Post by Water Dumple on Jun 20, 2008 23:35:59 GMT -5
Army: Blue Moon
Location: Blue Moon HQ (Continent of Blue Moon)
General: Grit
Head Captain: Colin
Messenger: Soldier Guy
Troops
5,000 M. Gun Infantry (Typical dudes with machine guns. Rather quick, and great at taking enemy properties.)
5,000 Mech Troopers (Have bazookas that tear machines apart. Also have M. Guns that are very effective. Slow-moving.)
Total: 10,000
Civilians: 0
G: 1,000
Allies-None
Enemies-Nobody
Hiring-Nothin'
Buildings/Assets
HQ (Center of all operations and intelligence.)
Machine Units
(None)
Defenses
2 Splatter Turrets (Powerful guns that spray bullets all over the place in a wide area)
Projects
1) Build a Factory (Automatically produces land-based units) (40/40 Days)
2) Build an Airfield (Automatically produces air-based units) (4040 Days)
3) Build a Port (Automatically produces sea-based units) (40/40 Days)
4) Build a Factory (Automatically produces land-based units) (40/40 Days)
Log
: Well, howdy, partner! We've just a-been settin' up back at the ranch since the last war...and, whoo, things have changed! 'Course, I hope it gets easier after this...that last war was tougher 'n college!
: Uh...h-hello...folks...I mean...uh...I'm the, uh, captain, and, uh... (Oh-oh, man...that was lame...)
=====
Okay, I haven't looked into the Wars much, so one or two things may be wrong. Sorry, just tell me what the problems are and I'll fix 'em. Also, I'm going to try something different here--To stay true to the Advance Wars theme, I'm going to make all of my machines "Under" my COs. That would give them various different stats and abilities in comparison to, say, another generic army. For example, war machines made under Colin would be produced faster, but wouldn't be as powerful. Machines made under Grit would be great at indirect combat, but close-up stuff like tanks and whatnot would suck. I'd identify what CO each machine was made under to make it clear. Is that okay?
Location: Blue Moon HQ (Continent of Blue Moon)
General: Grit
Head Captain: Colin
Messenger: Soldier Guy
Troops
5,000 M. Gun Infantry (Typical dudes with machine guns. Rather quick, and great at taking enemy properties.)
5,000 Mech Troopers (Have bazookas that tear machines apart. Also have M. Guns that are very effective. Slow-moving.)
Total: 10,000
Civilians: 0
G: 1,000
Allies-None
Enemies-Nobody
Hiring-Nothin'
Buildings/Assets
HQ (Center of all operations and intelligence.)
Machine Units
(None)
Defenses
2 Splatter Turrets (Powerful guns that spray bullets all over the place in a wide area)
Projects
1) Build a Factory (Automatically produces land-based units) (40/40 Days)
2) Build an Airfield (Automatically produces air-based units) (4040 Days)
3) Build a Port (Automatically produces sea-based units) (40/40 Days)
4) Build a Factory (Automatically produces land-based units) (40/40 Days)
Log
: Well, howdy, partner! We've just a-been settin' up back at the ranch since the last war...and, whoo, things have changed! 'Course, I hope it gets easier after this...that last war was tougher 'n college!
: Uh...h-hello...folks...I mean...uh...I'm the, uh, captain, and, uh... (Oh-oh, man...that was lame...)
=====
Okay, I haven't looked into the Wars much, so one or two things may be wrong. Sorry, just tell me what the problems are and I'll fix 'em. Also, I'm going to try something different here--To stay true to the Advance Wars theme, I'm going to make all of my machines "Under" my COs. That would give them various different stats and abilities in comparison to, say, another generic army. For example, war machines made under Colin would be produced faster, but wouldn't be as powerful. Machines made under Grit would be great at indirect combat, but close-up stuff like tanks and whatnot would suck. I'd identify what CO each machine was made under to make it clear. Is that okay?