Post by rydon7 on Apr 11, 2008 22:51:54 GMT -5
Admiral Bobbery
Hero Status: Reached
An old sea-bomb, in recent years the tiding around him have convinced him to take heed of the road ahead. Despite being old, he's always ready for a good spar, or a pint at the bar. He also carries a new weapon: a steel ax.
Explode
Being a Bob-Omb, Bobbery can of course do all things natural to Bob-Omb's. Bobbery can light his fuse, and in a few seconds explode. Unlike ordinary Bob-Ombs, Bobbery lands safely back in his place after exploding. The explosion is quite a force to be reckoned with, as it causes a very minor tremor.
Time Bombs
Bobbery chucks a few dozen time bombs in an area. They go off after a minute, and cause minimal damage to troops. However, they do cause a lot of damage to war machines.
\-------------------->UPGRADE: Sticky bomb
The Time Bombs now stick to war machines, troops, and heroes.
Slash
Bobbery slashes the foe with his ax, rending flesh. The ax is very effective against mounted units.
Bypass Immunity
Bobbery tenporaily cancels all absorbtions, immunities, half-damages, and non-natural weaknesses (Water is still weak to lightning, fire to water, etc.)
Hold Fast
When Bobbery uses this, he starts to move very slow. In exchange, all direct attacks at Bobbery result in the attacker taking all of the damage.
Ice Blast
Bobbery sticks out his 'chest', and a small blast of ice shoots out from his body. The Ice is very pointy, and can literally break through a wall. Unfortunately, the size of the puncture isn't enough to fit more then a small bomb through. It can freeze things like the legs of a war machine, making it immobile. It can also freeze troops. If Bobbery wants, he can also grab on to the blast before it reaches its target, and throw it in a different direction, or just use it as a melee weapon.
Breath of Death
Bobbery, being a descendant of The Necromancer King, can breathe death on his enemies. He only need mutter a few words in the language of the Forhanistae, and a dark chilly mist will surround his opponents. The mist will kill normal troops, but will only confuse and disorient heroes. Who ever is unlucky enough to be caught in the mist will see the Grim Reaper, and who will proceed to kill his target.
Necromancy
Bobbery, being a descendant of The Necromancer King, can bring back life to dead entities. He requires the corpse in order to do this. The corpse will revived as either a Zombie, a Skeleton Archer, a Skeleton Warrior, or a Skeleton Mage. He can revive friend or foe as his Thrall, but they will dissipate into a green mist at the end of a battle. They are the strength of whatever he summoned them as. For example, an Uber Unit corpse would be the strength of an uber unit, etc.
1. Zombie
Somewhat slow, and very vulnerable to ranged attacks. However, up close he is a beast, and can kill most normal troops in 1-2 hits.
2. Skeleton Archer
A ranged Skeleton. Equipped with a light armor making it agile, and a bow and arrow for a ranged attack.
3. Skeleton Warrior
Equipped with heavy armor, making him slow. Not as slow as the zombie though. Also has an ax or sword and a shield.
4. Skeleton Mage
Comes with assorted Fire, Thunder, and Ice spells.
Lands of the Dead
Bobbery can slip in the Lands of the dead at will, which will allow him to sneak past walls, war machines, etc. However, the river inside will weaken him. If someone were to recently die, he could enter and bring him back. However, the person would be severely weakened and would barely be able to walk. If they die again, they will forever be lost in the depths of hell. Nor quest or project will bring them back. If they were a hero and he brought them back, they would no longer be a hero and would be reduced to the strength of a single troop until upgraded to the strength of hero with a Hero Rank.
Apothecary
During Battle, pieces of flesh, bones, guts, etc. will automatically fill up inside Bobbery, where the will wait until the battle is over. The flesh counts as looted or salvaged items. It can be taken from friendly and enemy units. With these pieces of death, Bobbery can form a whole new monstrous creature. These creatures count as war machines. Generally, the amount of pieces of flesh and whatnot determine the strength.
25 Pieces: 10 day war machine
50 pieces: 20 day war machine
et cetera. (Note: War Mods, please say what kind of flesh/whatever it is. I.E. what creature it's from.)
Shadow Bolt
Bobbery, in addition to being a Necromancer, is also a Warlock. Being a Warlock, he has ties to not only death, but also shadows. So, he can fire a bolt of pure shadow energy, which can have a mysterious burning effect on the target, even though it is not related to fire in the least.
Freeze
Bobbery can freeze any water anywhere. He can't freeze an entire ocean, but he can freeze a patch of it. He also doesn't have to freeze a whole little spurt of water. He can only freeze part if it into a lethally sharp icicle, and have that kill someone while the rest of the water gently falls down. The frozen things can be used for just about any purpose. Yay for copy-paste!
Absorb Shadows
When a dark or shadow attack hits Bobbery, it is immediately absorbed and turned into Health and energy.
Absorb Ice
Bobbery can absorb ice, making it so when he touches it or it touches him it is immediately turned into Health and energy.
Barrier
Bobbery only need focus for a few seconds, and a barrier will be summoned around him, extending enough to fit quite a few troops in. As long as he's focused, the barrier will be near-unbreakable. But if he stops focusing to fight, the barrier will be considerable weaker. However, it will require more then a few explosions to break.
Teleportation
Bobbery can have a massive teleport to just about anywhere. The teleport can include as many or as little as he wants. He can teleport his whole Bandit group back to the base, or just himself to behind the front lines. This automatically activates sending him behind the front lines if he's about to die. It can only be used twice in a battle.
Ghost of Scarlette
Scarlette, who is Bobbery's wife, is summoned. She died from an illness while Bobbery is at sea, and when ever he thinks of her he is filled with a new hope, courage, and determination. The ghost herself can shriek, paralyzing all who hear it, and she can fire blasts of dark energy. Being a Bob-Omb, she can also cause a ghostly explosion.
{Death of a Bob-Omb}
A last ditch effort, Bobbery uses up all of his energy to cause a massive explosion, engulfing troops friend or foe. This attack kills Bobbery, and it also requires a few seconds to charge up. It can ravage a base.
{Vampirism Aura}
All nearby troops near Bobbery gain a special effect, that allows them to have some of the damage they deal heal them. Also affects heroes and Bobbery.
{Ghost Ship Barrage}
Bobbery summons the souls of those he has bested in battle, riding on a ghost pirate ship. Tons of ships will pour into battle, and once they collide with an enemy, they will be instantly killed in an explosion, also dissipating the ship. This will only harm Bobbery must remain in focus in order for the ships to remain summoned.
Current Ship Crew include: Generic Enemies
{Soul Trap}
After defeating an enemy, Bobbery can trap its soul in his Orb, giving him health and energy.
{Shape Shift}
Bobbery can shapeshift into anything he sees at will, retaining all of his powers and gaining those of whom he shapedshifted into. He cannot make a fusion shapeshift, and his strength is still the same even if he transforms into a normal troop. He can transform into anyone he's seen. Once he's defeated some one (like a hero or officer), Bobbery gains the ability to transform into that person, and it is counted a 'form', so it is written in the hero section.
\----------------------->Upgrade: Fusion Shapeshifter
Bobbery can now shapeshift into more then one creature at once, creating a powerful hybrid with powers from both entities.
{FORM: ABYSSICAL BEAST}
Bobbery transforms into a huge shadow beast, gaining speed and strength. He retains his absorbtion abilities in this form.
Phase
Bobbery can phase through walls and defences, avoiding danger. He can also phase through war machines and troops.
Shadow Lightning
Bobbery calls down a bolt of shadow lightning to strike his enemies. The shadow effect will damage troops even if they are electric/lightning based.
Shadow Fire
Bobbery summons fire enveloped with the power of shadows to help to him in battle. They damage fire units due to its shadow effect.
Shadow Water
Bobbery summons a barrage of Shadow Water to fire at his opponents. It has an acide effect that dissovles metal and skin.
Legendary Weapon: Pirates' Orb[/size]
A red orb with a symbol of a skull inside. Usually, this is found hiding inside of Bobbery. When he wants it, he summons it with a quick, shrill whistle. The Orb will phase-shift outside if him and into his hands. The ball is magically attached to Bobbery, so he cannot drop it. The orb's actual power is to grant any wish, similar to the Beanstar or the Star Rod. The only difference is that the Pirate's Orb can do many things those 2 cannot. Such as summon healing items, or a barrier.
Cortez
Hero Status: 0
Cortez is literally a giant floating skull. He loves treasure, and is slightly angry at Bobbery for taking over the Black Skull. He wears a big black captain's hat on top of him, and hates when people call him a ghost. He also loves to pillage.
Float
Simple enough, Cortez can float. Actual, he has to float in order to move. All of his attacks take place while Cortez is floating. He can also float up farther then a foot off the ground, he just hasn't shown it in Paper Mario: The Thousand Year Door.
Bite
Betcha' didn't see this one comin'! He floats over to you and gives you a bite with his giant choppers. This causes alot of damage, and to add on to your pain it can also poison troops, or confuse them so they don't know who is who. The Poison will, obviously, damage troops over time.
Lazer Eye
Cortez shows his fire engine red eyes, and they flicker. A lazer is emitted from his eyes, fixed on his target. It doesn't do anything for a few seconds while on its target, however after a few seconds it causes a lethal explosion. The lazer alone is hot enough to melt icey foes without the explosion.
Stare of the Ghost
Cortez's eyes will change to a blue color, flicker, and all troops around him will temporarily be in daze, and attack Cortez's foes. They will not attack allied forces unless told to do so by Cortez or the effect has worn off. Once the effect wears off, the troops converted will be poisoned until healed or until death.
Body Summon
Cortez summons his body of bones, and before anything happens a small bone pile will appear beneath Cortez. Then, his body will lift up and attach to his head. His body comes with a cutlass and small gem of power inside Cortez's rib cage. The rib cage will guard against all attacks on the gem. The ribs are extremely hard to break as well. An additional ability added by this is to charge up, revealing the gem inside the rib cage. Cortez's next attack will have massive power, even if his body falls off. To make his body fall off, you must attack the gem enough. This will not kill Cortez, but any damage done to him before and to his head during the transformation will be kept.
Bypass Immunity
Cortez tenporaily cancels all absorbtions, immunities, half-damages, and non-natural weaknesses (Water is still weak to lightning, fire to water, etc.)
Aero Gust
Cortez, being an Aeromancer, can summon the powers of the winds (he unfortunately had to learn to do it without hands for the most part.) When he performs this attack, a strong gust of winds comes up and sweeps his enemies away, who usually die from the fall. It can land air units, and possibly even rip off their wings.
Tornado
Cortez can summon a mighty tornado, to ravage the battlefield. It can pick up items, troops, and some war machines. Flying war machines' will have a terrible time navigating, and in a desert this attack can choke troops on sand. If it touches water, it will become a Water Spout, and start to suck up troops in the water. If it touches snow, it will be a Snorenado, and despite the word snore, it becomes Super Charged and start to suck up things even bolted to the ground. Cortez's units and allied units remain unaffected.
Erosion
Cortez can use winds to accelerate the process of erosion, chipping off walls and war machines, and if focused enough, bring sand over, or fill an area with water, or even bring snow over (Although it will melt soon.) The effects of this are usually indirect. He can bring over snow, just to super-charge his tornado.
Lightning
Whoo! Cortez conjures a bolt of lightning to strike his foes. Occasionally, (about 10% of the time) a Positive bolt of lightning will come instead of the negative counter-part. It is 10x more powerful, and super heats the area around it, frying a about 1-3 enemies near the target.
Absorb Lightning
Cortez can 'absorb' lightning, so that when it touches him it disperses and turns gives him a some health and energy.
Hail
Cortez can summon a mighty hail storm to slightly hurt all enemies, slowly withering away their health. Affects the whole battlefield, and only barely even damages war machines and heroes.
Fog
Cortez can summon a mighty thick fog to envelop the battlefield. Enemy troops can barely see, however friendly troops know the secret to see through.
{FORM: PTERODACTYL}
Cortez makes a transformation, turning him into the feared (and extinct) Pterodactyl! In this form, he gains new attacks, speed, and strength! He can lift a war machine on his wings!
Fly
Cortez can fly high, and go way far in the air! Much farther then ever before! Also, when he flags his wings to gain height, gusts of air can blow away nearby enemy units.
Spit Fire
Sort of like Bowser, Cortez can spit fire balls at his enemies by opening his mouth! This usually burn its target, and incinerates bird wings.
Lightning Yawn
Stupid name, I know. Anyway, when Cortez opens his mouth (similar to Spit Fire), a bolt of lightning will come out. This shocks its target, and usually causes a bird to lose major height when flying, and the bird can even fall all the way down to the ground and die!
Screech
Cortez will normally be "Ca-caw! Ca-caw!"ing all the live long day, however he can let out a huge screech that leaves troops stunned and partially deafened.
Bite
Cortez has mighty jaws that can rend the flesh on a unit or break open a war machine. His teeth never fall out; they have a special magic on them that cannot be taken away.
Claw
On the ends of his wings, Cortez has 3 mighty claws on each side. They can slice open stomachs and severely damage war machines (although not necessarily open it.)
Lightning and Fire Wings
Cortez can imbue his wings and claws with the power of lightning or fire, making them glow as such. When a unit touches it (which is usually hard to avoid, as he's pretty fast and the wings are pretty wide) they pretty much die, although if they do live they get shocked or burnt respectively.
Legendary Weapon: 4 Swords[/size]
Cortez has possession of 4 huge swords. They are a Rapier, a Cutlass, a Broadsword, and a Hook (Which isn't really a sword.) This can be used in body form, in which case Cortez would hold them, or in normal form, in which case they'd float by next to him.
1. Rapier (Or Foil)
A type of fencing sword, it has a cone shaped body with a small cup at the bottom (called the hilt), where the grip would be located. It spins and goes through multiple troops to attack.
2. Cutlass
A natural pirate sword, it features a body that curves upwards with the sharp part being the bottom. It slices horizontally to attack a few foes, but does more damage then the Rapier.
3. Broadsword
I wasn't actually sure what this one was called, so I just took this name. It's made entirely of bronze, and features an almost flat body shape with the sharp parts on the side. It does a Vertical slice to cut one unit in half, but is the strongest of all of the swords.
4. Hook
I know, I know, not a sword. But I didn't want to say "3 Swords and a Hook!" Anyway, this thing attacks as many as the Cutlass, but only has the attack power of the Rapier. To make up for this, it can poison troops.
Captain Goomba[/size]
Hero Status: 0
Also know as Cap'n Goomba, despite his name, he has never been a real captain in his life. (I don't consider Mario Party cannon.) He always wants to take charge though, which can land him in some pretty sticky situations.
Bypass Immunity
Captain Goomba tenporaily cancels all absorbtions, immunities, half-damages, and non-natural weaknesses (Water is still weak to lightning, fire to water, etc.)
Slow
Captain Goomba, being a Geomancer, can manipulate the forces of nature. I consider time a part of nature, so he can use time against his opponents. In this case, he can slow down a particular unit so he moves and reacts a bit slower for a little while.
Fire
As you know, Captain Goomba is a geomancer. Fire is a part of nature. So, Captain Goomba can summon fire to aid him in battle. It can block off a path, dry up some water, or catch units on fire. Things that cannot be set fire to, but can be burnt/melted, are metal (however it can get lethally hot) and stone. Fire units are immune to this attack.
Water
Betcha' didn't see this one coming. Captain Goomba can manipulate water to his liking. So, he can make a water-whip, a small storm, a small water spout, pretty much anything with water. A hydromancer can of course do more.
Telekinesis
Captain Goomba can move just about anything with his mind, if he's focused. He can fling troops, tip war machines over, and cause a rockslide if wants to. He cannot move big things like bases, but he can cause vibrations in them.
Poison
Captain Goomba simply poisons a unit. They then start to take damage over time. This affects a lot of troops in a area of effect time thing, unless targeting a Hero. Yea, so I lied. Another Earth element.
Nature Bolt
Captain Goomba harnesses the Earth's energy, and is able to use it to fire a bolt of natural energy. The energy is magical, not electrical. It is especially effective against those Nature shuns, like Shadow Beasts.
Thorns Aura
This an aura. An aura is an ability that affects all nearby troops and the holder/wielder of the aura. This aura will make it so any unit attacking those affected by the aura will take 50% of the damage they dealt.
Minor Teleportation
Captain Goomba can teleport very quickly to anywhere he wants. He can take up to 2 other people with him. During a battle, he cannot teleport anywhere; he can only teleport inside and a little bit outside of the battlefield's range.
Drain Fatigue
With a simple touch, Captain Goomba can drain a person's fatigue, making them tired, attack slower, and do slightly less damage.
Paralyze
Captain Goomba can cast a spell on an enemy to paralyze them for a few seconds. While paralyzed, enemies cannot move or attack.
Summon Tyeeni
Captain Goomba calls upon the spirts of nature to help. 7 Tyeeni (Tee-nuh), who are decended from the 7 spirits of the Forest Spirits, come to aid him. The Tyeeni are half stag half man beings (with the fusion looking like a Centaur.)
-Fyrte = A wild orange tint for skin color. This beast has control over fire.
-Wqeet = A deep blue skin color. This Tyeeni has control over water.
-Tjrn = a mild orangey yellow skin color. This beast can slow down or speed up time in an area.
-Dzeev = A dark skin color. This beast can summon spirits of the dead to assist him by doing many things.
-Metala = A shiny silver skin color. This beast has control over metal.
-Wzav = A pale white skin color. This Tyeeni has control over the winds.
-Gix = A rainbow of colors cover this one's skin. This beast has a mixture of control over all of the aforementioned beasts' elements they control.
Earthquake
Captain Goomba, using telekinesis on a massive scale, can make a the tectonic plates below the battlefield vibrate. This causes a massive earthquake, which can kill units and damage war machines and base defences. If used over water, a tsunami is created.
{Illusion}
Captain Goomba can create an illusion. The illusion can be as small as a swarm of bees, or as big as an 75 day war machine. The illusion is controlled by Captain Goomba, and will do his bidding. However, the illusion cannot harm anything, and if touched it will disperse.
{Invisible}
Captain Goomba, being an illusionist (above), can make people invisble. This will never wear off until the one turned invisible attacks. War machines, heroes, troops, et cetera can all be turned invisible.
Legendary Weapon: Captain's Cutlass & Captain's Hat[/size]
Captain Goomba, being an excellent fencer, can move incredibly fast with his Cutlass. He can slash and hack away at enemies at break-neck speeds, and even imbue his blade with some of his powers, like fire, poison, etc. The Captain's Hat functions like a magician's hat. Captain Goomba can pull what ever he wants out of the hat (with reasonable measure), and use it in battle. Once every 4 days, he can draw an item out of it for storage, that can sold etc.
Hooksail[/size]
Hero Status: 0
Hooksail is of Cortez's most loyal crew. He is a resurrected pirate, taking on a humanoid shape, but with a faded white-gray color. He wears a non-ethereal white and red striped bandanna on his head. He is always fast to agree with Cortez.
Spar
Being a pirate, Hooksail has been through many fist fights in his life. This has built up over the years, making him buff. One punch of his rock hard knuckles will send you tumbling on to the ground. It can kill, but it's mainly used as an incapacitator.
Ghost Power
Hooksail, being a ghost, can use telekinesis like Captain Goomba. The only difference is instead of moving it anywhere, he must either 'push' it away, or 'pull' it towards him. Kinda like a magnet. He can push troops and heroes away as well.
Bypass Immunity
Hooksail tenporaily cancels all absorbtions, immunities, half-damages, and non-natural weaknesses (Water is still weak to lightning, fire to water, etc.)
Oil
Being a Pyromancer, oil is necessary for taking on water foes. Hooksail can cover enemies in an area with oil. Oil floats on water, on catches on fire VERY easily, even if on water. Useful for taking out water troops, although it doesn't really do anything to fire troops...
Fire
Oh ya! SO original. Anyway, Hooksail can of course summon fire. He can make troops catch fire, and make forms and things with fire, like a fire whip, or a ring-around-rosie fire circle (fun for people of ALL ages!)
Dry
Like Intensify Heat, only more direct. It affects a small area very quickly, drying up water units and even clearing a small section of water in a lake with instant evaporation. The water will not cave into the section for unknown reasons. It can even give units a severe case of chapped lips!
Gamma Ray
This sounds A LOT more powerful then it actually is. Basically, Hooksail uses the force of Gamma Rays to sear the flesh off a unit like a giant beam of pale green energy. It can overheat war machines, and temporarily dry up water (as opposed to Dry.)
Immolation
Hooksail can summon a ring of fire to be set around him, which cannot be burned out unless Hooksail is in a body of water, which will burn all nearby troops and catch them on fire. This can be turned on and off.
Fire Absorbtion
When confronted with enemy fire, Hooksail need only touch it (or have it touch him) to make it disperse, and in the processhave him gain health and energy.
Bloodlust
Hooksail can make a unit go berserk, and 'lust for blood.' The unit will fight to the death, dealing greater damage and with increased speed. However, they will not listen to anyone and will keep fighting even if a touch would kill them. This goes away after a while. (Note: Will not attack allied units, and will not follow plans.)
Welding
Hooksail, using his fire, can weld various materials together. The metals come as loot for battles, and can made into various things.
1. Scrap Metal - 25 Pieces (5 Days off a Factory or War Machine)
2. 20 Day War Machine - 100 Pieces
3. Special Metal - 50 Pieces (12 Days off a Factory or War Machine, can only be used on a specific project)
{Eruption}
Hooksail's master-like attack, a big volcano comes out of the ground, and precedes to erupt. It spews out lava and little pieces of rock. The lava will instantly evaporate water, so this is deadly for normal and water based troops. The place to find safety would be a major body of water. The volcano only covers a small patch of ground, and does pretty much nothing on its own. However, the lava cannot stop untill cooled, so massive amounts of water are required to stop it.
{Infernal}
Hooksail calls down one huge meteor that causes a crater to come, and hurts all those nearby. The massive rock golem is engulfed in a fire-hydrant red flame, and burns all of those near him. He is twice as tall as the yellow colored fire golems, and hits nearly twice as hard. He also can live twice as long. In addition, he also can summon bolts of fire to attack his foes.
{Smoke}
With his skillful mastery of Pyrokinesis, Hooksail is able to develop large quantities of smoke without making an actual fire. Smoke will blind troops and eventually suffocate them.
{Blood Pact}
Hooksail can sacrafice his own units and minions to restore his health and energy. If consumes enough troops, he will become supercharged, and start enter a rage. In the rage, he will take less damage, deal more damage, move faster, attack faster, however he will not stop fighting until the rage has worn off and will not listen to other people. He will, however, know to attack the enemy.
{Silence}
Hooksail can cast a spell on an enemy to prevent them from casting spells for a few minutes. Can only be used again after twice the time the target silenced.
{FORM: LAVA ENTITE}
Hooksail transforms into a massive ball of fire, that sort of resembles the sun. He loses speed in this form, but makes up for it with unique abilities. He retains his absorbtion powers in this form.
Blind
When troops look him, they will be partially blinded for 30 minutes. It will be hard for them to hit their target, or judge friend from foe.
Immolation
Surrounding Hooksail in this form is intense heat. It will melt delicate units quickly, and slowly take away other units fatigue and give them really bad sun burn. It almost instantly drys up any water that comes within its sphere of fire. It also incinerates most projectiles.
Melt
When near a war machine, Hooksail will melt it if it is made of metal. Melted war machines take 50% of the time taken to build it to make it operational again. Melted War Machines can also be stolen.
Fire Bolt
In this form, Hooksail can launch a bolt of fire wih pin-point accuracy. He can hit a bird in the eye while it's flying from 3 miles away.
Nova
When Hooksail uses this ability, his transformation automatically ends. It envelops a big area around him, that covers the whole area with fire. It can be devestating to War Machines, but not so much to troops.
Legendary Weapon: Twin Axes of the Sun
Two one handed axes each rest on Hooksail's back. They are imbued with fire, and so deal extra fire damage. The damage cannot be absorbed, but can be ignored. With his legendary weapon comes most of his physical attacks (below.)
Slice
Hooksail simply slices his enemy. The fire effect can sear the skin. Hooksail can also use this attack from a short range, by throwing his axe or axes. They attached to him by a chain.
Deck
Hooksail smacks some body with the side of his axe, dazing them for a few seconds.
Steal
When someone is dazed using the above attack, Hooksail can easily steal from them. If they have an artifact, he can steal that. Otherwise he steals metal for use in his welding ability.
Dash
Hooksail can dash across the whole battlefield in a matter of a minute or so (although he wouldn't want to dash right into enemy lines...) The dashing does not tire him out a bit. However, if he's really really tired, he can't dash.
Strength
Hooksail has great strength, and is the most fit member of the group. He can smash things with his knuckles. He can also create a miniature earthquake when he kicks the ground.
9 Illusions
Hooksail can move so fast, that it looks like 10 of him are there. When he attacks, all of the fake Hooksail will be ereased, but the attack will do twice as much damage as normal.
Titanic Blooper
Hero Status: 0
Titanic Blooper is the giant blooper who was in Super Paper Mario. Since he's about as big as the ship, he just swims along next to it. He usually tolerates the other bandits' arguing, but can get really angery at it sometimes. He also usually makes sarcastic remarks about it too.
Float
When bloopers go on land, they of course float. A huge blooper is no exception. When he goes on land, he floats slightly above the ground. He cannot go too high above ground, but he can move pretty freely in the air.
Ink Blast
With all bloopers, Titanic Blooper can fire huge globs of ink at a target. Titanic Blooper being... Titanic, can fire gigantic spurts of ink, which can drown units and make them all gooey and slow. It can also jam war machines. Where the ink actually comes from is... a mystery at best.
Bypass Immunity
Titanic Blooper tenporaily cancels all absorbtions, immunities, half-damages, and non-natural weaknesses (Water is still weak to lightning, fire to water, etc.)
Water Spout
Titanic Blooper, being a blooper, knows a bit about Hydromancy. He can summon a mighty Water Spout from any source of water, no matter how small, to suck in his enemies. The spout has high wind speeds, and can toss a troop several miles away. When flung, it's near impossible to land without dying. Water troops are unaffected except for the high wind speeds. Titanic Blooper's allies are unaffected.
Heaven Rain
Titanic Blooper can summon a mighty rain, that heals all allied units. The rain will have a slight delay from when summoned and when it actually starts to rain. The secret to the rains is that it contains a small amount of magics, so it can tell friend from foe based on it's master's (Titanic Blooper's) feelings. The reason the heal is known only to bloopers.
Waves
Titanic Blooper can summon the mighty power of the ocean to aid him. Once used, waves will spring up all over the battlefield, crushing and drowning enemy troops. Even if water based, troops can still be crushed. The waves seem to spring up out of the ground, and can be set to specifically target something or some one. For stronger waves to come, Titanic Bloop must be focused. Although if he loses focus, waves will still come, they will however be weaker.
Water Absorbtion
When faced with enemy water, Titanic Blooper can touch it to have it restore his energy and health.
Freeze
Titanic Blooper can freeze any water anywhere. He can't freeze an entire ocean, but he can freeze a patch of it. He also doesn't have to freeze a whole little spurt of water. He can only freeze part if it into a lethally sharp icicle, and have that kill someone while the rest of the water gently falls down. The frozen things can be used for just about any purpose.
{Tsunurricane}
Titanic Blooper used every last bit of his strength to summon a mighty tsunami who crush and drown all enemies in his path. While the tsunami is approaching, a hurricane will start. The hurricane will rip apart war machines and troops, and drown some smaller troops. If used in a base, the base will be flooded for 10 days, during which 3 Base Defences will stop working. After the Hurricane stops Titanic Blooper will be very weakened, thus making it very hard for him to perform it twice in one battle, but still possible. Emphasis on VERY and HARD.
{Maelstrom}
This only works in bodies of water. Titanic Blooper summons a massive swirling vortex in the water, sucking in all enemy troops in said body of water. Also pretty much obliterates sea war machines.
{Baby Bloopers}
Titanic Blooper summons 100 Mini-Bloopers to help him in battle. They can float and blast sprays of ink as well, and can manipulate water to an extent.
Legendary Weapon: 6 Tentacles[/size]
Well, you come up with a better legendary weapon. Anyway, Titanic Blooper's tentacles allow him to grab on to troops with suction cups, which can suffocate them. They can also be used as whips. But, with Titanic Blooper being as big as a normal War Machine, these can be used to pick up War Machines. They can then be dropped, and explode, or shaken dropping the troops out allowing it be salvaged. Pretty nifty, eh?
Hero Status: Reached
An old sea-bomb, in recent years the tiding around him have convinced him to take heed of the road ahead. Despite being old, he's always ready for a good spar, or a pint at the bar. He also carries a new weapon: a steel ax.
Explode
Being a Bob-Omb, Bobbery can of course do all things natural to Bob-Omb's. Bobbery can light his fuse, and in a few seconds explode. Unlike ordinary Bob-Ombs, Bobbery lands safely back in his place after exploding. The explosion is quite a force to be reckoned with, as it causes a very minor tremor.
Time Bombs
Bobbery chucks a few dozen time bombs in an area. They go off after a minute, and cause minimal damage to troops. However, they do cause a lot of damage to war machines.
\-------------------->UPGRADE: Sticky bomb
The Time Bombs now stick to war machines, troops, and heroes.
Slash
Bobbery slashes the foe with his ax, rending flesh. The ax is very effective against mounted units.
Bypass Immunity
Bobbery tenporaily cancels all absorbtions, immunities, half-damages, and non-natural weaknesses (Water is still weak to lightning, fire to water, etc.)
Hold Fast
When Bobbery uses this, he starts to move very slow. In exchange, all direct attacks at Bobbery result in the attacker taking all of the damage.
Ice Blast
Bobbery sticks out his 'chest', and a small blast of ice shoots out from his body. The Ice is very pointy, and can literally break through a wall. Unfortunately, the size of the puncture isn't enough to fit more then a small bomb through. It can freeze things like the legs of a war machine, making it immobile. It can also freeze troops. If Bobbery wants, he can also grab on to the blast before it reaches its target, and throw it in a different direction, or just use it as a melee weapon.
Breath of Death
Bobbery, being a descendant of The Necromancer King, can breathe death on his enemies. He only need mutter a few words in the language of the Forhanistae, and a dark chilly mist will surround his opponents. The mist will kill normal troops, but will only confuse and disorient heroes. Who ever is unlucky enough to be caught in the mist will see the Grim Reaper, and who will proceed to kill his target.
Necromancy
Bobbery, being a descendant of The Necromancer King, can bring back life to dead entities. He requires the corpse in order to do this. The corpse will revived as either a Zombie, a Skeleton Archer, a Skeleton Warrior, or a Skeleton Mage. He can revive friend or foe as his Thrall, but they will dissipate into a green mist at the end of a battle. They are the strength of whatever he summoned them as. For example, an Uber Unit corpse would be the strength of an uber unit, etc.
1. Zombie
Somewhat slow, and very vulnerable to ranged attacks. However, up close he is a beast, and can kill most normal troops in 1-2 hits.
2. Skeleton Archer
A ranged Skeleton. Equipped with a light armor making it agile, and a bow and arrow for a ranged attack.
3. Skeleton Warrior
Equipped with heavy armor, making him slow. Not as slow as the zombie though. Also has an ax or sword and a shield.
4. Skeleton Mage
Comes with assorted Fire, Thunder, and Ice spells.
Lands of the Dead
Bobbery can slip in the Lands of the dead at will, which will allow him to sneak past walls, war machines, etc. However, the river inside will weaken him. If someone were to recently die, he could enter and bring him back. However, the person would be severely weakened and would barely be able to walk. If they die again, they will forever be lost in the depths of hell. Nor quest or project will bring them back. If they were a hero and he brought them back, they would no longer be a hero and would be reduced to the strength of a single troop until upgraded to the strength of hero with a Hero Rank.
Apothecary
During Battle, pieces of flesh, bones, guts, etc. will automatically fill up inside Bobbery, where the will wait until the battle is over. The flesh counts as looted or salvaged items. It can be taken from friendly and enemy units. With these pieces of death, Bobbery can form a whole new monstrous creature. These creatures count as war machines. Generally, the amount of pieces of flesh and whatnot determine the strength.
25 Pieces: 10 day war machine
50 pieces: 20 day war machine
et cetera. (Note: War Mods, please say what kind of flesh/whatever it is. I.E. what creature it's from.)
Shadow Bolt
Bobbery, in addition to being a Necromancer, is also a Warlock. Being a Warlock, he has ties to not only death, but also shadows. So, he can fire a bolt of pure shadow energy, which can have a mysterious burning effect on the target, even though it is not related to fire in the least.
Freeze
Bobbery can freeze any water anywhere. He can't freeze an entire ocean, but he can freeze a patch of it. He also doesn't have to freeze a whole little spurt of water. He can only freeze part if it into a lethally sharp icicle, and have that kill someone while the rest of the water gently falls down. The frozen things can be used for just about any purpose. Yay for copy-paste!
Absorb Shadows
When a dark or shadow attack hits Bobbery, it is immediately absorbed and turned into Health and energy.
Absorb Ice
Bobbery can absorb ice, making it so when he touches it or it touches him it is immediately turned into Health and energy.
Barrier
Bobbery only need focus for a few seconds, and a barrier will be summoned around him, extending enough to fit quite a few troops in. As long as he's focused, the barrier will be near-unbreakable. But if he stops focusing to fight, the barrier will be considerable weaker. However, it will require more then a few explosions to break.
Teleportation
Bobbery can have a massive teleport to just about anywhere. The teleport can include as many or as little as he wants. He can teleport his whole Bandit group back to the base, or just himself to behind the front lines. This automatically activates sending him behind the front lines if he's about to die. It can only be used twice in a battle.
Ghost of Scarlette
Scarlette, who is Bobbery's wife, is summoned. She died from an illness while Bobbery is at sea, and when ever he thinks of her he is filled with a new hope, courage, and determination. The ghost herself can shriek, paralyzing all who hear it, and she can fire blasts of dark energy. Being a Bob-Omb, she can also cause a ghostly explosion.
{Death of a Bob-Omb}
A last ditch effort, Bobbery uses up all of his energy to cause a massive explosion, engulfing troops friend or foe. This attack kills Bobbery, and it also requires a few seconds to charge up. It can ravage a base.
{Vampirism Aura}
All nearby troops near Bobbery gain a special effect, that allows them to have some of the damage they deal heal them. Also affects heroes and Bobbery.
{Ghost Ship Barrage}
Bobbery summons the souls of those he has bested in battle, riding on a ghost pirate ship. Tons of ships will pour into battle, and once they collide with an enemy, they will be instantly killed in an explosion, also dissipating the ship. This will only harm Bobbery must remain in focus in order for the ships to remain summoned.
Current Ship Crew include: Generic Enemies
{Soul Trap}
After defeating an enemy, Bobbery can trap its soul in his Orb, giving him health and energy.
{Shape Shift}
Bobbery can shapeshift into anything he sees at will, retaining all of his powers and gaining those of whom he shapedshifted into. He cannot make a fusion shapeshift, and his strength is still the same even if he transforms into a normal troop. He can transform into anyone he's seen. Once he's defeated some one (like a hero or officer), Bobbery gains the ability to transform into that person, and it is counted a 'form', so it is written in the hero section.
\----------------------->Upgrade: Fusion Shapeshifter
Bobbery can now shapeshift into more then one creature at once, creating a powerful hybrid with powers from both entities.
{FORM: ABYSSICAL BEAST}
Bobbery transforms into a huge shadow beast, gaining speed and strength. He retains his absorbtion abilities in this form.
Phase
Bobbery can phase through walls and defences, avoiding danger. He can also phase through war machines and troops.
Shadow Lightning
Bobbery calls down a bolt of shadow lightning to strike his enemies. The shadow effect will damage troops even if they are electric/lightning based.
Shadow Fire
Bobbery summons fire enveloped with the power of shadows to help to him in battle. They damage fire units due to its shadow effect.
Shadow Water
Bobbery summons a barrage of Shadow Water to fire at his opponents. It has an acide effect that dissovles metal and skin.
Legendary Weapon: Pirates' Orb[/size]
A red orb with a symbol of a skull inside. Usually, this is found hiding inside of Bobbery. When he wants it, he summons it with a quick, shrill whistle. The Orb will phase-shift outside if him and into his hands. The ball is magically attached to Bobbery, so he cannot drop it. The orb's actual power is to grant any wish, similar to the Beanstar or the Star Rod. The only difference is that the Pirate's Orb can do many things those 2 cannot. Such as summon healing items, or a barrier.
Cortez
Hero Status: 0
Cortez is literally a giant floating skull. He loves treasure, and is slightly angry at Bobbery for taking over the Black Skull. He wears a big black captain's hat on top of him, and hates when people call him a ghost. He also loves to pillage.
Float
Simple enough, Cortez can float. Actual, he has to float in order to move. All of his attacks take place while Cortez is floating. He can also float up farther then a foot off the ground, he just hasn't shown it in Paper Mario: The Thousand Year Door.
Bite
Betcha' didn't see this one comin'! He floats over to you and gives you a bite with his giant choppers. This causes alot of damage, and to add on to your pain it can also poison troops, or confuse them so they don't know who is who. The Poison will, obviously, damage troops over time.
Lazer Eye
Cortez shows his fire engine red eyes, and they flicker. A lazer is emitted from his eyes, fixed on his target. It doesn't do anything for a few seconds while on its target, however after a few seconds it causes a lethal explosion. The lazer alone is hot enough to melt icey foes without the explosion.
Stare of the Ghost
Cortez's eyes will change to a blue color, flicker, and all troops around him will temporarily be in daze, and attack Cortez's foes. They will not attack allied forces unless told to do so by Cortez or the effect has worn off. Once the effect wears off, the troops converted will be poisoned until healed or until death.
Body Summon
Cortez summons his body of bones, and before anything happens a small bone pile will appear beneath Cortez. Then, his body will lift up and attach to his head. His body comes with a cutlass and small gem of power inside Cortez's rib cage. The rib cage will guard against all attacks on the gem. The ribs are extremely hard to break as well. An additional ability added by this is to charge up, revealing the gem inside the rib cage. Cortez's next attack will have massive power, even if his body falls off. To make his body fall off, you must attack the gem enough. This will not kill Cortez, but any damage done to him before and to his head during the transformation will be kept.
Bypass Immunity
Cortez tenporaily cancels all absorbtions, immunities, half-damages, and non-natural weaknesses (Water is still weak to lightning, fire to water, etc.)
Aero Gust
Cortez, being an Aeromancer, can summon the powers of the winds (he unfortunately had to learn to do it without hands for the most part.) When he performs this attack, a strong gust of winds comes up and sweeps his enemies away, who usually die from the fall. It can land air units, and possibly even rip off their wings.
Tornado
Cortez can summon a mighty tornado, to ravage the battlefield. It can pick up items, troops, and some war machines. Flying war machines' will have a terrible time navigating, and in a desert this attack can choke troops on sand. If it touches water, it will become a Water Spout, and start to suck up troops in the water. If it touches snow, it will be a Snorenado, and despite the word snore, it becomes Super Charged and start to suck up things even bolted to the ground. Cortez's units and allied units remain unaffected.
Erosion
Cortez can use winds to accelerate the process of erosion, chipping off walls and war machines, and if focused enough, bring sand over, or fill an area with water, or even bring snow over (Although it will melt soon.) The effects of this are usually indirect. He can bring over snow, just to super-charge his tornado.
Lightning
Whoo! Cortez conjures a bolt of lightning to strike his foes. Occasionally, (about 10% of the time) a Positive bolt of lightning will come instead of the negative counter-part. It is 10x more powerful, and super heats the area around it, frying a about 1-3 enemies near the target.
Absorb Lightning
Cortez can 'absorb' lightning, so that when it touches him it disperses and turns gives him a some health and energy.
Hail
Cortez can summon a mighty hail storm to slightly hurt all enemies, slowly withering away their health. Affects the whole battlefield, and only barely even damages war machines and heroes.
Fog
Cortez can summon a mighty thick fog to envelop the battlefield. Enemy troops can barely see, however friendly troops know the secret to see through.
{FORM: PTERODACTYL}
Cortez makes a transformation, turning him into the feared (and extinct) Pterodactyl! In this form, he gains new attacks, speed, and strength! He can lift a war machine on his wings!
Fly
Cortez can fly high, and go way far in the air! Much farther then ever before! Also, when he flags his wings to gain height, gusts of air can blow away nearby enemy units.
Spit Fire
Sort of like Bowser, Cortez can spit fire balls at his enemies by opening his mouth! This usually burn its target, and incinerates bird wings.
Lightning Yawn
Stupid name, I know. Anyway, when Cortez opens his mouth (similar to Spit Fire), a bolt of lightning will come out. This shocks its target, and usually causes a bird to lose major height when flying, and the bird can even fall all the way down to the ground and die!
Screech
Cortez will normally be "Ca-caw! Ca-caw!"ing all the live long day, however he can let out a huge screech that leaves troops stunned and partially deafened.
Bite
Cortez has mighty jaws that can rend the flesh on a unit or break open a war machine. His teeth never fall out; they have a special magic on them that cannot be taken away.
Claw
On the ends of his wings, Cortez has 3 mighty claws on each side. They can slice open stomachs and severely damage war machines (although not necessarily open it.)
Lightning and Fire Wings
Cortez can imbue his wings and claws with the power of lightning or fire, making them glow as such. When a unit touches it (which is usually hard to avoid, as he's pretty fast and the wings are pretty wide) they pretty much die, although if they do live they get shocked or burnt respectively.
Legendary Weapon: 4 Swords[/size]
Cortez has possession of 4 huge swords. They are a Rapier, a Cutlass, a Broadsword, and a Hook (Which isn't really a sword.) This can be used in body form, in which case Cortez would hold them, or in normal form, in which case they'd float by next to him.
1. Rapier (Or Foil)
A type of fencing sword, it has a cone shaped body with a small cup at the bottom (called the hilt), where the grip would be located. It spins and goes through multiple troops to attack.
2. Cutlass
A natural pirate sword, it features a body that curves upwards with the sharp part being the bottom. It slices horizontally to attack a few foes, but does more damage then the Rapier.
3. Broadsword
I wasn't actually sure what this one was called, so I just took this name. It's made entirely of bronze, and features an almost flat body shape with the sharp parts on the side. It does a Vertical slice to cut one unit in half, but is the strongest of all of the swords.
4. Hook
I know, I know, not a sword. But I didn't want to say "3 Swords and a Hook!" Anyway, this thing attacks as many as the Cutlass, but only has the attack power of the Rapier. To make up for this, it can poison troops.
Captain Goomba[/size]
Hero Status: 0
Also know as Cap'n Goomba, despite his name, he has never been a real captain in his life. (I don't consider Mario Party cannon.) He always wants to take charge though, which can land him in some pretty sticky situations.
Bypass Immunity
Captain Goomba tenporaily cancels all absorbtions, immunities, half-damages, and non-natural weaknesses (Water is still weak to lightning, fire to water, etc.)
Slow
Captain Goomba, being a Geomancer, can manipulate the forces of nature. I consider time a part of nature, so he can use time against his opponents. In this case, he can slow down a particular unit so he moves and reacts a bit slower for a little while.
Fire
As you know, Captain Goomba is a geomancer. Fire is a part of nature. So, Captain Goomba can summon fire to aid him in battle. It can block off a path, dry up some water, or catch units on fire. Things that cannot be set fire to, but can be burnt/melted, are metal (however it can get lethally hot) and stone. Fire units are immune to this attack.
Water
Betcha' didn't see this one coming. Captain Goomba can manipulate water to his liking. So, he can make a water-whip, a small storm, a small water spout, pretty much anything with water. A hydromancer can of course do more.
Telekinesis
Captain Goomba can move just about anything with his mind, if he's focused. He can fling troops, tip war machines over, and cause a rockslide if wants to. He cannot move big things like bases, but he can cause vibrations in them.
Poison
Captain Goomba simply poisons a unit. They then start to take damage over time. This affects a lot of troops in a area of effect time thing, unless targeting a Hero. Yea, so I lied. Another Earth element.
Nature Bolt
Captain Goomba harnesses the Earth's energy, and is able to use it to fire a bolt of natural energy. The energy is magical, not electrical. It is especially effective against those Nature shuns, like Shadow Beasts.
Thorns Aura
This an aura. An aura is an ability that affects all nearby troops and the holder/wielder of the aura. This aura will make it so any unit attacking those affected by the aura will take 50% of the damage they dealt.
Minor Teleportation
Captain Goomba can teleport very quickly to anywhere he wants. He can take up to 2 other people with him. During a battle, he cannot teleport anywhere; he can only teleport inside and a little bit outside of the battlefield's range.
Drain Fatigue
With a simple touch, Captain Goomba can drain a person's fatigue, making them tired, attack slower, and do slightly less damage.
Paralyze
Captain Goomba can cast a spell on an enemy to paralyze them for a few seconds. While paralyzed, enemies cannot move or attack.
Summon Tyeeni
Captain Goomba calls upon the spirts of nature to help. 7 Tyeeni (Tee-nuh), who are decended from the 7 spirits of the Forest Spirits, come to aid him. The Tyeeni are half stag half man beings (with the fusion looking like a Centaur.)
-Fyrte = A wild orange tint for skin color. This beast has control over fire.
-Wqeet = A deep blue skin color. This Tyeeni has control over water.
-Tjrn = a mild orangey yellow skin color. This beast can slow down or speed up time in an area.
-Dzeev = A dark skin color. This beast can summon spirits of the dead to assist him by doing many things.
-Metala = A shiny silver skin color. This beast has control over metal.
-Wzav = A pale white skin color. This Tyeeni has control over the winds.
-Gix = A rainbow of colors cover this one's skin. This beast has a mixture of control over all of the aforementioned beasts' elements they control.
Earthquake
Captain Goomba, using telekinesis on a massive scale, can make a the tectonic plates below the battlefield vibrate. This causes a massive earthquake, which can kill units and damage war machines and base defences. If used over water, a tsunami is created.
{Illusion}
Captain Goomba can create an illusion. The illusion can be as small as a swarm of bees, or as big as an 75 day war machine. The illusion is controlled by Captain Goomba, and will do his bidding. However, the illusion cannot harm anything, and if touched it will disperse.
{Invisible}
Captain Goomba, being an illusionist (above), can make people invisble. This will never wear off until the one turned invisible attacks. War machines, heroes, troops, et cetera can all be turned invisible.
Legendary Weapon: Captain's Cutlass & Captain's Hat[/size]
Captain Goomba, being an excellent fencer, can move incredibly fast with his Cutlass. He can slash and hack away at enemies at break-neck speeds, and even imbue his blade with some of his powers, like fire, poison, etc. The Captain's Hat functions like a magician's hat. Captain Goomba can pull what ever he wants out of the hat (with reasonable measure), and use it in battle. Once every 4 days, he can draw an item out of it for storage, that can sold etc.
Hooksail[/size]
Hero Status: 0
Hooksail is of Cortez's most loyal crew. He is a resurrected pirate, taking on a humanoid shape, but with a faded white-gray color. He wears a non-ethereal white and red striped bandanna on his head. He is always fast to agree with Cortez.
Spar
Being a pirate, Hooksail has been through many fist fights in his life. This has built up over the years, making him buff. One punch of his rock hard knuckles will send you tumbling on to the ground. It can kill, but it's mainly used as an incapacitator.
Ghost Power
Hooksail, being a ghost, can use telekinesis like Captain Goomba. The only difference is instead of moving it anywhere, he must either 'push' it away, or 'pull' it towards him. Kinda like a magnet. He can push troops and heroes away as well.
Bypass Immunity
Hooksail tenporaily cancels all absorbtions, immunities, half-damages, and non-natural weaknesses (Water is still weak to lightning, fire to water, etc.)
Oil
Being a Pyromancer, oil is necessary for taking on water foes. Hooksail can cover enemies in an area with oil. Oil floats on water, on catches on fire VERY easily, even if on water. Useful for taking out water troops, although it doesn't really do anything to fire troops...
Fire
Oh ya! SO original. Anyway, Hooksail can of course summon fire. He can make troops catch fire, and make forms and things with fire, like a fire whip, or a ring-around-rosie fire circle (fun for people of ALL ages!)
Dry
Like Intensify Heat, only more direct. It affects a small area very quickly, drying up water units and even clearing a small section of water in a lake with instant evaporation. The water will not cave into the section for unknown reasons. It can even give units a severe case of chapped lips!
Gamma Ray
This sounds A LOT more powerful then it actually is. Basically, Hooksail uses the force of Gamma Rays to sear the flesh off a unit like a giant beam of pale green energy. It can overheat war machines, and temporarily dry up water (as opposed to Dry.)
Immolation
Hooksail can summon a ring of fire to be set around him, which cannot be burned out unless Hooksail is in a body of water, which will burn all nearby troops and catch them on fire. This can be turned on and off.
Fire Absorbtion
When confronted with enemy fire, Hooksail need only touch it (or have it touch him) to make it disperse, and in the processhave him gain health and energy.
Bloodlust
Hooksail can make a unit go berserk, and 'lust for blood.' The unit will fight to the death, dealing greater damage and with increased speed. However, they will not listen to anyone and will keep fighting even if a touch would kill them. This goes away after a while. (Note: Will not attack allied units, and will not follow plans.)
Welding
Hooksail, using his fire, can weld various materials together. The metals come as loot for battles, and can made into various things.
1. Scrap Metal - 25 Pieces (5 Days off a Factory or War Machine)
2. 20 Day War Machine - 100 Pieces
3. Special Metal - 50 Pieces (12 Days off a Factory or War Machine, can only be used on a specific project)
{Eruption}
Hooksail's master-like attack, a big volcano comes out of the ground, and precedes to erupt. It spews out lava and little pieces of rock. The lava will instantly evaporate water, so this is deadly for normal and water based troops. The place to find safety would be a major body of water. The volcano only covers a small patch of ground, and does pretty much nothing on its own. However, the lava cannot stop untill cooled, so massive amounts of water are required to stop it.
{Infernal}
Hooksail calls down one huge meteor that causes a crater to come, and hurts all those nearby. The massive rock golem is engulfed in a fire-hydrant red flame, and burns all of those near him. He is twice as tall as the yellow colored fire golems, and hits nearly twice as hard. He also can live twice as long. In addition, he also can summon bolts of fire to attack his foes.
{Smoke}
With his skillful mastery of Pyrokinesis, Hooksail is able to develop large quantities of smoke without making an actual fire. Smoke will blind troops and eventually suffocate them.
{Blood Pact}
Hooksail can sacrafice his own units and minions to restore his health and energy. If consumes enough troops, he will become supercharged, and start enter a rage. In the rage, he will take less damage, deal more damage, move faster, attack faster, however he will not stop fighting until the rage has worn off and will not listen to other people. He will, however, know to attack the enemy.
{Silence}
Hooksail can cast a spell on an enemy to prevent them from casting spells for a few minutes. Can only be used again after twice the time the target silenced.
{FORM: LAVA ENTITE}
Hooksail transforms into a massive ball of fire, that sort of resembles the sun. He loses speed in this form, but makes up for it with unique abilities. He retains his absorbtion powers in this form.
Blind
When troops look him, they will be partially blinded for 30 minutes. It will be hard for them to hit their target, or judge friend from foe.
Immolation
Surrounding Hooksail in this form is intense heat. It will melt delicate units quickly, and slowly take away other units fatigue and give them really bad sun burn. It almost instantly drys up any water that comes within its sphere of fire. It also incinerates most projectiles.
Melt
When near a war machine, Hooksail will melt it if it is made of metal. Melted war machines take 50% of the time taken to build it to make it operational again. Melted War Machines can also be stolen.
Fire Bolt
In this form, Hooksail can launch a bolt of fire wih pin-point accuracy. He can hit a bird in the eye while it's flying from 3 miles away.
Nova
When Hooksail uses this ability, his transformation automatically ends. It envelops a big area around him, that covers the whole area with fire. It can be devestating to War Machines, but not so much to troops.
Legendary Weapon: Twin Axes of the Sun
Two one handed axes each rest on Hooksail's back. They are imbued with fire, and so deal extra fire damage. The damage cannot be absorbed, but can be ignored. With his legendary weapon comes most of his physical attacks (below.)
Slice
Hooksail simply slices his enemy. The fire effect can sear the skin. Hooksail can also use this attack from a short range, by throwing his axe or axes. They attached to him by a chain.
Deck
Hooksail smacks some body with the side of his axe, dazing them for a few seconds.
Steal
When someone is dazed using the above attack, Hooksail can easily steal from them. If they have an artifact, he can steal that. Otherwise he steals metal for use in his welding ability.
Dash
Hooksail can dash across the whole battlefield in a matter of a minute or so (although he wouldn't want to dash right into enemy lines...) The dashing does not tire him out a bit. However, if he's really really tired, he can't dash.
Strength
Hooksail has great strength, and is the most fit member of the group. He can smash things with his knuckles. He can also create a miniature earthquake when he kicks the ground.
9 Illusions
Hooksail can move so fast, that it looks like 10 of him are there. When he attacks, all of the fake Hooksail will be ereased, but the attack will do twice as much damage as normal.
Titanic Blooper
Hero Status: 0
Titanic Blooper is the giant blooper who was in Super Paper Mario. Since he's about as big as the ship, he just swims along next to it. He usually tolerates the other bandits' arguing, but can get really angery at it sometimes. He also usually makes sarcastic remarks about it too.
Float
When bloopers go on land, they of course float. A huge blooper is no exception. When he goes on land, he floats slightly above the ground. He cannot go too high above ground, but he can move pretty freely in the air.
Ink Blast
With all bloopers, Titanic Blooper can fire huge globs of ink at a target. Titanic Blooper being... Titanic, can fire gigantic spurts of ink, which can drown units and make them all gooey and slow. It can also jam war machines. Where the ink actually comes from is... a mystery at best.
Bypass Immunity
Titanic Blooper tenporaily cancels all absorbtions, immunities, half-damages, and non-natural weaknesses (Water is still weak to lightning, fire to water, etc.)
Water Spout
Titanic Blooper, being a blooper, knows a bit about Hydromancy. He can summon a mighty Water Spout from any source of water, no matter how small, to suck in his enemies. The spout has high wind speeds, and can toss a troop several miles away. When flung, it's near impossible to land without dying. Water troops are unaffected except for the high wind speeds. Titanic Blooper's allies are unaffected.
Heaven Rain
Titanic Blooper can summon a mighty rain, that heals all allied units. The rain will have a slight delay from when summoned and when it actually starts to rain. The secret to the rains is that it contains a small amount of magics, so it can tell friend from foe based on it's master's (Titanic Blooper's) feelings. The reason the heal is known only to bloopers.
Waves
Titanic Blooper can summon the mighty power of the ocean to aid him. Once used, waves will spring up all over the battlefield, crushing and drowning enemy troops. Even if water based, troops can still be crushed. The waves seem to spring up out of the ground, and can be set to specifically target something or some one. For stronger waves to come, Titanic Bloop must be focused. Although if he loses focus, waves will still come, they will however be weaker.
Water Absorbtion
When faced with enemy water, Titanic Blooper can touch it to have it restore his energy and health.
Freeze
Titanic Blooper can freeze any water anywhere. He can't freeze an entire ocean, but he can freeze a patch of it. He also doesn't have to freeze a whole little spurt of water. He can only freeze part if it into a lethally sharp icicle, and have that kill someone while the rest of the water gently falls down. The frozen things can be used for just about any purpose.
{Tsunurricane}
Titanic Blooper used every last bit of his strength to summon a mighty tsunami who crush and drown all enemies in his path. While the tsunami is approaching, a hurricane will start. The hurricane will rip apart war machines and troops, and drown some smaller troops. If used in a base, the base will be flooded for 10 days, during which 3 Base Defences will stop working. After the Hurricane stops Titanic Blooper will be very weakened, thus making it very hard for him to perform it twice in one battle, but still possible. Emphasis on VERY and HARD.
{Maelstrom}
This only works in bodies of water. Titanic Blooper summons a massive swirling vortex in the water, sucking in all enemy troops in said body of water. Also pretty much obliterates sea war machines.
{Baby Bloopers}
Titanic Blooper summons 100 Mini-Bloopers to help him in battle. They can float and blast sprays of ink as well, and can manipulate water to an extent.
Legendary Weapon: 6 Tentacles[/size]
Well, you come up with a better legendary weapon. Anyway, Titanic Blooper's tentacles allow him to grab on to troops with suction cups, which can suffocate them. They can also be used as whips. But, with Titanic Blooper being as big as a normal War Machine, these can be used to pick up War Machines. They can then be dropped, and explode, or shaken dropping the troops out allowing it be salvaged. Pretty nifty, eh?