Post by Water Dumple on Jul 28, 2008 23:09:41 GMT -5
Logs of the Toy Team will go here. This was a switch from the Loaded Shells, so they naturally started out kind of advanced.
==========
Army: Toy Team
Location: Super Mini Mario World
General: Harvey (Mini Mario)
Head Captain: Gauge (Mini Mario)
Messenger: SMMW System Control Tower
Troops
7,500 Mini Marios (Toy Marios. Fairly average among the toys, and very good when using equipment.)
5,000 Mini Toads (Toy Toads. Exceedingly agile and light. Good at Pikmin-styled swarming.)
5,000 Mini Peaches (Toy Peaches. Have floaty parasols, and can repair other mechanical things.)
5,000 Mini DKs (Toy Donkey Kongs. Bulky and powerful.)
5,000 Mini Yoshis (Toy Yoshis. Can swallow anything safely, have good ground pounds. Cavalry.)
5,000 Mini Luigis (Toy Luigis. Have flashlights and powerful vacuum cleaners.)
5,000 Mini Bowsers (Toy Bowsers. Can breathe fireballs/arcs of fire, can revive if fallen.)
2,500 Mini Warios (Toy Warios, uber. Extremely dense, have very powerful weapon attacks.)
Total: 40,000
Coins: 36,600
Civilians: 11,000/3,000 (Not Housed: 0)
Allies: Retro Regiment, Legion of the X-Nauts
Enemies: Bowser's Flamin' Fiends
Hiring: Morons
Equipment/Items
(None)
Buildings/Assets/Resources
*Machine Factory: Building "Turbo Tank" (30/30 Days)
--Building "Wind-Up Artillery" (30/30 Days)
--Building "Nutbolter" (30/30 Days)
*Hangar: Building "Bolt Bomber" (30/30 Days)
--Building "Screw Jet" (30/30 Days)
--Building "Nut Fighter" (30/30 Days)
*Dock: Building "Wheelboat" (30/30 Days)
--Building "Wheelboat" (30/30 Days)
--Building "MiniMini Battleship" (50/50 Days)
Equipment Factory: Manufacturing "Anti-Rust Coating" (25/25 Days)
*Defense Factory: Building "Nullifier Nail Shooter" (30/30 Days)
--Building "Nullifier Nail Shooter" (30/30 Days)
--Building "FLAK Screw Launcher" (15/15 Days)
MiniMachine Factory: Producing Minicars
===
*System Control Tower (Firmly-protected building with loads of command functions. See tech section.)
-Defensive Relay Generator (Powers defensive relays.)
-Nut-T Generator (Eliminates magic in a large range around it. Portable.)
-Bolt-T Generator (Weakens enemies considerably in a range around it. Portable.)
-Screw-T Generator (Cures troops of non-directly-damaging effects. Portable.)
Pipe Network (Big warp pipes that connect to allies bases and allow transport of stuff.)
3 Civilian Houses (Safely house/protect 5,000 Civilians each.)
Defenses
8 Bomb Bolt Launchers (Lob Bomb Bolts long distances.)
7 FLAK Screw Launchers (Spray FLAK Screws, which home and chew up aircraft.)
2 Nullifier Nail Shooters (Turrets that fire nails which nullify any magical/special abilities owned by the target for an hour.)
4 Electrical Vortexes (Generators that create a vortex to absorb selected amounts of lightning from a fourth of the base each.)
20 Bullet Bolt Railguns (Ride on the Rail Track at high speed, fire Bullet Bolts.)
1 Rail Track (Goes on the wall and circles the base. 20 Railguns can ride on it.)
*Large Shield Dome (Generator that creates a very powerful shield around the whole base that blocks anything from coming in. Projectiles can still go out.)
*Complete Titanium Wall (Forty-foot high, thick wall that circles the whole base. Very tough.)
Machines
5 Turbo Tanks (Toy-like tanks with enhanced treads that allow them to go very quickly.)
8 Wind-Up Artillery (Special artillery with two blasters that fire separately from each other.)
7 Nutbolters (Dome-shaped machines with wheels on all sides. Covered in Bomb Bolt and Bullet Bolt guns.)
===
2 Nut Fighters (Aircraft loaded with missile launchers that destroy other aircraft.)
3 Bolt Bombers (Extremely firepower-based bombers that do loads of damage. Weak defensively.)
4 Screw Jets (Average aircraft with two missile launchers and many laser pods.)
===
5 Wheelboats (Ships with two wheels on the sides. Have eight cannons, four on each side. Can fire long distances.)
Projects
1) Manufacture EMP Armor (Upgrades everything owned by the army with EMP resistance.) (50/50 Days)
2) Manufacture Anti-Rust Armor (Upgrades everything owned by the army with Anti-Rust.) (50/50 Days)
3) Manufacture Anti-Acid Armor (Upgrades everything owned by the army with acid resistance.) (50/50 Days)
4) Manufacture Flame-Proof Armor (Upgrades everything owned by the army with complete heat resistance.) (100/100 Days)
5) Manufacture Cold-Proof Armor (Upgrades everything owned by the army with complete cold resistance.) (100/100 Days)
====================
==========
Army: Toy Team
Location: Super Mini Mario World
General: Harvey (Mini Mario)
Head Captain: Gauge (Mini Mario)
Messenger: SMMW System Control Tower
Troops
7,500 Mini Marios (Toy Marios. Fairly average among the toys, and very good when using equipment.)
5,000 Mini Toads (Toy Toads. Exceedingly agile and light. Good at Pikmin-styled swarming.)
5,000 Mini Peaches (Toy Peaches. Have floaty parasols, and can repair other mechanical things.)
5,000 Mini DKs (Toy Donkey Kongs. Bulky and powerful.)
5,000 Mini Yoshis (Toy Yoshis. Can swallow anything safely, have good ground pounds. Cavalry.)
5,000 Mini Luigis (Toy Luigis. Have flashlights and powerful vacuum cleaners.)
5,000 Mini Bowsers (Toy Bowsers. Can breathe fireballs/arcs of fire, can revive if fallen.)
2,500 Mini Warios (Toy Warios, uber. Extremely dense, have very powerful weapon attacks.)
Total: 40,000
Coins: 36,600
Civilians: 11,000/3,000 (Not Housed: 0)
Allies: Retro Regiment, Legion of the X-Nauts
Enemies: Bowser's Flamin' Fiends
Hiring: Morons
Equipment/Items
(None)
Buildings/Assets/Resources
*Machine Factory: Building "Turbo Tank" (30/30 Days)
--Building "Wind-Up Artillery" (30/30 Days)
--Building "Nutbolter" (30/30 Days)
*Hangar: Building "Bolt Bomber" (30/30 Days)
--Building "Screw Jet" (30/30 Days)
--Building "Nut Fighter" (30/30 Days)
*Dock: Building "Wheelboat" (30/30 Days)
--Building "Wheelboat" (30/30 Days)
--Building "MiniMini Battleship" (50/50 Days)
Equipment Factory: Manufacturing "Anti-Rust Coating" (25/25 Days)
*Defense Factory: Building "Nullifier Nail Shooter" (30/30 Days)
--Building "Nullifier Nail Shooter" (30/30 Days)
--Building "FLAK Screw Launcher" (15/15 Days)
MiniMachine Factory: Producing Minicars
===
*System Control Tower (Firmly-protected building with loads of command functions. See tech section.)
-Defensive Relay Generator (Powers defensive relays.)
-Nut-T Generator (Eliminates magic in a large range around it. Portable.)
-Bolt-T Generator (Weakens enemies considerably in a range around it. Portable.)
-Screw-T Generator (Cures troops of non-directly-damaging effects. Portable.)
Pipe Network (Big warp pipes that connect to allies bases and allow transport of stuff.)
3 Civilian Houses (Safely house/protect 5,000 Civilians each.)
Defenses
8 Bomb Bolt Launchers (Lob Bomb Bolts long distances.)
7 FLAK Screw Launchers (Spray FLAK Screws, which home and chew up aircraft.)
2 Nullifier Nail Shooters (Turrets that fire nails which nullify any magical/special abilities owned by the target for an hour.)
4 Electrical Vortexes (Generators that create a vortex to absorb selected amounts of lightning from a fourth of the base each.)
20 Bullet Bolt Railguns (Ride on the Rail Track at high speed, fire Bullet Bolts.)
1 Rail Track (Goes on the wall and circles the base. 20 Railguns can ride on it.)
*Large Shield Dome (Generator that creates a very powerful shield around the whole base that blocks anything from coming in. Projectiles can still go out.)
*Complete Titanium Wall (Forty-foot high, thick wall that circles the whole base. Very tough.)
Machines
5 Turbo Tanks (Toy-like tanks with enhanced treads that allow them to go very quickly.)
8 Wind-Up Artillery (Special artillery with two blasters that fire separately from each other.)
7 Nutbolters (Dome-shaped machines with wheels on all sides. Covered in Bomb Bolt and Bullet Bolt guns.)
===
2 Nut Fighters (Aircraft loaded with missile launchers that destroy other aircraft.)
3 Bolt Bombers (Extremely firepower-based bombers that do loads of damage. Weak defensively.)
4 Screw Jets (Average aircraft with two missile launchers and many laser pods.)
===
5 Wheelboats (Ships with two wheels on the sides. Have eight cannons, four on each side. Can fire long distances.)
Projects
1) Manufacture EMP Armor (Upgrades everything owned by the army with EMP resistance.) (50/50 Days)
2) Manufacture Anti-Rust Armor (Upgrades everything owned by the army with Anti-Rust.) (50/50 Days)
3) Manufacture Anti-Acid Armor (Upgrades everything owned by the army with acid resistance.) (50/50 Days)
4) Manufacture Flame-Proof Armor (Upgrades everything owned by the army with complete heat resistance.) (100/100 Days)
5) Manufacture Cold-Proof Armor (Upgrades everything owned by the army with complete cold resistance.) (100/100 Days)
====================