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Post by vidguysteve on Jun 11, 2008 20:03:45 GMT -5
Yeah, probably a dumb question, but the Market Place is neutral ground, correct? Stores and such can't actually be attacked and the items in stock stolen/destroyed, right?
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Post by rydon7 on Jun 11, 2008 20:05:13 GMT -5
Items can be stolen. They always can. Even your 'Mystery' Items should be able to be stolen.
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Post by Chaosblade on Jun 11, 2008 20:12:55 GMT -5
They can, but before they are shipped, the items stay at the base, which is why we used to use letters.
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Post by vidguysteve on Jun 11, 2008 20:26:14 GMT -5
The Mystery Items and Badges aren't in the open- if they were an Artifact or something that a General kept for himself, then yes of course they could be stolen. Same goes for War Machines that you put for sale, too.
But I'm talking about things like Badges that Fawful and others don't have access to for themselves.
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Post by rydon7 on Jun 11, 2008 20:32:58 GMT -5
No, they're still items, so they should still be able to be stolen. If you don't have the item yet, or like your artifacts, then they shouldn't be able to be stolen. But if they're up for auction, someone steals them, then the bidders get refunds.
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Post by vidguysteve on Jun 11, 2008 20:40:08 GMT -5
The thing is though, most Markets aren't simply underground rooms under their base- they're entirely separate buildings, possibly far away from the actual base. They aren't something in the base that the Armies have access to.
It just seems unfair that something can be stolen that you aren't even really in possession of anyways. If you were selling a War Machine in your Army, then of course that can be stolen- but something that is in your store, not your Army or whatever, seems like something that shouldn't be able to be stolen.
I mean, how unfair would it be if an entire Army converged on a store with only a single person manning it, killed him with no problem, and then ransacked the place? There would be no purpose to having a Market Place or selling items, if you could steal them with much less effort.
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Merloo
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Post by Merloo on Jun 11, 2008 21:57:11 GMT -5
I agree with vidguy. Some special protection from the Greater Beings makes attacking them impossible.
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Water Dumple
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Post by Water Dumple on Jun 11, 2008 23:52:52 GMT -5
Well, theoretically, my trading booth is simply where one exchanges contracts, not where we have war machines lined up on shelves with price tags--If you bought something, we'd ship the machine to you. I assume it's a similar deal, so in another words, I think shops shouldn't be tangible targets.
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Post by rydon7 on Jun 12, 2008 9:26:11 GMT -5
Why would the shops be miles away from the base? They should be at the base. But all of the items would be in certain places, not in the actual shop. Like if I stole Popple's bag, I would get all of the Mystery Items to sell. War machines would be in the garage, and other, nondescript items would just be in the treasurey.
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Makajawan
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Post by Makajawan on Jun 12, 2008 10:16:30 GMT -5
I always thought the market place was just that- a literal market place. Neutral ground as well, because it wouldn't make sense to send someone into a non-allied base with thousands of troops who could kill you.
Now, if the market place is just for exchanging contracts and the physical items are stored at the base, then of course they should be stolen.
Additionally, if the shops are at the base- I'm sending in for items by letter from now on, and again, they should be able to be stolen.
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Post by Yoshimaster on Jun 12, 2008 10:29:31 GMT -5
I think It should be an actual market place.
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Post by vidguysteve on Jun 12, 2008 15:22:25 GMT -5
I always interpretted the Market Place as an actual Market Place, too.
Granted, since Fawful's Badge 'n' Bean 'n' Garage is technically part of my base, I think that things there can be stolen.
However, I don't think that Armies should be able to DIRECTLY attack a store. If a Base has a Market Stand inside/outside/under/built into it, then it can be raided during an attack. But I just don't like the idea of an entire Army going to a town where a single merchant from another Army has a shop and kills him, loots, and gets away with no casualties and virtually no chance of victory for the merchant.
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Water Dumple
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Post by Water Dumple on Jun 12, 2008 15:28:10 GMT -5
I always interpretted the Market Place as an actual Market Place, too. Granted, since Fawful's Badge 'n' Bean 'n' Garage is technically part of my base, I think that things there can be stolen. However, I don't think that Armies should be able to DIRECTLY attack a store. If a Base has a Market Stand inside/outside/under/built into it, then it can be raided during an attack. But I just don't like the idea of an entire Army going to a town where a single merchant from another Army has a shop and kills him, loots, and gets away with no casualties and virtually no chance of victory for the merchant. This. 'Cept if there is a neutral market place, I'd instead just keep my trading booth outside of my base and send out fliers or something to get customers.
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Makajawan
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Post by Makajawan on Jun 12, 2008 16:02:00 GMT -5
Got it. The Market place is an online message board and everything is shipped via contract exchange.
Eh?
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Post by vidguysteve on Jun 12, 2008 16:04:20 GMT -5
That could work.
I didn't want to change the whole concept of how we looked at a Market Place... I just wanted to make sure that people couldn't attack Market Stands and take whatever they pleased. Y'know, like in Deluxe- no one attacked Market Places directly, because it was a silent understanding that they weren't available targets.
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