defense takes a decline and speed takes a good drop.
"Magic": Gives laser, flame, miscellaneous attacks, "magic" defense, and speed a boost, while physical defense takes a large drop.
"Mask": Defense is massively boosted, but offensive power and speed are almost completely forfeited.
"Treasure Box: Attacks will cause random status ailments on enemies.
Super Bean Machine: Fawful's Bean Machine reveals its matching pink spandex suit and becomes the Super Bean Machine! The Super Bean Machine has all of the same powers as Super Fawful, and holds onto its other abilities (excluding Domegear and FuryBLAST) as well.
Super Fawful-Super Bean Machine Connection 200%: Rather than just sharing the same mind, Super Fawful and his Super Bean Machine COMBINE their minds, each one half of it. Fawful brings his human intuition and feeling, and the Bean Machine brings it's light-speed reaction and decision making skills. These two become the ultimate man-machine team, unparalleled in class.
DISCLAIMER: Although several things Fawful does is described as 'magic', know that nothing he does has any sort of magical properties! So, something that affects magic or magic-users has no effect on Fawful!
Legendary Weapon: Headgear
Uber Transport: Bean Machine
Equipment:-
TEC-Talk Badge: When wearing this badge, Fawful is able to "talk" to machines. He can ask them to power down or turn on, or perform a certain task. However, Uber War Machines, Legendary Weapons, or special machines (Fawful's Bean Machine, FAERIA) will not betray their masters.
Hologram Hands: By creating special gloves encoded with holographic technology, Fawful is able to create holograms and illusions by aiming his hand in the general direction. He can create hundreds of duplicates of himself to hide in, a huge Airship armada, or make a small army seem to appear. He can make walls appear, seemingly rearrange the layout of a location, hide doors, and all sorts of things. However, as they are only illusions, they have no physical properties and can be passed through. But otherwise, the illusions are visually perfect.
Cloak: While you may not believe it, despite throwing it away and losing track of it with little care, Fawful somehow always winds up with his one and only cloak on.
Bear Backpack: His cloak has had its material interwoven with the Bear Backpack, making the Cloak an incredibly durable and protective outfit. It covers Fawful's entire body and the back of his head, giving Fawful a large range of protection.
Red Tie: All of the strength and flexibility of a gorrilla- without the negative side effect of turning into a monkey- is granted to Fawful now that the Red Tie is woven into the Cloak.
Mustards of DOOM!: Fawful can swallow a squirt from this maddening mustard to reenergize him and slightly heal him, but more important, send him into a fury TO END ALL FURY! During this craze, Fawful will relentlessly hound after his enemies, blasting, punching, swiping, biting, clawing, and shooting with intimidating intensity. He won't let enemies get a chance to talk or charge a big move or even have a reprieve if sent into the the air or lying on the ground.
"This battle is the mustard on that bread! The mustards of your DOOM!"
FurySHINE 9000: Fawful's personal firearm, this small pistol-like weapon is surprisingly powerful, able to shoot powerful bolts of pure electricity at pin-point accuracy, and disintegrate normal troops. Now that it's been combined with the Shiny Yellow Slingshot, it has all the effects of being able to fire three can't-miss shots at a time! All the power of Fury, all the accuracy of SHINE!
HACKer Saw: A rather plain-looking hack saw, with a TWIST! The blades have small magnitized microchips! Essentially, what this means is that if Fawful runs the HACKer Saw across a machine, he can hack into it. What's that? Anti-hacking technology? Well, if they get fizzled out, they explode... and there's a good number of them on there, so... nyah!
Disguise Kit:- 50 Days Fawful is a master of disguise - that Bean Advisor disguise? SHEER GENIUS! - and so he can don a disguise to blend in with enemy troops or Officers. He won't attract any suspicion unless he opens his mouth and someone picks up on his speech pattern, and the disguise is so good it can fool radars and DNA-scanning devices under 50 Days.
Abilities:
Technological Intelligence: While not having many abilities without his Headgear, Fawful is a technological genius, capable of creating incredble machines. He can easily rip apart a War Machine if he analyzes them and learns their weakspots.
Chaos Mind: Just by listening to how that little whackjob talks, you get a pretty small taste of what goes on inside that insane head of his. Like Geno found out in the Corona Mountain Showdown, Fawful's mind is a scary place, and trying to read, control, or influence it without his consent will result in either a great deal of pain, or a vegetative state.
Fawful-Ship Connection: Fawful programmed his Ship to have a CPU that responds to waves at a frequency identical to Fawful's erratic brainwaves. What does this mean? Fawful and his Ship are the ultimate team! The two work incredibly well with each other, with Fawful and his Ship literally having the same mind.
Beanstar: While Fawful himself is unaware of it, after swallowing the sacred relic, he himself has absorbed a great deal of power from it, resulting in various different effects.
--Wishing: The Beanstar's chief ability, Fawful - in desparate times of need - will usually wish to have some sort of assistance or boon, such as taking himself to safety, or removing a barrier. These powers are not as powerful as those of a Star Rod.
--Boost: Fawful (as hinted towards in the Quest) has had his standards abilities all given a boost, allowing him to be more formidable even without his weaponry. Be it hand-to-hand combat, speed, or simply will power, Fawful has gained a good deal of improvement.
--Blessing of the Beanstar: Fawful's final ace-in-the-hole, in times of great distress and peril, Fawful's body will be encompassed by a green glowing light and become an extremely powerful being for a short time. During this time, all assets - including his Headgear and Ship - are boosted, making Fawful twice the threat he was otherwise. Unfortunately, this rush lasts for only a short time, and by the end of it, Fawful will be near-completely drained of energy.
Super Fawful:
Fawful will tear off his cloak, and reveal his spandex Super Fawful costume! While losing the use of his Headgear while in this form, Super Fawful comes with a plethora of new abilities. Fawful can mysteriously pull out a new cloak if he requires to become normal Fawful again, though.
Super Fawful-Ship Connection 100%: When Fawful is in Super Fawful form, he works at maximum efficiency with his Ship, working flawlessly together. The two are unstoppable, as they act as one.
Antennea Spark: Fawful can fire these from his new antennae, electrifying enemies and short-circuiting machines.
Flight: Hey, he's a Super Hero, isn't he? Fawful can fly by flapping his arms in the air and swooping down at enemies in the most sparkly, colorful fashion you've ever seen.
Super!: Thanks to the more free feeling of spandex, Fawful is able to move faster, be stronger, and more furious and flexible than in his ratty old robe.
Over-Heat Proof: Fawful's Super Suit is Heat-Proof, allowing him to stay in an over-heating ship without feeling the slightest bit uncomfortable! Of course, it's only the heat that doesn't bother him. Lava will still melt him like an ice cube.
Super Moves: As a Spandex-Wearing Super Hero, Fawful needs to have rediculously implausible special techniques! During the first phase/preparation of these attacks, no enemy can attempt to harm Fawful due to the Anime-Charge-Up Clause.
Bubble Wrap Mine: Fawful does a few random actiony poses, and rapidly spins and throws thirty mines in an area around him.[/invulnerablility] Fawful takes out a sheet of bubble wrap and will begin to pop each bubble one-by-one in a random order, causing the corresponding mines to explode and kill any troop standing near it.
Pink Flying Fist of Pain: Fawful makes his random poses and begins to gather energy in his right hand.[/invulnerability] After a few seconds, Fawful rocket through the air as a pink blur, swooping around incoming attacks and deliver a devastating punch to his target, causing the target to explode after he lands at a safe distance. Yeah, that's right, Power Rangers style!
Rainbow Road Roll'd: Fawful reaches into his pocket and pulls out a rainbow-striped Mp3000.[/invulnerability] Fawful presses "Play", and the area within 100 ft of him shoots into the air and transforms into either "Mario Kart: Double Dash!"'s or "Mario Kart: Wii"'s Rainbow Road course. All enemy units are given standard Karts and forced to race along the mind-blowingly frustrating course, while Fawful is free to fly about the area and blast them off the track. The catch is if you fall off, there's Lakitu to bring you back!
Officers and Heroes may have an easier time due to their possible experience on the course, but no one other than Fawful is used to the song that plays along!
www.youtube.com/watch?v=FuX5_OWObA0
The god-awful singing provides a distraction, which can cause racers to make a greivous error.
This Super Move lasts as long as it takes for the last racer to finish three laps.
Patsy's Super-Duper Amazing Awesome Bunker-Busting Flaming-Firework! (80 Days): It's beautiful! It's burny! It's pretty! It's powerful! It's Patsy's very own home-brewed weapon of mass celebration! With over 1,000 Fireworks strapped to various other colorful explosives, this thing is the most colorful bomb you'll ever see!
Fawful pulls out the PSDAABBFF, takes aim at a target, and lights the fuse![/invulnerability] The rocket launches at the target, and the locking system will track it down until it makes contact. Upon reaching its target, the PSDAABBFF bursts in a massive explosion, killing anyone within the tremendous blast radius, setting off any explosives in the area, destroying Base Defenses, blinding and distracting nearby troops, illuminating darkness, punching holes in War Machines and Bases, and causing all-around havoc and madness!
Electro-Magnetic Meltdown: Fawful twists and turns and pulls out a small object that looks like a Joy Buzzer.[/invulnerability] Fawful presses the button, and a wave of energy radiates from the device. Any and all devices that run on electricity in a 100 ft area will have a meltdown and explode, destroying smaller objects and heavily damaging larger ones.
Count Bean:
After skimming over the details of the Dark Prognosticus on sparknotes.com, Fawful believes he has absorbed its dark powers (although, whether he really believes he has or if he's just trying to convince others that he's capable of performing magic is still a mystery).
Black Magic (Anti-Matter): Count Bean will swirl his cane in the air and fire a blob of black magic that can cause all sorts of negative side effects if it makes contact. Oh, and pain; it causes pain, too.
Black Wave: By spreading the effects of his "Black Magic", Count Bean is able to cause negative side effects on enemies within 20 feet of him. However, this is unable to cause damage.
Miniature Void (Black Hole): Do NOT ask me how he managed to make a mini-black hole. By spreading out his cloak, Count Bean can activate a Miniature Void that appears in front of him. The Mini-Void will suck in any nearby enemies, crushing troops and spinning and throwing around more powerful foes.
Dimensional Flip (Teleporter): In a risky situation, Count Bean can "flip" away from a place and appear somewhere else. Despite the name he gave it, he can NOT pass through different dimensions.
Mr. F, the Green Bean!:
Mr. L, FAWFUL STYLE! HOORAY FOR BLATANT RIP-OFFS!
And, since every good Mr. L parody worth his mask needs a taunt, "F-INKRAT!"
Bean Machine Summon: Mr. F can summon the Bean Machine at will. Wherever he his; wherever it is, Mr. F can summon it.
Starburst: Mr. F can shoot Starbursts out of the yellow spot on his stomach. These are large, purple and yellow balls of energy.
Dimensional Flip: Mr. F can flip and disappear from view, and reappear somewhere else, either in the same dimension or a new plane of reality entirely!
Box Trick: Mr. F can summon a box to trap people in. He then snaps his fingers, creating explosions.
Clone: Mr. F can create swaths of clones of himself. However, while each clone is powerful, their defenses are weak so they’re easily vanquished.
Dimension F: He can use this just like Dimentio used Dimension D. In battle, he can bring himself and/or one or two other people/machines into Dimension F, which looks like Dimension D, but with the Beanbean Kingdom's insignia on the walls as well as everything else. This allows him to escape the heat of battle to recover or to isolate a powerful enemy so he can eliminate it by himself.
Headgear:
Personality: Thanks to the instillation of a highly advanced microchip specializing in canine behavior (and totally not a Nintendogs game >_>), Fawful's Headgear has been given new life and a personality like that of a puppy! This allows the Headgear to act on its own when Fawful is unable to use it, and gives their bond greater strength. Also, it comes with an animal's natural instincts, so it can usually alert Fawful of danger before he realizes anything is amiss.
rkpiratedrawer.deviantart.com/art/sketches-HEADGEAR-16694677
Flight: Fawful's Headgear allows him to fly at break-neck speeds for an unlimited amount of time. That is, unless one of the thrusters on the side are blown off.
--Auxillary Thrusters: That was close! If the primary boosters are destroyed, these slower jets will automatically activate.
Headgear Tentacles: Reminiscient of a certain Mod, no? Four long and slender but powerful chords slide out from the base of Headgear, ready for battle. They can be used for grabbing and stealing things out of Fawful's short reach, pulling and activating things, smacking enemies around, throwing objects, and more!
Mp3000: Fawful has modified his Mp3 player and multiplied it's power so much so that it is actually able to affect himself and the emotions of others! Depending on the type of music he plays, the effect on troops will vary.
Rock: Allied troops will become energized and become more aggressive towards enemies.
Smooth Jazz: Allied troops will have their nerves calmed, preventing them from chaotically scramble in a panic.
Techno: By playing the music of machines, allied War Machines will receive a boost in strength.
Heavy Metal: Armor and defense of allied troops increase.
Blues: Enemy troops will become depressed and lose their will to fight, making them easier to dispose of.
Standard Nozzle: Fawful's Headgear starts off with this Nozzle attatchment. It comes with various abilities:
--Energy Spray: Fawful fires a wide spray of powerful energy balls from the Headgear's nozzle capable of destroying a Medium Tank in only a few sprays (We all remember how easily he took down the Koopa Cruiser).
--Vacuum: The nozzle is also able to suck like a vacuum at about a half of the strength the Poltergust can. Useful for sucking up valuable items or sucking up allies' essence.
----Pinky's Stomach: When Fawful uses the Vacuum to suck up an enemy or a projectile, Pinky's Stomach kicks into gear. If it detects any sort of special ability that a victim has, then it will duplicate it and give the Headgear access to a corresponding Temporary Headgear Nozzle. The Temp. Nozzle is lost if Fawful changes Nozzles or if he chooses to eject the ability.
--Homing Missiles: Fawful can lock onto enemies or War Machines' weak points and fire a powerful Homing Missile at it.
Cannon Nozzle: An attatchment for Headgear, it can switch functions in battle to fire a much more powerful, single blast of energy. While absolutely devastating against any that use it, it takes a three or four seconds between each shot to recharge.
Blaster Nozzle: The Blaster Cannon combined with the Headgear, the Nozzle can fire several types of missiles from standard to homing to heat-seaking to guided to cluster, as well as anything that he happens to find on the ground.
Munch Nozzle: Wakkawakkawakkawakka... The Headgear can change its nozzle to become a powerful and deadly chomping maw. Perfect for digging or ripping through walls and earth, not to mention tearing through WM armor...
Saw Nozzle: The mouth nozzle opens up and a powerful saw blade extends from the mouth, ready to slice and dice! It can tear through armor troops without much difficulty, and cut through vital parts of War Machines, such as wings or cannon barrels.
Flame Nozzle: "Burn, Baby, Burn! BURN, BABY, BURN! DISCO INFERNO!" Fawful's Headgear will spew either a long, continuous blast of flames for up close enemies; or flaming chunks of molten stone for pin-point accuracy and impact damage.
Goop Nozzle: Woo! The Anti-F.L.U.U.D.! This nozzle allows Fawful to spray harmful goop everywhere, poisoning and slowing down troops, or maybe even jamming a thing or two.
Trophy Nozzle: By combining the Trophy Cannon's power with his Headgear, Fawful is able to use its ability without carrying around the bulky cannon. Other than its appearance, it is exactly like the Trophy Cannon in every way, including ammo.
Scanner: Fawful can use his Headgear's scanner to analyze Troops, Officers, War Machines, and Base Defences to find out almost everything he needs to know about it, like weakpoints and strengths.
--X-Ray Scope: Fawful can use his scanner to look through walls, people, and even inside buildings and machinary.
--Obscurity Scope: No, not Night Vision, X-Ray Vision, Heat Vision, or even Meat Vision. OBSCURITY Vision. This means that any of those miscellaneous ideas like smoke, dust, explosions, covering their eyes, or any other way to make seeing difficult won't have any effect on Fawful's scanner... just don't attack at night, behind walls, or turn invisible. Meat is acceptable.
Radar: The Headgear also comes with a radar, that will allow him to see any incoming enemies within two miles.
Bean Machine:
Fawful's Bean Machine is Fawful's Uber Transport, and essentially a giant, metal replica of the Bean, right down to the tears in the cloak.
Fury Fuel: By using technology similar to the engines of a Mario Kart, Fawful is able to convert his anger, hatred, and fury into power for the Bean Machine, giving an increase in stats. The angrier Fawful gets, the more dangerous the Bean Machine becomes.
Cooling Fans: If the Bean Machine's temperature starts to get dangerously high, Fawful can flip a switch to open up a hidden vent and expel the hot air via means of a blast of hot gas (lol pharting).
No-Way-This-Could-Possibly-Fail Defense By removing the No-Way-This-Could-Possibly-Fail Device's impenetrable armor plating and transplanting it onto the Bean Machine, the Bean Machine now has an unrealistic defense. But because the NWTCPFD's invulnerability couldn't be put to use without Fawful being locked inside of the Bean Machine, the Bean Machine can still be damaged. Just get ready to pull out your biggest guns.
RoboBed:- The healing properties of the RoboBed have been combined with the cockpit of the Bean Machine. Now, if Fawful takes a bruising, he can flee to his Bean Machine and take a refreshing snooze in it while the Bean Machine does its thing.
Overheat Dome: For an idea, look at this video:
youtube.com/watch?v=jT1uUofA3S0
Yes. It is exactly like that in every way.
Especially the blowing up the Earth part...
...except for the blowing up the Earth part...
If Fawful's Bean Machine begins to overheat and it isn't near any allied troops, Fawful will press the corresponding button and the Bean Machine will release the heat in the manner of a powerful, firey inferno that scorches the ground around it, melts metals, and turns troops into ashes, and then their ashes to ashes. And their dust to dust. The heat doesn't harm Fawful's Bean Machine because it's partially made out of BONEAMITE! The tough metal that won't cop out when there's heat all about!
EMP-DEET: By use of a specially-modified concoction of DEET spray, Fawful is able to keep Radars off of his Bean Machine, as well as the common mosquito. Or super mosquito. Or Mister Mosquito... that was a wierd game...
Fawful-Bean Machine Connection: Fawful programmed his Bean Machine to have a CPU that responds to waves at a frequency identical to Fawful's erratic brainwaves. What does this mean? Fawful and his Ship are the ultimate team! The two work incredibly well with each other, with Fawful and his Bean Machine literally having the same mind.
Super Fawful-Bean Machine Connection 100%: When Fawful is in Super Fawful form, he works at maximum efficiency with his Bean Machine, working flawlessly together. The two are unstoppable, as they act as one, each responding to the other's thoughts.
Eyebeams: The Bean Machine's pupils glow and fire out energy beams, slicing through troops and scorching the earth.
Energy Balls: The Bean Machine surrounds itself with large, pulsating pink balls of energy that sweep around in a circular perimeter, disintigrating troops that come into contact with it and heavily damaging anything else that survives.
Peeper-Sweeper: Fawful's fake-out attack, the Head of the Bean Machine will open, reavealing the laughing pilot. While troops dive and aim for the Bean, they get blasted by a large, horizontal beam of energy that slices them in half fired from the base of the Head.
FuryBLAST: A much larger and more powerful version of Fawful's FuryZAP, the Bean Machine reveals this cannon-like firearm from the confines of his cloak and uses it to blast enemies to cinders.
Ballistic Missiles: The Bean Machine puts its hands together and several missiles reveal themselves in the palms of the robot. The missiles launch outwards, spiralling and swirling around in the general direction the machine is facing. The missiles aren't incredibly powerful or accurate, but due to the sheer number of the projectiles it's going to be tough to avoid them all.
Domegear: A larger replica of Fawful's Headgear, this giant dome covering will fly from the heavens and hoist the Bean Machine into the air with great speed. The Domegear possesses all the traits and nozzles that the Headgear does.
R.U.W.S.T. Spray: (Robots Undergo Worst State of Titanium) The Bean Machine opens vents hidden under its cloak, and a large cloud of gas is vented out, spreading through the air. Any metal device (friend or foe) that this gas makes contact with begins to rust (other than Fawful's stuff, of course), making it slower, weaker, and more difficult to control, or possibly even completely useless. The closer the object to where the gas was released, the greater the effects. So, an armored soldier with a rifle that is on the very edge of the cloud will only have a little rust, while a War Machine that was deep in the center will pretty much turn to rust.
Nerve Gas: Fawful's Bean Machine opens up hidden vents under the cloak and releases gas. It spreads much farther than the R.U.W.S.T. spray, and it can travel into the air. When inhaled by organic life forms, they lose control of their legs, becoming unable to walk properly or hold themselves up without falling over themselves. The gas isn't a poison, it's a venom; meaning that antidotes to poisons are ineffective, as it travels to the victims' brains. You could inhale the entire cloud and not die, but the loss of your legs puts you in a bad position.
Machine Wash: If the Bean Machine gets hit with rusting, jamming, gooping, sticking, or any sort of movement inhibiting dribelty-drew, it will automatically release a powerful washing compound to wash the substance off of itself.
Blacksmith's Hammer: The large weapon used by an interdimensional weapons-dealer, it allows the wielder to change the balance of traits of any machine, enemy or ally. Or, you could always just smash people with it. Fawful's Bean Machine keeps the Hammer hidden in the amazing pocket dimension inside his cloak when he's not using it.
"Tank": Grants a machine extremely powerful physical power, giving physical attacks (crushing, saws, explosives, etc) a tremendous boost. However, "magic" defense takes a decline and speed takes a good drop.
"Magic": Gives laser, flame, miscellaneous attacks, "magic" defense, and speed a boost, while physical defense takes a large drop.
"Mask": Defense is massively boosted, but offensive power and speed are almost completely forfeited.
"Treasure Box: Attacks will cause random status ailments on enemies.
Super Bean Machine: Fawful's Bean Machine reveals its matching pink spandex suit and becomes the Super Bean Machine! The Super Bean Machine has all of the same powers as Super Fawful, and holds onto its other abilities (excluding Domegear and FuryBLAST) as well.
Super Fawful-Super Bean Machine Connection 200%: Rather than just sharing the same mind, Super Fawful and his Super Bean Machine COMBINE their minds, each one half of it. Fawful brings his human intuition and feeling, and the Bean Machine brings it's light-speed reaction and decision making skills. These two become the ultimate man-machine team, unparalleled in class.
DISCLAIMER: Although several things Fawful does is described as 'magic', know that nothing he does has any sort of magical properties! So, something that affects magic or magic-users has no effect on Fawful!