Post by yoshisoul on Jul 15, 2008 14:10:46 GMT -5
So, um, let's see if I can make another army, without putting too much work into it. I've got it! (We play with original rules from the first SMKW, right?)
Army Name: Swarm of the Marro
General: Ne-Gok-Sa
Captain: Me-Burq-Sa
Messenger: Generic Marro Warrior
Main Base: Planet Marr, a desolate swampland.
Civilians: 1,000
Orgons (Cash): 1,000
Allies: None
Wars: None
Troops:-
1,000 Marro Warriors (Basic ranged unit)
1,000 Marrden Nagrubs (All-Terrain Speed unit)
1,000 Marro Stingers (Heavy Weapons unit)
1,000 Marrden Hounds (Hunter Unit)
1,000 Marro Drones (Basic Melee Unit)
Total - 5,000
Base Defenses:-
10 Marro Hives - Aggressive nests for Marro that attack those who disturb it. Can also increase troop performance for troops that are nearby and follow our order.
Swamp - Troops must navigate a murky swamp. The swamp terrain is very much favored by the Marro.
Research:-
Marro Hive Network (1 Hive per OOG Day) - 50 Days
Train Drudges - 12 Days
Train Grok Riders - 30 Days (Uber Unit)
Bioengineer Wo-Sa-Ga - 100 Days (100 day UWM)
Completed Projects:-
None
LOG:- We are the Marro. We have joined this fight of many times under the Utgar faction. Utgar is a Valkarie (Flying Creature) General of times. Under him, many different divisions of armies are existing. We are but one of them. I am the General of the Marro. We reside on the planet Marr, a desolate Swampland. It is here that there exists the Marro Hive Complex. These hives house our newborns, who will grow up to be soldiers one day. Without these hives, our race would no doubt end. We are stronger in wet, damp climates, and we do not enjoy the heat. Our very bodies are skeletal frames, and these bodies require moisture to do well in battle. Now, we must prepare troops, and ready the Hives. A new day is upon us.
---------------------------------------
Backround Info:-
The murky swamp planet Marr teams with alien life, its species locked in a constant struggle for survival.
From rot and decay, from the putrid slime beneath that world’s watery surface, comes a strange new form of life.
Born from death, the marro are soulless killers. They seek always to spread their infection, choking out all other life.
The marro are gene-splicers. They’ve engineered themselves into a super-species. They grow organic weapons, and they fuse their organic bodies with refined ore, making themselves into weapons. They’ve produced beings with such supernatural intelligence that they can invade the minds of other living organisms and bring them under their control, while genetically engineering others of their race to be mindless pawns.
Officer/Unit Descriptions:- (This includes current AND planned units/officers)
Ne-Gok-Sa: It is little wonder that the most vicious warlord from the planet Marro aligned himself with Utgar, the most vicious Valkyrie General. Bloodthirsty, brutal, and single-mindedly obsessed in his quest for power, Ne-Gok-Sa is never unprepared for battle; his head, arms and shoulders are implanted with permanent armor, his right hand technobionically forged into a lethal weapon. But Ne-Gok-Sa's most fearsome power is invisible, insidious, and impossible to resist: it is the power of mind control. With this extraordinary gift that is wasted on wickedness, Ne-Gok-Sa enslaves the minds of followers and foes alike. Though the strange chittering of his native language is foreign to those of other races, Ne-Gok-Sa gives orders telepathically, in the native tongues of his captors. (Mods can limit mind-control ability)
Me-Burq-Sa: The viciousness of Ne-Gok-Sa could only be matched by one soulless warlord, Me-Burq-Sa. This leader commands attention as he rides in on top of this Marro horse whose skeletal body brings grimace to even the toughest soldiers in battle. Me-Burq-Sa carries a powerful plasma blaster at his side, although with his presence and daunting stare, he almost has no need for it. His stare is so powerful that sometimes his enemies cannot even muster the strength to defend themselves against his relentless attack. As with all Marro creatures Me-Burq-Sa is unpredictable on the battlefield, the only way to know his next move is to understand his bloodthirsty drive and undeniable need for power. He charges into battles at an earth shattering pace, unstoppable by most adversaries.
Su-Bak-Na: This Marro Hivelord's command of the battlefield is supreme. His mere presence on the field inspires even mindless Marro drones to become bolder and more effective. Mounted on his skeletal dragon, Su-Bak-Na can survey his surroundings in an instant and fly to wherever his daunting presence is required. There is no way to understand this Marro's devious behavior. He may be inclined to stand back and control the field from the rear, or swoop into battle, obliterating all that stand in his way.
Wo-Sa-Ga: One of the great successes of the marro’s recombinant technology is the building of the Hivelords. These uber-organisms have few genetic equals in all the known worlds. Wo-Sa-Ga, genetically constructed to mimic the traits of the marro’s viper enemies, is one such success. Like a viper, this creature can slither through water at a fast pace, and can also wrap it's enemies in a coil with their body, and crush them. Wo-Sa-Ga's terrifying presence on the battlefield encourages friends and discourages foes. However, with all good things, also comes bad things. For Wo-Sa-Ga, this means his sacrifice of common knowledge for raw power. (Possible hero in future)
Kee-Mo-Shi: We're not going to spoil much; this Marro Witch will be a crucial part of a quest later on. That is when her secrets will be revealed. Stay tuned.
Tor-Kul-Na: In the depths of the uncharted swamp, giant predators hunt and devour each other in a never-ending cycle of life and death. Those deadly giants stampede in terror, catching the scent of the Marro Hivelord, Tor-Kul-Na, silently searching the misty layers of undergrowth. The Hivelord leader rides on the back of a formidable-looking, giant Marro. The Tor-Kul-Na mentally controls the lesser Marro. Moving at monstrous speeds, Tor-Kul-Na routinely and ruthlessly orders its mount to crush enemies. The attacking Marro, normally mindless servants, suddenly become clever and even more deadly as the Hivelord mentally orders them to mass attack enemy troops. In the heat of battle, as the giant Marro rips and slashes its way through the enemy, the awesome power of the giant Marro reveals itself. As the enemy thinks that victory over Tor-Kul-Na is immenent, the giant Marro rises up and begins eating the Marrden Nagrubs that have been gathering. Enemies watch, dazed and filled with new fear, as the wounds on the giant Marro instantly heal. (This healing thing is a burden on our part too, causing the loss of several units)
Marro Warriors: Steely skeletal frames distinguish these savage predators. Mind-shackled by Ne-Gok-Sa, Marro Warriors have no thoughts or will of their own. On the battlefield they are unpredictable, wild and intimidating: they advance quickly with single-minded intent, firing furiously and for long distances with their plasma blasters. Perhaps the most powerful weapon in the Marros' arsenal is their eerie ability to clone themselves. Standing quite still for several minutes, they then literally divide in half to become two separate and fully functioning selves. The Marros clone most easily in water, but they seem to be able to do so anywhere. (Note, mods can put a limit on cloning)
Marro Drones: Within the Marro Hive, drones are the lowest breed, nearly mindless but with great savagery. Capable of little independent thought, the drones respond to the commands of higher Marro to move and fight. They are not trusted with advanced weaponry but are given the most primal of slicing weapons. At times they respond to the neural commands of their superiors and fight as a coherent unit. Many times only part of the drone squad responds while the rest stand by, unaware of anything.
Marrden Hounds: Wild and diseased, these large skeletal hunters look horrid. They hunt in a wild pack, and their movement can range from slow and deliberate, to fast and ferocious if they detect your scent. On Marr, they were and still are used as the first assault troops for the Marro Army. Even scarier is their ability to inflict all living things with the deadly Marro Plague. Just being near them can be enough to cause instant damage. Robots and wolf-like creatures are immune to this plague. Ne-Gok-Sa especially likes the Marrden Hounds; he often travels with a pack of them. (This plague simply causes extra damage to troops and the likes. The plague alone cannot kill)
Grok Riders: Murky waters stir. Bitter wind knifes through skin and gnaws at bone. Yellow burning eyes glow like embers in the water's shallow depth. Decay lingers in the air. Out of the primordial slime they rise. Their hideous weapons flailing, the clicking snarls of their grinning mounts clamoring, their empty eyes glaring. A wave of death, they pour around their warlord and wash over the field of battle. Rushing, thundering, crashing. Murderous, chittering howls of soulless laughter. Devastation. (Future Uber Unit)
Marrden Nagrubs: The Marrden Nagrubs are not of the race of Marro, but so often appear with them on the field of battle that they are always associated with them in the minds of their enemies. Appearing to be some type of deadly massive hound, they are fierce monsters showing even fiercer loyalty to their Marro Hivelord master. Jungle thatches, swampy marshes, and mountain cliff faces seem to be no barrier to a running Marrden Nagrub as it moves swiftly over the most difficult levels of terrain. Ferocious fighting creatures, they show no sign of leaving a battle once the combat begins. In the thick of the deadliest fighting, the giant Marro often takes up one of the Nagrubs and eats it and the huge tears on the Hivelord’s body heal before its enemy’s horror-filled stares.
Marro Stingers: “Krack Kaw, Krack Kaw, Krack Kaw!!!” These strange sounds fill the battlefield long before anyone sees the deadly monsters making the chilling noises. Horror has a new name, as the Marro heavy weapons reveal themselves to be living creatures in the hands of the lesser Marro. “Krack Kaw” is the sound of the fire lightning coming from the metallic mouths of their weapons. The Marro power their weapons with their own life force, sometimes a little too much of it. (If you've played Resistance: Fall of Man, think of the Arc Castor. It is similar.)
Marro Drudge: A strange sizzling sound fills the battlegrounds, and an acid stench fills the area. In the distance, a new type of lesser Marro fires its two pistols. Upon closer look, there are fleshy veins flowing from the body of the Marro Drudge to the creature’s pistols. Its target is you. Giant globs of deep purple goo rocket out of each pistol. Nasty smells of strong acid fill the air, you start to dissolve in the acid shots, and the you fall to the ground from the Drudge attack. If its attack wasn’t enough, the Drudge are very dangerous in swamp water. They seem to emerge out of the Swamp Water from nowhere. There are rumors that areas of the uncharted swamp of Marr are filled with nothing but submerged Marro Drudge waiting to attack.
Marro Hive: Rising up from uncharted swamp, the Marro Hive appears to be a unique feature of the terrain. It isn’t until troops come very close to the living walls of the Hive that they hear it gurgle with life and see its walls erupt with hatching Marro, fully mature and ready to do battle. From a distance, the Hive appears like an odd arrangement of dinosaur bones, green pulsing muscle tissue, and strange bubbling masses of fleshy eggs. But battle erupting around the Hive reveals that this creature is far from a passive nest: It thinks and attacks with a will of its own. The Hive shows its vast intelligence as it speaks telepathically to the lesser Marro, calling them to do its will. This brutal combination of creating and commanding the lesser Marro drives fear straight into the hearts of its enemies.
Army Name: Swarm of the Marro
General: Ne-Gok-Sa
Captain: Me-Burq-Sa
Messenger: Generic Marro Warrior
Main Base: Planet Marr, a desolate swampland.
Civilians: 1,000
Orgons (Cash): 1,000
Allies: None
Wars: None
Troops:-
1,000 Marro Warriors (Basic ranged unit)
1,000 Marrden Nagrubs (All-Terrain Speed unit)
1,000 Marro Stingers (Heavy Weapons unit)
1,000 Marrden Hounds (Hunter Unit)
1,000 Marro Drones (Basic Melee Unit)
Total - 5,000
Base Defenses:-
10 Marro Hives - Aggressive nests for Marro that attack those who disturb it. Can also increase troop performance for troops that are nearby and follow our order.
Swamp - Troops must navigate a murky swamp. The swamp terrain is very much favored by the Marro.
Research:-
Marro Hive Network (1 Hive per OOG Day) - 50 Days
Train Drudges - 12 Days
Train Grok Riders - 30 Days (Uber Unit)
Bioengineer Wo-Sa-Ga - 100 Days (100 day UWM)
Completed Projects:-
None
LOG:- We are the Marro. We have joined this fight of many times under the Utgar faction. Utgar is a Valkarie (Flying Creature) General of times. Under him, many different divisions of armies are existing. We are but one of them. I am the General of the Marro. We reside on the planet Marr, a desolate Swampland. It is here that there exists the Marro Hive Complex. These hives house our newborns, who will grow up to be soldiers one day. Without these hives, our race would no doubt end. We are stronger in wet, damp climates, and we do not enjoy the heat. Our very bodies are skeletal frames, and these bodies require moisture to do well in battle. Now, we must prepare troops, and ready the Hives. A new day is upon us.
---------------------------------------
Backround Info:-
The murky swamp planet Marr teams with alien life, its species locked in a constant struggle for survival.
From rot and decay, from the putrid slime beneath that world’s watery surface, comes a strange new form of life.
Born from death, the marro are soulless killers. They seek always to spread their infection, choking out all other life.
The marro are gene-splicers. They’ve engineered themselves into a super-species. They grow organic weapons, and they fuse their organic bodies with refined ore, making themselves into weapons. They’ve produced beings with such supernatural intelligence that they can invade the minds of other living organisms and bring them under their control, while genetically engineering others of their race to be mindless pawns.
Officer/Unit Descriptions:- (This includes current AND planned units/officers)
Ne-Gok-Sa: It is little wonder that the most vicious warlord from the planet Marro aligned himself with Utgar, the most vicious Valkyrie General. Bloodthirsty, brutal, and single-mindedly obsessed in his quest for power, Ne-Gok-Sa is never unprepared for battle; his head, arms and shoulders are implanted with permanent armor, his right hand technobionically forged into a lethal weapon. But Ne-Gok-Sa's most fearsome power is invisible, insidious, and impossible to resist: it is the power of mind control. With this extraordinary gift that is wasted on wickedness, Ne-Gok-Sa enslaves the minds of followers and foes alike. Though the strange chittering of his native language is foreign to those of other races, Ne-Gok-Sa gives orders telepathically, in the native tongues of his captors. (Mods can limit mind-control ability)
Me-Burq-Sa: The viciousness of Ne-Gok-Sa could only be matched by one soulless warlord, Me-Burq-Sa. This leader commands attention as he rides in on top of this Marro horse whose skeletal body brings grimace to even the toughest soldiers in battle. Me-Burq-Sa carries a powerful plasma blaster at his side, although with his presence and daunting stare, he almost has no need for it. His stare is so powerful that sometimes his enemies cannot even muster the strength to defend themselves against his relentless attack. As with all Marro creatures Me-Burq-Sa is unpredictable on the battlefield, the only way to know his next move is to understand his bloodthirsty drive and undeniable need for power. He charges into battles at an earth shattering pace, unstoppable by most adversaries.
Su-Bak-Na: This Marro Hivelord's command of the battlefield is supreme. His mere presence on the field inspires even mindless Marro drones to become bolder and more effective. Mounted on his skeletal dragon, Su-Bak-Na can survey his surroundings in an instant and fly to wherever his daunting presence is required. There is no way to understand this Marro's devious behavior. He may be inclined to stand back and control the field from the rear, or swoop into battle, obliterating all that stand in his way.
Wo-Sa-Ga: One of the great successes of the marro’s recombinant technology is the building of the Hivelords. These uber-organisms have few genetic equals in all the known worlds. Wo-Sa-Ga, genetically constructed to mimic the traits of the marro’s viper enemies, is one such success. Like a viper, this creature can slither through water at a fast pace, and can also wrap it's enemies in a coil with their body, and crush them. Wo-Sa-Ga's terrifying presence on the battlefield encourages friends and discourages foes. However, with all good things, also comes bad things. For Wo-Sa-Ga, this means his sacrifice of common knowledge for raw power. (Possible hero in future)
Kee-Mo-Shi: We're not going to spoil much; this Marro Witch will be a crucial part of a quest later on. That is when her secrets will be revealed. Stay tuned.
Tor-Kul-Na: In the depths of the uncharted swamp, giant predators hunt and devour each other in a never-ending cycle of life and death. Those deadly giants stampede in terror, catching the scent of the Marro Hivelord, Tor-Kul-Na, silently searching the misty layers of undergrowth. The Hivelord leader rides on the back of a formidable-looking, giant Marro. The Tor-Kul-Na mentally controls the lesser Marro. Moving at monstrous speeds, Tor-Kul-Na routinely and ruthlessly orders its mount to crush enemies. The attacking Marro, normally mindless servants, suddenly become clever and even more deadly as the Hivelord mentally orders them to mass attack enemy troops. In the heat of battle, as the giant Marro rips and slashes its way through the enemy, the awesome power of the giant Marro reveals itself. As the enemy thinks that victory over Tor-Kul-Na is immenent, the giant Marro rises up and begins eating the Marrden Nagrubs that have been gathering. Enemies watch, dazed and filled with new fear, as the wounds on the giant Marro instantly heal. (This healing thing is a burden on our part too, causing the loss of several units)
Marro Warriors: Steely skeletal frames distinguish these savage predators. Mind-shackled by Ne-Gok-Sa, Marro Warriors have no thoughts or will of their own. On the battlefield they are unpredictable, wild and intimidating: they advance quickly with single-minded intent, firing furiously and for long distances with their plasma blasters. Perhaps the most powerful weapon in the Marros' arsenal is their eerie ability to clone themselves. Standing quite still for several minutes, they then literally divide in half to become two separate and fully functioning selves. The Marros clone most easily in water, but they seem to be able to do so anywhere. (Note, mods can put a limit on cloning)
Marro Drones: Within the Marro Hive, drones are the lowest breed, nearly mindless but with great savagery. Capable of little independent thought, the drones respond to the commands of higher Marro to move and fight. They are not trusted with advanced weaponry but are given the most primal of slicing weapons. At times they respond to the neural commands of their superiors and fight as a coherent unit. Many times only part of the drone squad responds while the rest stand by, unaware of anything.
Marrden Hounds: Wild and diseased, these large skeletal hunters look horrid. They hunt in a wild pack, and their movement can range from slow and deliberate, to fast and ferocious if they detect your scent. On Marr, they were and still are used as the first assault troops for the Marro Army. Even scarier is their ability to inflict all living things with the deadly Marro Plague. Just being near them can be enough to cause instant damage. Robots and wolf-like creatures are immune to this plague. Ne-Gok-Sa especially likes the Marrden Hounds; he often travels with a pack of them. (This plague simply causes extra damage to troops and the likes. The plague alone cannot kill)
Grok Riders: Murky waters stir. Bitter wind knifes through skin and gnaws at bone. Yellow burning eyes glow like embers in the water's shallow depth. Decay lingers in the air. Out of the primordial slime they rise. Their hideous weapons flailing, the clicking snarls of their grinning mounts clamoring, their empty eyes glaring. A wave of death, they pour around their warlord and wash over the field of battle. Rushing, thundering, crashing. Murderous, chittering howls of soulless laughter. Devastation. (Future Uber Unit)
Marrden Nagrubs: The Marrden Nagrubs are not of the race of Marro, but so often appear with them on the field of battle that they are always associated with them in the minds of their enemies. Appearing to be some type of deadly massive hound, they are fierce monsters showing even fiercer loyalty to their Marro Hivelord master. Jungle thatches, swampy marshes, and mountain cliff faces seem to be no barrier to a running Marrden Nagrub as it moves swiftly over the most difficult levels of terrain. Ferocious fighting creatures, they show no sign of leaving a battle once the combat begins. In the thick of the deadliest fighting, the giant Marro often takes up one of the Nagrubs and eats it and the huge tears on the Hivelord’s body heal before its enemy’s horror-filled stares.
Marro Stingers: “Krack Kaw, Krack Kaw, Krack Kaw!!!” These strange sounds fill the battlefield long before anyone sees the deadly monsters making the chilling noises. Horror has a new name, as the Marro heavy weapons reveal themselves to be living creatures in the hands of the lesser Marro. “Krack Kaw” is the sound of the fire lightning coming from the metallic mouths of their weapons. The Marro power their weapons with their own life force, sometimes a little too much of it. (If you've played Resistance: Fall of Man, think of the Arc Castor. It is similar.)
Marro Drudge: A strange sizzling sound fills the battlegrounds, and an acid stench fills the area. In the distance, a new type of lesser Marro fires its two pistols. Upon closer look, there are fleshy veins flowing from the body of the Marro Drudge to the creature’s pistols. Its target is you. Giant globs of deep purple goo rocket out of each pistol. Nasty smells of strong acid fill the air, you start to dissolve in the acid shots, and the you fall to the ground from the Drudge attack. If its attack wasn’t enough, the Drudge are very dangerous in swamp water. They seem to emerge out of the Swamp Water from nowhere. There are rumors that areas of the uncharted swamp of Marr are filled with nothing but submerged Marro Drudge waiting to attack.
Marro Hive: Rising up from uncharted swamp, the Marro Hive appears to be a unique feature of the terrain. It isn’t until troops come very close to the living walls of the Hive that they hear it gurgle with life and see its walls erupt with hatching Marro, fully mature and ready to do battle. From a distance, the Hive appears like an odd arrangement of dinosaur bones, green pulsing muscle tissue, and strange bubbling masses of fleshy eggs. But battle erupting around the Hive reveals that this creature is far from a passive nest: It thinks and attacks with a will of its own. The Hive shows its vast intelligence as it speaks telepathically to the lesser Marro, calling them to do its will. This brutal combination of creating and commanding the lesser Marro drives fear straight into the hearts of its enemies.